Editing Luck (secondary skill)
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{{About| | {{About|is about the [[secondary skill]] called Luck. For luck as a combat variable, see [[luck]].}}{{Secondary skills}} | ||
{{Secondary skills}} | |||
{{Secondary skill | {{Secondary skill | ||
| name = Luck | | name = Luck | ||
Line 7: | Line 5: | ||
| A_image = Advanced Luck | | A_image = Advanced Luck | ||
| E_image = Expert Luck | | E_image = Expert Luck | ||
| B_effect = increases your hero's luck by 1. | | B_effect = Combat Units, Attributes, increases your hero's [[luck]] by 1. | ||
| A_effect = increases your hero's luck by 2. | | A_effect = Combat Units, Attributes, increases your hero's [[luck]] by 2. | ||
| E_effect = increases your hero's luck by 3. | | E_effect = Combat Units, Attributes, increases your hero's [[luck]] by 3. | ||
}} | }} | ||
'''Luck''' is a [[secondary skill]] | '''Luck''' is a [[secondary skill]] that increases the combat variable of the [[luck|same name]]. A hero receives +1 [[luck]] at basic skill level, +2 at advanced and +3 at expert. | ||
== Discussion == | |||
Having high [[luck]] is unquestionably valuable in combat. | |||
For several reasons, however, Luck is only a mediocre [[secondary skill]]: | |||
* Maximum positive [[luck]] is +3. This may already be obtained through artifacts and adventure map locations (e.g. [[Fountain of Fortune]]), so often there is little need to also spend a secondary skill slot on it. | * Maximum positive [[luck]] is +3. This may already be obtained through artifacts and adventure map locations (e.g. [[Fountain of Fortune]]), so often there is little need to also spend a secondary skill slot on it. | ||
* Lucky strikes are not sufficiently numerous or powerful to rival the bonus damage of [[Archery]] or [[Offense]]. Even when expert Luck increases [[luck]] from 0 to +3, the resulting average bonus damage is 2.4 times lower than what expert Offense provides to [[melee|melee attacks]], and 4 times lower than what expert Archery provides to [[ranged unit|ranged attacks]]. | * Lucky strikes are not sufficiently numerous or powerful to rival the bonus damage of [[Archery]] or [[Offense]]. Even when expert Luck increases [[luck]] from 0 to +3, the resulting average bonus damage is 2.4 times lower than what expert Offense provides to [[melee|melee attacks]], and 4 times lower than what expert Archery provides to [[ranged unit|ranged attacks]]. | ||
* Luck is unpredictable and therefore cannot be relied on when planning fights | * Luck is unpredictable and therefore cannot be relied on when planning fights, but it has a nice animation and motivates nicely even if it might not turn the tide of battle that much. | ||
[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
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