Editing Luck (secondary skill)
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{{About| | {{About|is about the [[secondary skill]] called Luck. For luck as a combat variable, see [[luck]].}} | ||
{{Secondary skills}} | {{Secondary skills}} | ||
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'''Luck''' is a [[secondary skill]], that increases the combat variable of the [[luck|same name]]. A hero receives +1 [[luck]] at basic skill level, +2 at advanced and +3 at expert. | '''Luck''' is a [[secondary skill]], that increases the combat variable of the [[luck|same name]]. A hero receives +1 [[luck]] at basic skill level, +2 at advanced and +3 at expert. | ||
==Heroes with Luck as a starting skill== | |||
The following heroes all start with Basic Luck: | |||
* | * [[Ufretin]] the [[Ranger]] | ||
* | * [[Melodia]] the [[Ranger]] | ||
== | ==Heroes with a related specialty== | ||
* [[Melodia]] the [[Ranger]] casts [[Fortune]] with increased effect, based on her level compared to the level of the target unit. | |||
== Discussion == | |||
Having high [[luck]] is unquestionably valuable in combat. For several reasons, however, Luck is only a mediocre [[secondary skill]]: | Having high [[luck]] is unquestionably valuable in combat. For several reasons, however, Luck is only a mediocre [[secondary skill]]: | ||
* Maximum positive [[luck]] is +3. This may already be obtained through artifacts and adventure map locations (e.g. [[Fountain of Fortune]]), so often there is little need to also spend a secondary skill slot on it. | * Maximum positive [[luck]] is +3. This may already be obtained through artifacts and adventure map locations (e.g. [[Fountain of Fortune]]), so often there is little need to also spend a secondary skill slot on it. | ||
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* Luck is unpredictable and therefore cannot be relied on when planning fights. | * Luck is unpredictable and therefore cannot be relied on when planning fights. | ||
[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
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