Editing Monk and Zealot
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* Shadows of Monks and Zealots' adventure map view were fixed: [[File:Monk (HotA) (adventure map).gif]] [[File:Zealot (HotA) (adventure map).gif]] | * Shadows of Monks and Zealots' adventure map view were fixed: [[File:Monk (HotA) (adventure map).gif]] [[File:Zealot (HotA) (adventure map).gif]] | ||
* [[File:Ranged attack.png]]{{-}}[[File:Melee attack.png]] In {{hota}}{{-wh}}, ranged units can now select whether to use a ranged or melee attack. | * [[File:Ranged attack.png]]{{-}}[[File:Melee attack.png]] In {{hota}}{{-wh}}, ranged units can now select whether to use a ranged or melee attack. | ||
{{Fanopinion| | {{Fanopinion| | ||
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Being fragile ranged troops, they benefit the most from [[Archery]], [[Tactics]] and [[Armorer]]. [[Orrin]] is the best hero thanks to his specialty, provided they are not dead by their turn and are able to shoot. [[Valeska]] is another decent starting hero thanks to Archery. | Being fragile ranged troops, they benefit the most from [[Archery]], [[Tactics]] and [[Armorer]]. [[Orrin]] is the best hero thanks to his specialty, provided they are not dead by their turn and are able to shoot. [[Valeska]] is another decent starting hero thanks to Archery. | ||
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The addition to the game Horn of the Abyss changes the situation of Zealot, which adds a button that allows you to change the attack mode. At 7 speeds, your Zealot move faster than most low-level units, which allows you, depending on the situation, to wait for the opponent to come within range and choose whether you want to strike in close combat without penalty or shoot from a distance. Skillful control of Zealot allows you to avoid the enemy's retaliation, even if it seems that Zealot have less damage. This especially works when you are fighting wandering creatures on the adventure map, as the AI often divides the army into many weaker units. | The addition to the game Horn of the Abyss changes the situation of Zealot, which adds a button that allows you to change the attack mode. At 7 speeds, your Zealot move faster than most low-level units, which allows you, depending on the situation, to wait for the opponent to come within range and choose whether you want to strike in close combat without penalty or shoot from a distance. Skillful control of Zealot allows you to avoid the enemy's retaliation, even if it seems that Zealot have less damage. This especially works when you are fighting wandering creatures on the adventure map, as the AI often divides the army into many weaker units. | ||
In addition, in the HotA, Ingham, a hero with Monk specialty that gives bonuses to +1 speed, is a mage and has the mysticism ability at the start of the game, which allows him to regenerate magic mana faster. Playing as this hero, if you develop magic talents, you can easily cast spells that paralyze the enemy: slow on level expert, forgetfulness on level expert, sorrow on level expert, resurrection on level expert, prayer on level expert, blind on level expert, fly on level expert. All these example spells, with a well-thought-out strategy and the use of the attack mode switch, allow you to win the map against the AI with only a Zealot. | |||
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