Editing Mine
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* [[File: Gold Mine.gif]]{{-}}{{-}}Gold Mine produces +1000 [[gold]] → {{g}} | * [[File: Gold Mine.gif]]{{-}}{{-}}Gold Mine produces +1000 [[gold]] → {{g}} | ||
Abandoned Mine works as any other mine, but its production is randomly chosen and it cannot produce wood. The production is determined at the beginning of the map. Additionally, the creator of the map can choose which resource types take part of the draw. If only one choice is selected, then the Abandoned Mine will always produce the chosen resource. Abandoned mine is guarded by a throng (100–249) of [[Troglodyte]]s. The guards are renewed at the first day of every week. So if another player takes control pf the mine on seventh day of the week, there are new set of troglodytes guarding the mine if another player tries to take control of it. | |||
Mines can have creatures stationed in them in a similar way to [[garrison]]s. This feature was added in {{sod}} expansion. Regardless of where a crystal, gold or abandoned mine is placed, any combat taking place in it will use [[subterranean]] terrain for graphics and when determining [[native terrain]] bonuses. | Mines can have creatures stationed in them in a similar way to [[garrison]]s. This feature was added in {{sod}} expansion. Regardless of where a crystal, gold or abandoned mine is placed, any combat taking place in it will use [[subterranean]] terrain for graphics and when determining [[native terrain]] bonuses. | ||
[[Category: Terms]] | [[Category: Terms]] | ||
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