Editing Morale
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{| class= | {| class=wikitable align=right | ||
! | !Morale !! % chance !! Effect | ||
! | |||
! % | |||
|- | |- | ||
| | | -3 || 25.0% || Freeze | ||
|- | |- | ||
| | | -2 || 16.7% || Freeze | ||
|- | |- | ||
| | | -1 || 8.3% || Freeze | ||
|- | |- | ||
| 0 || 0 || | | 0 || 0% || | ||
|- | |- | ||
| | | +1 || 4.2% || Extra move | ||
|- | |- | ||
| | | +2 || 8.3% || Extra move | ||
|- | |- | ||
| | | +3 || 12.5% || Extra move | ||
|} | |} | ||
'''Morale''' represents [[troop stack]]'s willingness to fight. High morale can allow creatures to receive an extra attack during [[combat]] round, while low morale can cause them to freeze and lose the turn. Good morale is received after the troop stack has acted, which means that the creatures will have a chance to act again immediately. Bad morale happens at the very beginning of creature stack's turn, and causes them to "freeze in panic". | '''Morale''' represents [[troop stack]]'s willingness to fight. High morale can allow creatures to receive an extra attack during [[combat]] round, while low morale can cause them to freeze and lose the turn. Good morale is received after the troop stack has acted, which means that the creatures will have a chance to act again immediately. Bad morale happens at the very beginning of creature stack's turn, and causes them to "freeze in panic". | ||
The morale value of a creature stack can vary from -3 to +3. The game manual | The morale value of a creature stack can vary from -3 to +3. The game manual incorrectly states, that the probability for receiving (good or bad) morale is 1/24 (4.17 %) times morale value. This however, is not correct. The correct probabilities can be seen from the table on the right. As it shows, it is more probable to receive bad morale than good morale. The troop stack's morale value is mainly determined by army's morale rating, which acts as a bonus to the individual morale of its troops. Thus the creature stack's morale can differ from hero's army's morale. Army's morale can be affected in various ways, which are listed below. | ||
Golems, undead and elementals are unaffected by morale, meaning that their morale rating is always zero. | Golems, undead and elementals are unaffected by morale, meaning that their morale rating is always zero. | ||
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'''Adventure Map locations:''' | '''Adventure Map locations:''' | ||
* [[Buoy]] increases morale +1 until next battle | * [[Buoy]] increases morale +1 until next battle | ||
* [[Crypt]] decreases morale -1 until next battle, if the Crypt has already been | * [[Crypt]] decreases morale -1 until next battle, if the Crypt has already been visited | ||
* [[Fountain of Youth]] increases morale +1 until next battle (and gives +400 movement points) | * [[Fountain of Youth]] increases morale +1 until next battle (and gives +400 movement points) | ||
* [[Idol of Fortune]] increases morale +1 until next battle on even days (+1 to luck on odd days, and on day seven gives both luck and morale +1) | * [[Idol of Fortune]] increases morale +1 until next battle on even days (+1 to luck on odd days, and on day seven gives both luck and morale +1) | ||
* [[Temple]] increases morale +1 until next battle, or +2 if visited on day seven | * [[Temple]] increases morale +1 until next battle, or +2 if visited on day seven | ||
* [[Oasis]] increases morale +1 until next battle (and +800 movement points) | * [[Oasis]] increases morale +1 until next battle (and +800 movement points) | ||
* [[Rally Flag]] increases morale +1 and luck +1 | * [[Rally Flag]] increases morale +1 (and luck +1) until next battle | ||
* [[Shipwreck]] decreases morale - | * [[Shipwreck]] decreases morale -3 until next battle, if the wreck has already been visited | ||
* [[Warrior's Tomb]] decreases morale -3 until next battle | * [[Warrior's Tomb]] decreases morale -3 until next battle | ||
* [[Watering Hole]] increases morale +1 until next battle (and gives +400 movement points) | * [[Watering Hole]] increases morale +1 until next battle (and gives +400 movement points) | ||
* ''[[Event]]s'' may increase or decrease morale from -3 to +3. | * ''[[Event]]s'' may increase or decrease morale from -3 to +3. | ||
'''Buildings:''' | '''Buildings:''' | ||
* [[Tavern]] increases defenders morale by +1 when defending against siege. | * [[Tavern]] increases defenders morale by +1 when defending against siege. | ||
* [[Castle]]'s [[Brotherhood of the Sword]] increases defenders morale by +2 (in addition to Tavern) when defending against siege. | * [[Castle]]'s [[Brotherhood of the Sword]] increases defenders morale by +2 (in addition to Tavern) when defending against siege. | ||
'''Creatures:''' | '''Creatures:''' | ||
* {{Cn|Angel | * {{Cn|Angel}} increases morale of the army they are fighting for by +1 | ||
* {{Cn|Bone Dragon | * {{Cn|Archangel}} increases morale of the army they are fighting for by +1 | ||
* {{Cn|Minotaur | * {{Cn|Bone Dragon}} decreases morale of the enemy army they are fighting against by -1. | ||
* {{Cn|Ghost Dragon}} decreases morale of the enemy army they are fighting against by -1. | |||
* {{Cn|Minotaur}} always has morale value at least +1. * | |||
* {{Cn|Minotaur King}} always has morale value at least +1. * | |||
''<code>*</code> [[Spirit of | ''<code>*</code> [[Spirit of Opression]] or [[Cursed Ground]] will decrease morale value to 0.'' | ||
'''Spells:''' | '''Spells:''' | ||
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* {{Sn|Sorrow}} decreases morale by -1 or -2. | * {{Sn|Sorrow}} decreases morale by -1 or -2. | ||
''' | '''Artifacts:''' | ||
* | * {{An|Badge of Courage}} increases morale +1. | ||
* | * {{An|Crest of Valor}} increases morale +1. | ||
* If creatures fighting in hero's army are from | * {{An|Glyph of Gallantry}} increases morale +1. | ||
* {{An|Pendant of Courage}} increases morale +3 (gives also +3 to [[luck]]). | |||
* {{An|Still Eye of the Dragon}} increases morale +1 (gives also +1 to [[luck]]). | |||
* {{An|Spirit of Oppression}} negates all positive morale | |||
'''Miscallaneous:''' | |||
* If all creatures fighting in hero's army are from the same town type, their moreale is increased by +1. | |||
* [[Leadership]] secondary skill increases morale by +1, +2 or +3. | * [[Leadership]] secondary skill increases morale by +1, +2 or +3. | ||
* Morale of living creatures fighting on hero's army with undead is decreased by -1. | * Morale of evil [[alignment|aligned]] creatures fighting on [Evil Fog]] is incresed by +1. | ||
* Morale of evil [[alignment|aligned]] creatures fighting on [[Holy Ground]] is decreased by -1. | |||
* Morale of good [[alignment|aligned]] creatures fighting on [Evil Fog]] is decreased by -1. | |||
* Morale of good [[alignment|aligned]] creatures fighting on [[Holy Ground]] is incresed by +1. | |||
* Morale of living creatures fighting on hero's army with undead among is decreased by -1. | |||
'''Gives bad morale''' | |||
*Multiple units of different [[alignment]]s and [[Undead]] units in your army. | |||
== Unaffected == | |||
{{Unlivings}} | |||
== Creatures with morale effect == | |||
{{Creaturetable}} | |||
{{Creaturetablerow|Angel |Castle |7|20|20|50|50| 200|12| 3000| +1 {{gem}}|[[Flying]], [[Hate]]s [[Devil]]s, +1 [[Morale]] to all hero's creatures}} | |||
{{Creaturetablerow|Archangel |Castle |7|30|30|50|50| 250|18| 5000| +3 {{gem}}|[[Flying]], [[Hate]]s [[Devil]]s, [[Resurrection]], +1 [[Morale]] to all hero's creatures}} | |||
{{Creaturetablerow|Minotaur |Dungeon |5|14|12|12|20| 50| 6| 500| |minimum [[Morale]] is +1, but 0 on [[Cursed Ground]]}} | |||
{{Creaturetablerow|Minotaur King |Dungeon |5|15|15|12|20| 50| 8| 575| |minimum [[Morale]] is +1, but 0 on [[Cursed Ground]]}} | |||
{{Creaturetablerow|Bone Dragon |Necropolis|7|17|15|25|50| 180| 9| 1800| |[[Undead]], [[Flying]], [[Dragon]], -1 [[Morale]] to all enemy creatures}} | |||
{{Creaturetablerow|Ghost Dragon |Necropolis|7|19|17|25|50| 300|14| 3000| +1 {{mercury}}|[[Undead]], [[Flying]], [[Dragon]], -1 [[Morale]] to all enemy creatures, [[Aging]]}} | |||
|} | |||
[[Category: Combat]] | [[Category:Combat]] | ||