Editing Morale
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{| class= | {| class=wikitable align=right | ||
! | !Morale !! % chance !! Effect | ||
! | |||
! % | |||
|- | |- | ||
| | | -3 || 25.0% || Freeze | ||
|- | |- | ||
| | | -2 || 16.7% || Freeze | ||
|- | |- | ||
| | | -1 || 8.3% || Freeze | ||
|- | |- | ||
| 0 || 0 || | | 0 || 0% || | ||
|- | |- | ||
| | | +1 || 4.2% || Extra move | ||
|- | |- | ||
| | | +2 || 8.3% || Extra move | ||
|- | |- | ||
| | | +3 || 12.5% || Extra move | ||
|} | |} | ||
'''Morale''' represents [[troop stack]]'s willingness to fight. High morale can allow creatures to receive an extra attack during [[combat]] round, while low morale can cause them to freeze and lose the turn. Good morale is received after the troop stack has acted, which means that the creatures will have a chance to act again immediately. Bad morale happens at the very beginning of creature stack's turn, and causes them to "freeze in panic". | '''Morale''' represents [[troop stack]]'s willingness to fight. High morale can allow creatures to receive an extra attack during [[combat]] round, while low morale can cause them to freeze and lose the turn. Good morale is received after the troop stack has acted, which means that the creatures will have a chance to act again immediately. Bad morale happens at the very beginning of creature stack's turn, and causes them to "freeze in panic". | ||
The morale value of a creature stack can vary from -3 to +3. The game manual | The morale value of a creature stack can vary from -3 to +3. The game manual incorrectly states, that the probability for receiving (good or bad) morale is 1/24 (4.17 %) times morale value. This however, is not correct. The correct probabilities can be seen from the table on the right. As it shows, it is more probable to receive bad morale than good morale. The troop stack's morale value is mainly determined by army's morale rating, which acts as a bonus to the individual morale of its troops. Thus the creature stack's morale can differ from hero's army's morale. Army's morale can be affected in various ways, which are listed below. | ||
Undead and elementals are unaffected by morale, meaning that their morale rating is always zero. | |||
== Morale affaecting features == | |||
'''Buildings:''' | '''Buildings:''' | ||
* [[Tavern]] increases defenders morale by +1 when defending against siege. | * [[Tavern]] increases defenders morale by +1 when defending against siege. | ||
* [[Castle]]'s [[Brotherhood of the Sword]] increases defenders morale by +2 (in addition to Tavern) when defending against siege. | * [[Castle]]'s [[Brotherhood of the Sword]] increases defenders morale by +2 (in addition to Tavern) when defending against siege. | ||
'''Creatures:''' | '''Creatures:''' | ||
* {{Cn|Angel | * {{Cn|Angel}} increases morale of the army they are fighting for by +1 | ||
* {{Cn|Bone Dragon | * {{Cn|Archangel}} increases morale of the army they are fighting for by +1 | ||
* {{Cn|Minotaur | * {{Cn|Bone Dragon}} decreases morale of the enemy army they are fighting against by -1. | ||
* {{Cn|Ghost Dragon}} decreases morale of the enemy army they are fighting against by -1. | |||
* {{Cn|Minotaur}} always has morale value at least +1. * | |||
* {{Cn|Minotaur King}} always has morale value at least +1. * | |||
''<code>*</code> [[Spirit of | ''<code>*</code> [[Spirit of Opression]] or [[Cursed Ground]] will decrease morale value to 0.'' | ||
'''Spells:''' | '''Spells:''' | ||
* | * [[Mirth]] increases morale by +1 or +2. | ||
* | * [[Sorrow]] decreases morale by -1 or -2. | ||
''' | '''Artifacts:''' | ||
* | * {{An|Badge of Courage}} increases morale +1. | ||
* | * {{An|Crest of Valor}} increases morale +1. | ||
* | * {{An|Glyph of Gallantry}} increases morale +1. | ||
* [[ | * {{An|Pendant of Courage}} increases morale +3 (gives also +3 to [[luck]]). | ||
* {{An|Still Eye of the Dragon}} increases morale +1 (gives also +1 to [[luck]]). | |||
'''Miscallaneous:''' | |||
* The [[Leadership]] secondary skill | |||
* All creatures fighting in hero's army are from the same town type | |||
* Numerous Adventure Map objects (Fountain of Youth, Temple, Oasis, Watering Hole, Buoy, Events) | |||
* Good troops fighting on [[Holy Ground]] and Evil troops fighting in [[Evil Fog]]. | |||
* Defending in Siege battles (Tavern bestows your troops +1 Morale. | |||
'''Gives bad morale''' | |||
*Multiple units of different [[alignment]]s and [[Undead]] units in your army. | |||
*Fighting [[Bone Dragon]]s or [[Ghost Dragon]]s. | |||
*[[Sorrow]] | |||
*Good troops fighting in [[Evil Fog]] or Evil troops fighting on [[Holy Ground]]. | |||
*[[Spirit of Oppression]] (It negates Good morale, anyway) | |||
*Events | |||
*Visiting shipwrecks, crypts etc. where the guardians have already been defeated. | |||
== Unaffected == | |||
{{Unlivings}} | |||
== Creatures with morale effect == | |||
{{Creaturetable}} | |||
{{Creaturetablerow|Angel |Castle |7|20|20|50|50| 200|12| 3000| +1 {{gem}}|[[Flying]], [[Hate]]s [[Devil]]s, +1 [[Morale]] to all hero's creatures}} | |||
{{Creaturetablerow|Archangel |Castle |7|30|30|50|50| 250|18| 5000| +3 {{gem}}|[[Flying]], [[Hate]]s [[Devil]]s, [[Resurrection]], +1 [[Morale]] to all hero's creatures}} | |||
{{Creaturetablerow|Minotaur |Dungeon |5|14|12|12|20| 50| 6| 500| |minimum [[Morale]] is +1, but 0 on [[Cursed Ground]]}} | |||
{{Creaturetablerow|Minotaur King |Dungeon |5|15|15|12|20| 50| 8| 575| |minimum [[Morale]] is +1, but 0 on [[Cursed Ground]]}} | |||
{{Creaturetablerow|Bone Dragon |Necropolis|7|17|15|25|50| 180| 9| 1800| |[[Undead]], [[Flying]], [[Dragon]], -1 [[Morale]] to all enemy creatures}} | |||
{{Creaturetablerow|Ghost Dragon |Necropolis|7|19|17|25|50| 300|14| 3000| +1 {{mercury}}|[[Undead]], [[Flying]], [[Dragon]], -1 [[Morale]] to all enemy creatures, [[Aging]]}} | |||
|} | |||
[[Category: Combat]] | [[Category:Combat]] | ||