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Lord Haart
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{{Castle heroes}}{{Hero | town = Castle | class = Knight | gender = Male | biography = Some have said that Lord Haart's departure from [[Enroth (nation)|Enroth]] was due to ties with a Necromantic cult, but his service to the crown of [[Erathia]] has been as spotless as it was to [[Roland|Roland Ironfist]] before the [[Succession Wars]]. | race = Human | specialty = Estates | s_text = Receives a 5% per level bonus to [[Estates]] skill. | skill_1 = Basic Leadership | skill_2 = Basic Estates | troop_1 = Pikeman | troop_2 = Archer | troop_3 = Griffin | nmb_1 = 10β20 | nmb_2 = 4β7 | nmb_3 = 2β3 | nospell = | nowar = | s_hota_mp = | s_hota2_mp = 1560 | hota_same_troops = 1 | no_hota_starting_troops = }} __NOTOC__ == Story == A high noble Lord of [[Erathia]], Lord Haart belonged to the highest elite military army of Erathia, known as the [[Royal Erathian Military Command]], where he served under orders of [[General Kendal|Gen. Morgan Kendal]] and [[King Nicolas Gryphonheart]], proving to them his "loyalty" to the empire of Erathia in the past. In {{roe}}, Lord Haart was part of the necromancers to poison King Nicolas Gryphonheart and raise him as a [[Death Knight|Lich]]. Later, when the Lich King escapes the control of the Necromancers and they seek Erathia's help to destroy the monster they created, Lord Haart is called upon, unaware that his betrayal of the crown is known to Nicolas' heir, [[Catherine]]. He is brought along only so that the king may avenge himself before being put to rest. Some time after his death, Lord Haart is raised as a Death Knight. His story continues under {{Hn|Haart Lich|0=}}. In [[Maker of Sorrows]], it is mentioned that he is the owner of a powerful sword built by [[Galen]]. [[File:Hero Lord Haart (Heroes II).png]] Lord Haart as he appears in Heroes I. == Appearances == ;[[Song for the Father]] :[[For King and Country]] as a player hero. ;[[Playing with Fire]] :See [[Lord Haart the Death Knight|his alternate profile]] for this campaign. == Availability == * In [[Restoration of Erathia]], Lord Haart is only available as a [[knight]]. * In [[Armageddon's Blade]] and [[Shadow of Death]], Lord Haart is ''usually'' only available as a [[Death Knight|death knight]] and his place as a [[knight]] is taken by [[Sir Mullich]]. * In [[Horn of the Abyss]]{{-wh}}, Lord Haart is available as a [[knight]] and replaces [[Sir Mullich]] by default ([[Lord Haart the Death Knight]] is renamed to '''Haart Lich'''). ==Map editor== The map editor has a ''bit'' of strange behavior in regards to the bit that controls whether or not the knight Lord Haart is allowed on a map. The game uses an array of bytes to store whether or not each hero is allowed on a map. The first bit of the first byte (bit 0) is [[Orrin|Orrin the Knight]] and the last used bit (fourth bit or bit 3) of the last byte is [[Xeron|Xeron the Demoniac]]. The bit that pertains to the knight Lord Haart is the fifth bit (bit 4) of the first byte. This bit is not editable in the heroes tab of the map specifications. There is no checkbox for it. However, if the heroes tab is clicked in the map specifications, followed by the OK button, his bit is turned on. To turn it off again, the map needs to be unloaded and then reloaded. This can be achieved by exiting the map editor, creating a new blank map (does not need to be saved), or by opening any other map and then immediately re-opening the map. After the bit has been cleared, it will remain off until the heroes tab is clicked again (followed by the OK button). If the bit has been turned on, Lord Haart will replace [[Sir Mullich]] in the starting heroes selection (both heroes are still available in the [[tavern]]). Even if his bit is turned on, Lord Haart cannot be placed as a wandering hero or in a [[prison]] using the map editor. Nor is it possible to change his properties as he does not appear in the heroes tab. ==Specialty== {{estates specialty table}} {{clear|left}} {{hero 'see also'|top=*[[Heroes from previous games]]}} [[Category:Campaign]][[Category: Knights]]
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