Editing Mechanic and Engineer
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{{Cram|TBC|Mechanic|Engineer|no_dwelling=}} | |||
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'''Mechanics and Engineers''' are level 2 creatures of [[Factory]]. They are recruited from the [[Foundry]]. | |||
== Heroes with a specialty == | == Heroes with a specialty == | ||
*{{H|Sam|Mercenary}} has Mechanics as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any Mechanics or Engineers for each level attained after 2nd level, and gives them a [[speed]] bonus of 1. | *{{H|Sam|Mercenary}} has Mechanics as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any Mechanics or Engineers for each level attained after 2nd level, and gives them a [[speed]] bonus of 1. | ||
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The ability only works on Mechanical creatures specifically; i.e., only [[Automaton]]s, [[Sentinel Automaton]]s (unless they [[Detonation|detonated]]), [[Dreadnought]]s, and [[Juggernaut]]s. It does not work on [[Golem]]s or [[War Machine]]s. | The ability only works on Mechanical creatures specifically; i.e., only [[Automaton]]s, [[Sentinel Automaton]]s (unless they [[Detonation|detonated]]), [[Dreadnought]]s, and [[Juggernaut]]s. It does not work on [[Golem]]s or [[War Machine]]s. | ||
{{user commentary| | {{user commentary| | ||
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Mechanics and Engineers are too fragile to fight on their own, but their true strength lies in repairing mechanical creatures. Rather than using them as primary damagers, use them to attack unit stacks standing close and to finish wounded enemies. In the early game, you can absorb all of the damage of most neutral monsters on a stack of Automatons and avoid losses by repairing them. It might be a good idea to split your Mechanics into multiple stacks, so you can repair your Automatons multiple times in one combat. | Mechanics and Engineers are too fragile to fight on their own, but their true strength lies in repairing mechanical creatures. Rather than using them as primary damagers, use them to attack unit stacks standing close and to finish wounded enemies. In the early game, you can absorb all of the damage of most neutral monsters on a stack of Automatons and avoid losses by repairing them. It might be a good idea to split your Mechanics into multiple stacks, so you can repair your Automatons multiple times in one combat. | ||
Keep in mind that Mechanics and Engineers cannot repair Detonated Automatons, since Detonation destroys their corpse. If you have a large stack of Automatons, it may be wise to avoid activating Detonation so that your Mechanics can repair them in case they die. | |||
Mechanic and Engineer's breath attack is seemingly bugged. When attacking a 2-hex unit from the middle hex above or below them, the breath attack will not follow the direction of the sword-arrow, but rather the direction of the Mechanics (or Engineers) movement. | |||
}}{{end of user commentary}} | }}{{end of user commentary}} | ||
{{creature 'see also'}} | {{creature 'see also'}} | ||
[[Category: Creatures]] | [[Category: Creatures]] | ||
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