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}} '''Logistics''' is a [[secondary skill]] that increases the hero's [[movement]] points over land. | }} '''Logistics''' is a [[secondary skill]] that increases the hero's [[movement]] points over land. | ||
In [[Horn of the Abyss]] {{withhota}}, the skill percentages are decreased to 5%, 10%, and 20%. | |||
'''Heroes with {{PAGENAME}} as a specialty and a starting skill | '''Heroes with Logistics as a starting skill:''' | ||
* {{H2|Monere|Planeswalker}} (Basic Logistics) | |||
* {{H2|Pyre|Demoniac}} (Basic Logistics) | |||
* {{H2|Miriam|Captain}} (Basic Logistics) {{withhota}} | |||
'''Heroes, having {{PAGENAME}} as a specialty and a starting skill.''' ("5% per level bonus to Logistics skill percentage).": | |||
* {{H2|Dessa|Battle Mage}} (Basic Logistics) | * {{H2|Dessa|Battle Mage}} (Basic Logistics) | ||
* {{H2|Gunnar|Overlord}} (Basic Logistics) | * {{H2|Gunnar|Overlord}} (Basic Logistics) | ||
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* {{An| Boots of Speed}} increase the hero's movement on land by +600 (+400 in [[Horn of the Abyss]] {{withhota}}) points. | * {{An| Boots of Speed}} increase the hero's movement on land by +600 (+400 in [[Horn of the Abyss]] {{withhota}}) points. | ||
* {{An|Equestrian's Gloves}} increase hero's movement on land by +300 (+200 in [[Horn of the Abyss]] {{withhota}}) points. | * {{An|Equestrian's Gloves}} increase hero's movement on land by +300 (+200 in [[Horn of the Abyss]] {{withhota}}) points. | ||
== Chance to get == | == Chance to get == | ||
{{Secondary skill chance explanation}} | {{Secondary skill chance explanation}} | ||
{{ZET SEC SKILL CHANCE TABLE| 5| 4| 5| 5| 6| 2 (lowest)|10 (highest)| 3| 5| 4| 8| 2 (lowest)| 7| 9| 8| 3| 8| 2 (lowest)| 6| 3| | {{ZET SEC SKILL CHANCE TABLE| 5| 4| 5| 5| 6| 2 (lowest)|10 (highest)| 3| 5| 4| 8| 2 (lowest)| 7| 9| 8| 3| 8| 2 (lowest)| 6| 3}} | ||
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{{user commentary| | {{user commentary| | ||
Logistics is an important secondary skill, as it allows a hero to move on an adventure map really fast. Slow troops won't be that big obstacle, and your army won't be restricted to fast units, since they are not always strong and resilient unlike slower ones (e.g. in [[Rampart]], [[Dwarf and Battle Dwarf|Dwarves]] and [[Dendroid Guard and Dendroid Soldier|Dendroids]] are more durable than [[Wood Elf and Grand Elf|Elves]] and [[Pegasus and Silver Pegasus|Pegasi]], in terms of their level). For a supporting hero, Logistics is necessary, because it makes easier | Logistics is an important secondary skill, as it allows a hero to move on an adventure map really fast. Slow troops won't be that big obstacle, and your army won't be restricted to fast units, since they are not always strong and resilient unlike slower ones (e.g. in [[Rampart]], [[Dwarf and Battle Dwarf|Dwarves]] and [[Dendroid Guard and Dendroid Soldier|Dendroids]] are more durable than [[Wood Elf and Grand Elf|Elves]] and [[Pegasus and Silver Pegasus|Pegasi]], in terms of their level). For a supporting hero, Logistics is necessary, because it makes easier units' summoning from external dwellings, resource collecting (e.g from [[Windmill]]s), and reaching keypoints of a map. Reaching further with hero chains, picking up more resources, revealing more fog of war, and taking more fights with your army(/ies) are all very valuable. | ||
}}{{end of user commentary}} | }}{{end of user commentary}} | ||
{{secondary skill 'see also'|top=* [[Navigation]] | {{secondary skill 'see also'|top=* [[Navigation]] | ||
* [[Pathfinding]]}} | * [[Pathfinding]]}} | ||
[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
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