Editing Morale
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{| | {{Table|Rating|Chance|%}} | ||
{{Table row|-3|1/4|25.0%}} | |||
{{Table row|-2|1/8|16.7%}} | |||
{{Table row|-1|1/12|8.3%}} | |||
|- | {{Table row|0|0|0%}} | ||
{{Table row|+1|1/24|4.2%}} | |||
|- | {{Table row|+2|1/12|8.3%}} | ||
{{Table row|+3|1/8|12.5%}} | |||
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| 0 | |||
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|} | |} | ||
'''Morale''' represents [[troop stack]]'s willingness to fight. High morale can allow creatures to receive an extra attack during [[combat]] round, while low morale can cause them to freeze and lose the turn. Good morale is received after the troop stack has acted, which means that the creatures will have a chance to act again immediately. Bad morale happens at the very beginning of creature stack's turn, and causes them to "freeze in panic". | '''Morale''' represents [[troop stack]]'s willingness to fight. High morale can allow creatures to receive an extra attack during [[combat]] round, while low morale can cause them to freeze and lose the turn. Good morale is received after the troop stack has acted, which means that the creatures will have a chance to act again immediately. Bad morale happens at the very beginning of creature stack's turn, and causes them to "freeze in panic". | ||
The morale value of a creature stack can vary from -3 to +3. The game manual | The morale value of a creature stack can vary from -3 to +3. The game manual incorrectly states, that the probability for receiving (good or bad) morale is 1/24 (4.17 %) times morale value. This however, is not correct. The correct probabilities can be seen from the table on the right. As it shows, it is more probable to receive bad morale than good morale. The troop stack's morale value is mainly determined by army's morale rating, which acts as a bonus to the individual morale of its troops. Thus the creature stack's morale can differ from hero's army's morale. Army's morale can be affected in various ways, which are listed below. | ||
Golems, undead and elementals are unaffected by morale, meaning that their morale rating is always zero. | Golems, undead and elementals are unaffected by morale, meaning that their morale rating is always zero. | ||
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'''Adventure Map locations:''' | '''Adventure Map locations:''' | ||
* [[Buoy]] increases morale +1 until next battle | * [[Buoy]] increases morale +1 until next battle | ||
* [[Crypt]] decreases morale -1 until next battle, if the Crypt has already been | * [[Crypt]] decreases morale -1 until next battle, if the Crypt has already been visited | ||
* [[Cursed Ground]] negates all positive morale. | * [[Cursed Ground]] negates all positive morale. | ||
* [[Evil Fog]] increases morale of evil [[alignment|aligned]] creatures by +1 and decreases morale of good aligned creatures by -1 | * [[Evil Fog]] increases morale of evil [[alignment|aligned]] creatures by +1 and decreases morale of good aligned creatures by -1 | ||
* [[Fountain of Youth]] increases morale +1 until next battle (and gives +400 movement points) | * [[Fountain of Youth]] increases morale +1 until next battle (and gives +400 movement points) | ||
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* [[Oasis]] increases morale +1 until next battle (and +800 movement points) | * [[Oasis]] increases morale +1 until next battle (and +800 movement points) | ||
* [[Rally Flag]] increases morale +1 and luck +1 (and gives +400 movement points) until next battle | * [[Rally Flag]] increases morale +1 and luck +1 (and gives +400 movement points) until next battle | ||
* [[Shipwreck]] decreases morale - | * [[Shipwreck]] decreases morale -3 until next battle, if the wreck has already been visited | ||
* [[Warrior's Tomb]] decreases morale -3 until next battle | * [[Warrior's Tomb]] decreases morale -3 until next battle | ||
* [[Watering Hole]] increases morale +1 until next battle (and gives +400 movement points) | * [[Watering Hole]] increases morale +1 until next battle (and gives +400 movement points) | ||
* ''[[Event]]s'' may increase or decrease morale from -3 to +3. | * ''[[Event]]s'' may increase or decrease morale from -3 to +3. | ||
'''Artifacts:''' | '''Artifacts:''' | ||
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* {{An| Pendant of Courage}} increases morale +3 (gives also +3 to [[luck]]) | * {{An| Pendant of Courage}} increases morale +3 (gives also +3 to [[luck]]) | ||
* {{An| Still Eye of the Dragon}} increases morale +1 (gives also +1 to [[luck]]) | * {{An| Still Eye of the Dragon}} increases morale +1 (gives also +1 to [[luck]]) | ||
* {{An| Spirit of Oppression}} negates all positive morale | * {{An| Spirit of Oppression}} negates all positive morale | ||
'''Buildings:''' | '''Buildings:''' | ||
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'''Creatures:''' | '''Creatures:''' | ||
* {{Cn|Angel | * {{Cn|Angel}} increases morale of the army they are fighting for by +1 | ||
* {{Cn|Bone Dragon | * {{Cn|Archangel}} increases morale of the army they are fighting for by +1 | ||
* {{Cn|Minotaur | * {{Cn|Bone Dragon}} decreases morale of the enemy army they are fighting against by -1. | ||
* {{Cn|Ghost Dragon}} decreases morale of the enemy army they are fighting against by -1. | |||
* {{Cn|Minotaur}} always has morale value at least +1. * | |||
* {{Cn|Minotaur King}} always has morale value at least +1. * | |||
''<code>*</code> [[Spirit of Oppression]] or [[Cursed Ground]] will | ''<code>*</code> [[Spirit of Oppression]] or [[Cursed Ground]] will decrease morale value to 0.'' | ||
'''Spells:''' | '''Spells:''' | ||
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* If creatures fighting in hero's army are from four different town types, their morale is decreased by -2. | * If creatures fighting in hero's army are from four different town types, their morale is decreased by -2. | ||
* [[Leadership]] secondary skill increases morale by +1, +2 or +3. | * [[Leadership]] secondary skill increases morale by +1, +2 or +3. | ||
* Morale of living creatures fighting on hero's army with undead is decreased by -1. | * Morale of living creatures fighting on hero's army with undead among is decreased by -1. | ||
[[Category: Combat]] | [[Category: Combat]] | ||
__NOTOC__ | __NOTOC__ |