Editing Mechanic and Engineer
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Latest revision | Your text | ||
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| U_speed = '''7''' | | U_speed = '''7''' | ||
| U_health = '''16''' | | U_health = '''16''' | ||
| U_damage = | | U_damage = '''2–5''' | ||
| U_cost = 170 | | U_cost = 170 | ||
| U_special = • [[Breath attack]]<br>• Repairs mechanical creatures ('''20 HP per unit''') | | U_special = • [[Breath attack]]<br>• Repairs mechanical creatures ('''20 HP per unit''') | ||
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| No_ushots = | | No_ushots = | ||
}} | }} | ||
<!--- | |||
{{Cram|TBC|Mechanic|Engineer|no_dwelling=}} | |||
---> | |||
'''Mechanics and Engineers''' are level 2 creatures of [[Factory]]. They are recruited from the [[Foundry]]. | |||
== Heroes with a specialty == | == Heroes with a specialty == | ||
*{{H|Sam|Mercenary}} has Mechanics as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any Mechanics or Engineers for each level attained after 2nd level, and gives them a [[speed]] bonus of 1. | *{{H|Sam|Mercenary}} has Mechanics as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any Mechanics or Engineers for each level attained after 2nd level, and gives them a [[speed]] bonus of 1. | ||
== Special Ability: Repair== | == Special Ability: Repair== | ||
Mechanics and Engineers can repair [[Mechanical]] creatures by 10 hit points for every Mechanic or by 20 hit points for every Engineer. To repair a Mechanical creature, the Mechanic/Engineer must stand next to it and use the ability. Each stack can only use this ability once per combat. | |||
The ability only works on Mechanical creatures specifically; i.e., only [[Automaton]]s, [[Sentinel Automaton]]s (unless they [[Detonation|detonated]]), [[Dreadnought]]s, and [[Juggernaut]]s. It does not work on [[Golem]]s or [[War Machine]]s. | The ability only works on Mechanical creatures specifically; i.e., only [[Automaton]]s, [[Sentinel Automaton]]s (unless they [[Detonation|detonated]]), [[Dreadnought]]s, and [[Juggernaut]]s. It does not work on [[Golem]]s or [[War Machine]]s. | ||
{{user commentary| | {{user commentary| | ||
Mechanics and Engineers are too fragile to fight on their own, but their true strength lies in repairing mechanical creatures. Rather than using them as primary damagers, use them to attack unit stacks standing close and to finish wounded enemies. They are same as [[Archangel|Archangels]] in terms of true "returning" creatures into the battlefield, but only "return" [[Mechanical]] creatures.}}{{end of user commentary}} | |||
Mechanics and Engineers are too fragile to fight on their own, but their true strength lies in repairing mechanical creatures. Rather than using them as primary damagers, use them to attack unit stacks standing close and to finish wounded enemies. | |||
}}{{end of user commentary}} | |||
{{creature 'see also'}} | {{creature 'see also'}} | ||
[[Category: Creatures]] | [[Category: Creatures]] | ||
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