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Long Live the King
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{{campaign navigational box|roe=expanded|longlivetheking=expanded}} {{Campaign | scenario = Long Live the King | description = The war in {{gl|Erathia}} is the greatest thing that could have happened for the nation of {{gl|Deyja}}. A war of this scale is an endless harvest for our {{gl|undead}} armies. Today we shall feast, and tomorrow we shall conquer Erathia for ourselves. | information = {{gl|Necropolis}} campaign. Long Live the King is not available until you have completed {{gl|Long Live the Queen}}, {{gl|Dungeons and Devils}}, and {{gl|Spoils of War}}. | fachero1 = {{tng|Necropolis}} | cback = roe cmp }} {{clear|left}} ==Maps== {{CLevelsTable}} {{CLevelsRow|name=A Gryphon's Heart|size=S|difficulty=Normal|underground=enabled|victory=Transport Artifact|vic2=false|loss=Time Expires|ally={{purple}}|enemy={{red}}|description=To win, you must bring the Spirit of Oppression to the city of Stonecastle within 3 months. Seek out the Seer - completing the Seer's Quest will allow you to carry the reward to the next scenario.|bonus={{BonusSp|Death Ripple}}{{BonusCr|Black Knight|1}}{{BonusB|Necropolis|Skeleton Transformer}}|carry={{An|Spirit of Oppression|noname=}}}} {{CLevelsRow|name=Season of Harvest|size=M|difficulty=Normal|underground=disabled|victory=Accumulate Creatures|loss=Time Expires|ally={{purple}}|enemy=1: {{red}}{{blue}}|description=To win, you must have a total of 2500 Skeletons in all your armies within 3 months. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario.|bonus={{BonusArt|Vampire's Cowl}}{{BonusB|Necropolis|Necromancy Amplifier}}{{BonusB|Necropolis|Unearthed Graves}}|carry={{An|Collar of Conjuring|noname=}}{{An|Spyglass|noname=}}}} {{CLevelsRow|name=Corporeal Punishment|size=M|difficulty=Normal|underground=enabled|victory=Defeat Hero|vic2=true|ally={{purple}}|enemy={{red}}|description=To win, you must defeat the Death Knight, Mot. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario.|bonus={{BonusArt|Pendant of Death}}{{BonusSp|Protection from Earth}}{{BonusCr|Zombie|25}}|carry={{An|Pendant of Death|noname=}}{{An|Speculum|noname=}}}} {{CLevelsRow|name=From Day to Night|size=L|difficulty=Hard|underground=enabled|ally={{purple}}|enemy={{red}}|description=To win, you must capture all enemy towns and castles and defeat all enemy heroes. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the reward is great indeed.|bonus={{BonusSp|Death Ripple|loc=Septienna}}{{BonusArt|Dead Man's Boots|loc=Thant}}{{BonusCr|Ghost Dragon|3|loc=Vokial}}}} |} {{User commentary| * Season of Harvest and Corporeal Punishment are available simultaneously after A Gryphon's Heart and the order of completion determines the quest Relic you can obtain in From Day to Night. * If doing Season of Harvest first, the Quest Artifact chain is: ({{An|Pendant of Total Recall|noname=}} > {{An|Hourglass of the Evil Hour|noname=}} > {{An|Pendant of Dispassion|noname=}} > {{An|Spirit of Oppression|noname=}}) > {{An|Collar of Conjuring|noname=}} > {{An|Speculum|noname=}} > {{An|Titan's Cuirass|noname=}} * If doing Corporeal Punishment first, the Quest Artifact chain is: ({{An|Pendant of Total Recall|noname=}} > {{An|Hourglass of the Evil Hour|noname=}} > {{An|Pendant of Dispassion|noname=}} > {{An|Spirit of Oppression|noname=}}) > {{An|Pendant of Death|noname=}} > {{An|Spyglass|noname=}} > {{An|Titan's Gladius|noname=}} * {{An|Spirit of Oppression|noname=}} is both the objective and the Quest Artifact in A Gryphon's Heart, meaning you can't miss the quest. * Even though {{An|Pendant of Death|noname=}} is a Quest Artifact in Corporeal Punishment, supposed to be obtained by turning in {{An|Spirit of Oppression|noname=}}, it is also offered as a starting bonus. * From Day to Night includes a {{An|Speculum|noname=}} in the player's starting zone, making the Quest Artifact chain only relevant if doing Corporeal Punishment first. }}{{end of user commentary}} {{Campaign 'see also'}} [[Category: Campaign]]
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