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Map Editor - Tricks
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This is a list of tricks employed by Map creators to achieve some particular scripted outcome or to set up certain types of puzzles. == Inaccessible Towns == Towns can be placed with no route for heroes to access them. This is used to force a player to fight some "boss" hero instead of having the hero dismissed after a week without a town. == Darkness == {{town|Necropolis}} towns are sometimes used as a map building tool by the {{hota}} team. These towns are not accessible by the player. Since the [[Cover of Darkness]] resets map vision around them each day, it forces the player to solve movement-based map puzzles before moving to the next area. == Skyship Towns == {{town|Tower}} towns are sometimes used as a map building tool by the {{hota}} team. These towns are not accessible by the player. Since the [[Skyship]] reveals the entire map to the AI, it allow the AI to think further ahead and increases the overall difficulty of the map. == Lightning Rod Damage Towns == {{town|Factory}} towns are sometimes used as a map building tool by the {{hota}} team. These towns are not accessible by the player. Since the [[Lightning Rod]] damage stacks if multiples are present on the map, adding more of them makes the Lightning Rod damage more potent. == One-way passages == [[Prison]]s may be used to create one-way passages, as they can be interacted with only from one side. The same obviously applies to one-way Monoliths. == Seer's huts == [[Seer's Hut]]'s may be used to create new artifact sets, as new creature upgrade facilities, trading posts apart from providing normal quests. For more information, see [[Map Editor - Guide - Seer's Hut quests]] [[Category: Map Editor]] [[Category:Guides]]
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