Editing Mechanic and Engineer
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| U_speed = '''7''' | | U_speed = '''7''' | ||
| U_health = '''16''' | | U_health = '''16''' | ||
| U_damage = | | U_damage = '''2–5''' | ||
| U_cost = 170 | | U_cost = 170 | ||
| U_special = • [[Breath attack]]<br>• Repairs mechanical creatures ('''20 HP per unit''') | | U_special = • [[Breath attack]]<br>• Repairs mechanical creatures ('''20 HP per unit''') | ||
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| No_ushots = | | No_ushots = | ||
}} | }} | ||
<!--- | |||
{{Cram|TBC|Mechanic|Engineer|no_dwelling=}} | |||
---> | |||
'''Mechanics and Engineers''' are level 2 creatures of [[Factory]]. They are recruited from the [[Foundry]]. | |||
== Heroes with a specialty == | == Heroes with a specialty == | ||
*{{H|Sam|Mercenary}} has Mechanics as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any Mechanics or Engineers for each level attained after 2nd level, and gives them a [[speed]] bonus of 1. | *{{H|Sam|Mercenary}} has Mechanics as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any Mechanics or Engineers for each level attained after 2nd level, and gives them a [[speed]] bonus of 1. | ||
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[[File:Repair.png]] Mechanics and Engineers can repair [[Mechanical]] creatures by 10 hit points for every Mechanic or by 20 hit points for every Engineer. To repair a Mechanical creature, the Mechanic/Engineer must stand next to it and use the ability. Each stack can only use this ability once per combat. Repair can revive dead creatures, even from the [[Corpse (combat)|corpses]] of destroyed stacks, which is similar to [[Angel and Archangel|Archangels']] resurrection. | [[File:Repair.png]] Mechanics and Engineers can repair [[Mechanical]] creatures by 10 hit points for every Mechanic or by 20 hit points for every Engineer. To repair a Mechanical creature, the Mechanic/Engineer must stand next to it and use the ability. Each stack can only use this ability once per combat. Repair can revive dead creatures, even from the [[Corpse (combat)|corpses]] of destroyed stacks, which is similar to [[Angel and Archangel|Archangels']] resurrection. | ||
The ability only works on Mechanical creatures specifically; i.e., only [[Automaton]]s, [[Sentinel Automaton]]s | The ability only works on Mechanical creatures specifically; i.e., only [[Automaton]]s, [[Sentinel Automaton]]s, [[Dreadnought]]s, and [[Juggernaut]]s. It does not work on [[Golem]]s or [[War Machine]]s. | ||
{{user commentary| | {{user commentary| | ||
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Mechanics and Engineers are too fragile to fight on their own, but their true strength lies in repairing mechanical creatures. Rather than using them as primary damagers, use them to attack unit stacks standing close and to finish wounded enemies. In the early game, you can absorb all of the damage of most neutral monsters on a stack of Automatons and avoid losses by repairing them. It might be a good idea to split your Mechanics into multiple stacks, so you can repair your Automatons multiple times in one combat. | Mechanics and Engineers are too fragile to fight on their own, but their true strength lies in repairing mechanical creatures. Rather than using them as primary damagers, use them to attack unit stacks standing close and to finish wounded enemies. In the early game, you can absorb all of the damage of most neutral monsters on a stack of Automatons and avoid losses by repairing them. It might be a good idea to split your Mechanics into multiple stacks, so you can repair your Automatons multiple times in one combat. | ||
Keep in mind that Mechanics and Engineers cannot repair Detonated Automatons, since Detonation destroys their corpse. If you have a large stack of Automatons, it may be wise to avoid activating Detonation so that your Mechanics can repair them in case they die.}}{{end of user commentary}} | |||
Keep in mind that Mechanics and Engineers cannot repair Detonated Automatons, since Detonation destroys their corpse. If you have a large stack of Automatons, it may be wise to avoid activating Detonation so that your Mechanics can repair them in case they die. | |||
}}{{end of user commentary}} | |||
{{creature 'see also'}} | {{creature 'see also'}} | ||
[[Category: Creatures]] | [[Category: Creatures]] | ||
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