Editing Luck (secondary skill)
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{{About| | {{About|is about the [[secondary skill]] called Luck. For luck as a combat modifier, see [[luck]].}}{{Secondary skills}} | ||
{{Secondary skills}} | |||
{{Secondary skill | {{Secondary skill | ||
| name = Luck | | name = Luck | ||
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}} | }} | ||
Increases your chance to get [[luck]]y strikes, which can do as much as double [[damage]]. | |||
'''Recommended for:''' Heroes who have a [[secondary skill]] slot left immediately before an end fight and do not already have maximum [[luck]]. | |||
== Comments & debate == | |||
Having high [[luck]] is useful in combat, but for several reasons tournament players typically find Luck a [[secondary skill]] not worth choosing: | |||
*Positive [[luck]] can often be obtained fairly easily through certain artifacts and adventure map locations, when needed. Because creatures cannot have more than +3 [[luck]], this makes Luck as a secondary skill partly or completely superfluous, and therefore not worth spending a skill slot on. | |||
*Creatures also cannot have less than 0 [[luck]]. Consequently, whereas learning [[Leadership]] helps make it possible to mix troops of different alignments without suffering the dire consequences of negative [[morale]], there is no similar benefit of learning Luck. | |||
*Even when the benefit of learning Luck is not reduced by other [[luck]] modifiers, the resulting bonus [[damage]] is not that high. Averaged over multiple attacks, basic, advanced and expert Luck provide a maximum bonus [[damage]] of 4.2%, 8.3% and 12.5%. Although this bonus applies to both [[ranged unit]]s and [[melee| melee units]], [[Archery]] provides a maximum bonus of 10%, 25% and 50% to [[ranged unit]]s and Offense provides a maximum bonus of 10%, 20% and 30% to [[melee|melee units]]. That means that even in armies where ranged and melee units are equally mixed, both [[Offense]] and [[Archery]] increase [[damage]] more than Luck does. | |||
*Luck does not increase the bonus [[damage]] of [[Archery]] and [[Offense]]. These more popular [[secondary skill]]s may therefore be better combined with other skills than Luck. | |||
*Unlike [[Archery]], [[Offense]] and [[Armorer]], Luck is unpredictable and can therefore not be relied on when planning fights against [[wandering creature]]s. | |||
[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||