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{| class="wikitable" cellpadding=2 style="text-align: center; margin:0 0 10px 7px; float:right;"
{{Table|Rating|Chance|%}}
! Rating
{{Table row|-3|1/4|25.0%}}
! Chance
{{Table row|-2|1/6|16.7%}}
! %
{{Table row|-1|1/12|8.3%}}
|-
{{Table row|0|0|0%}}
| +3 || 1/8 || 12.5%
{{Table row|+1|1/24|4.2%}}
|-
{{Table row|+2|1/12|8.3%}}
| +2 || 1/12 || 8.3%
{{Table row|+3|1/8|12.5%}}
|-
| +1 || 1/24 || 4.2%
|-
| 0 || 0 || 0%
|-
| -1 || 1/12|| 8.3%
|-
| -2 || 1/6 || 16.7%
|-
| -3 || 1/4 || 25.0%
|}
|}
<gallery mode="packed-hover">
File:Morale-3.gif
File:Morale-2.gif
File:Morale-1.gif
File:MoraleN.gif
File:Morale.gif
File:Morale+2.gif
File:Morale+3.gif
</gallery>


'''Morale''' represents [[troop stack]]'s willingness to fight. High morale can allow creatures to receive an extra attack during [[combat]] round, while low morale can cause them to freeze and lose the turn. Good morale is received after the troop stack has acted, which means that the creatures will have a chance to act again immediately. Bad morale happens at the very beginning of creature stack's turn, and causes them to "freeze in panic".
'''Morale''' represents [[troop stack]]'s willingness to fight. High morale can allow creatures to receive an extra attack during [[combat]] round, while low morale can cause them to freeze and lose the turn. Good morale is received after the troop stack has acted, which means that the creatures will have a chance to act again immediately. Bad morale happens at the very beginning of creature stack's turn, and causes them to "freeze in panic".


The morale value of a creature stack can vary from -3 to +3. The game manual erroneously states the probability of receiving good or bad morale is equal at 1/24 (4.17 %) times morale value. As shown in the table on the right, it is more probable to receive bad morale than good morale. The troop stack's morale value is mainly determined by army's morale rating, which acts as a bonus to the individual morale of its troops. Thus the creature stack's morale can differ from hero's army's morale. Army's morale can be affected in various ways, which are listed below.
The morale value of a creature stack can vary from -3 to +3. The game manual incorrectly states, that the probability for receiving (good or bad) morale is 1/24 (4.17 %) times morale value. This however, is not correct. The correct probabilities can be seen from the table on the right. As it shows, it is more probable to receive bad morale than good morale. The troop stack's morale value is mainly determined by army's morale rating, which acts as a bonus to the individual morale of its troops. Thus the creature stack's morale can differ from hero's army's morale. Army's morale can be affected in various ways, which are listed below.


Golems, undead and elementals are unaffected by morale, meaning that their morale rating is always zero.
Golems, undead and elementals are unaffected by morale, meaning that their morale rating is always zero.
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* [[Watering Hole]] increases morale +1 until next battle (and gives +400 movement points)
* [[Watering Hole]] increases morale +1 until next battle (and gives +400 movement points)
* ''[[Event]]s'' may increase or decrease morale from -3 to +3.
* ''[[Event]]s'' may increase or decrease morale from -3 to +3.
----
* [[Temple of Loyalty]] removes all morale penalties for having creatures of varied alignment in the army until the next turn.{{-}}{{withhohta}}
* [[Grave]] decreases morale -3 until next battle after being dug up.{{-}}{{withhota}}
* [[Temple of Loyalty]] removes all morale penalties for having creatures of varied alignment in the army until the next turn.{{-}}{{withhota}}


'''Artifacts:'''
'''Artifacts:'''
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* {{An| Pendant of Courage}} increases morale +3 (gives also +3 to [[luck]])
* {{An| Pendant of Courage}} increases morale +3 (gives also +3 to [[luck]])
* {{An| Still Eye of the Dragon}} increases morale +1 (gives also +1 to [[luck]])
* {{An| Still Eye of the Dragon}} increases morale +1 (gives also +1 to [[luck]])
* {{An| Spirit of Oppression}} negates all positive morale.
* {{An| Spirit of Oppression}} negates all positive morale
----
* {{an| Ring of Suppression}} decreases enemy's morale -1{{-}}{{withhohta}}
* {{an| Ring of Suppression}} decreases enemy's morale -1{{-}}{{withhota}}
* {{an| Hideous Mask}} decreases enemy's morale -1{{-}}{{withhohta}}
* {{an| Hideous Mask}} decreases enemy's morale -1{{-}}{{withhota}}
* {{an| Pendant of Downfall}} decreases enemy's morale -2{{-}}{{withhohta}}
* {{an| Pendant of Downfall}} decreases enemy's morale -2{{-}}{{withhota}}


'''Buildings:'''
'''Buildings:'''
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* {{Cn|Minotaur|noname=}}{{Cn|Minotaur King|name=Minotaur and Minotaur King}} always have morale value at least +1. *
* {{Cn|Minotaur|noname=}}{{Cn|Minotaur King|name=Minotaur and Minotaur King}} always have morale value at least +1. *


''<code>*</code> [[Spirit of Oppression]] or [[Cursed Ground]] will set any positive morale value down to 0.''
''<code>*</code> [[Spirit of Oppression]] or [[Cursed Ground]] will decrease morale value to 0.''


'''Spells:'''
'''Spells:'''
* {{Sn|Mirth}} increases morale by +1 or +2.
* {{Sn1|spell=Mirth}} increases morale by +1 or +2.
* {{Sn|Sorrow}} decreases morale by -1 or -2.
* {{Sn1|spell=Sorrow}} decreases morale by -1 or -2.


'''Miscellaneous:'''
'''Miscellaneous:'''
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* [[Leadership]] secondary skill increases morale by +1, +2 or +3.
* [[Leadership]] secondary skill increases morale by +1, +2 or +3.
* Morale of living creatures fighting on hero's army with undead is decreased by -1.
* Morale of living creatures fighting on hero's army with undead is decreased by -1.
{{morale navigational box}}


[[Category: Combat]]
[[Category: Combat]]
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