Editing Movement

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 12: Line 12:


== Initial points at the beginning of the day ==
== Initial points at the beginning of the day ==
{| class="wikitable" cellpadding=2 style="text-align: center; margin:0 0 10px 7px; float:right;"
{{Table|Creature<br>speed|Base<br>movement}}
|-
!Creature<br>speed
!Base<br>movement
|-
|-
| 3
| 3
Line 49: Line 46:
* [[Adventure Map]] locations:
* [[Adventure Map]] locations:
** [[Stables]] (also a Castle specific structure)  
** [[Stables]] (also a Castle specific structure)  
** [[Lighthouse]] (also a Castle specific structure)
** [[Lighthouse]] (also a Castle specific structure)  
** [[Watering Place]]{{-wh}}
* [[Artifact]]s:
* [[Artifact]]s:
** [[Boots of Speed]]
** [[Boots of Speed]]
Line 58: Line 54:
** [[Sea Captain's Hat]]  
** [[Sea Captain's Hat]]  


The main factor for movement affecting all heroes is the slowest creature in the army. Every hero has a daily base movement of 1900 points, which is reduced if the hero has a creature with speed lower than 9, and increased if it is higher but no more than up to 2000 points. The effect of the slowest creature to the initial movement points can be seen in the table on the right. Artifacts increasing creatures' speed (like [[Necklace of Swiftness]]), the hero speciality of [[Sir Mullich]] and [[native terrain]] bonuses don't affect the base movement, but a hero’s [[Hero_specialty#Creature_specialties|creature specialty]] does.
The main factor for movement affecting all heroes is the slowest creature in the army. Every hero has a daily base movement of 1900 points, which is reduced if the hero has a creature with speed lower than 9, and increased if it is higher but no more than up to 2000 points. The effect of the slowest creature to the initial movement points can be seen in the table on the right. Artifacts increasing creatures' speed (like [[Necklace of Swiftness]]), the hero speciality of [[Sir Mullich]] and [[native terrain]] bonuses don't affect the base movement, but hero’s [[Hero_specialty#Creature_specialties|creature specialty]] does.


Heroes with Logistics gain extra movement points on land, while heroes with Navigation gain extra movement points while in a boat. Heroes with Logistic or Navigation specialty further increases this bonus depending on their level. Stables gives +400 (+300{{-wh}}) movement points per day for a visiting hero for the rest of the week, while each Lighthouse the kingdom controls gives +500 movement points over water (in a boat) for all the kingdom's heroes. While visiting several Stables is not cumulative, owning several Lighthouses is. Both structures are also Castle specific buildings, but work in a similar way as the Adventure Map locations.
Heroes with Logistics gain extra movement points on land, while heroes with Navigation gain extra movement points while in a boat. Heroes with Logistic or Navigation specialty further increases this bonus depending on their level. Stables gives +400 (+300{{-wh}}) movement points per day for a visiting hero for the rest of the week, while each Lighthouse the kingdom controls gives +500 movement points over water (in a boat) for all the kingdom's heroes. While visiting several Stables is not cumulative, owning several Lighthouses is. Both structures are also Castle specific buildings, but work in a similar way as the Adventure Map locations.
Line 65: Line 61:


== Consumption of the movement points ==
== Consumption of the movement points ==
{| cellspacing=0 cellpadding=2 style="border: 1px solid black; text-align: center; margin:0 0 10px 7px; background:#{{Tan 3}}; float:right;"
{| cellspacing=0 cellpadding=2 style="border: 1px solid black; text-align: center; margin:0 0 10px 7px; background:#{{Grey 2}}; float:right;"
|+ style="text-align:center;" | '''Movepoints consumption'''
|+ style="text-align:center;" | Movepoints consumption
|- style="background-color:#{{Tan 2}};"
|- style="background-color:#{{grey 3}};"
! Terrain
! Terrain
! width=35px| %
! width=35px| %
! width=35px| Str.<br>step
! width=35px| Str.<br>step
! width=35px| Diag.<br>step
! width=35px| Diag.<br>step
|- style="background-color:#{{Tan 4}};"
|- style="background-color:lightgray;"
| style="text-align:left;"| [[File:Dirt (s).gif]] [[Dirt]]<br>[[File:Grass (s).gif]] [[Grass]]<br>[[File:Lava (s).gif]] [[Lava]]<br>[[File:Subterranean (s).gif]] [[Subterranean]]<br>[[File:Water (s).gif]] [[Water]]<br>[[File:Highlands (s).gif]] [[Highlands]]{{-wh}}|| 100%|| 100|| 141
| style="text-align:left;"| [[File:Dirt (s).gif]] [[Dirt]]<br>[[File:Grass (s).gif]] [[Grass]]<br>[[File:Lava (s).gif]] [[Lava]]<br>[[File:Subterranean (s).gif]] [[Subterranean]]<br>[[File:Water (s).gif]] [[Water]]<br>[[File:Highlands (s).gif]] [[Highlands]]{{-wh}}|| 100%|| 100|| 141
|-
|-
| style="text-align:left;" | [[File:Rough (s).gif]] [[Rough]]<br />[[File:wasteland (s).gif]] [[Wasteland]]{{-wh}}|| 125%|| 125|| 176
| style="text-align:left;" | [[File:Rough (s).gif]] [[Rough]]<br />[[File:wasteland (s).gif]] [[Wasteland]]{{-wh}}|| 125%|| 125|| 176
|- style="background-color:#{{Tan 4}};"
|- style="background-color:lightgray;"
| style="text-align:left;" | [[File:Sand (s).gif]] [[Sand]]<br>[[File:Snow (s).gif]] [[Snow]]|| 150%|| 150|| 212
| style="text-align:left;" | [[File:Sand (s).gif]] [[Sand]]<br>[[File:Snow (s).gif]] [[Snow]]|| 150%|| 150|| 212
|-
|-
| style="text-align:left;" | [[File:Swamp (s).gif]] [[Swamp]]||175%||175||247
| style="text-align:left;" | [[File:Swamp (s).gif]] [[Swamp]]||175%||175||247
|- style="background-color:#{{Tan 4}};"
|- style="background-color:lightgray;"
| style="text-align:left;" | [[File:Road1 (dirt) 32x32.gif]] [[Road|Dirt road]] || 75%|| 75 || 106
| style="text-align:left;" | [[File:Road1 (dirt) 32x32.gif]] [[Road|Dirt road]] || 75%|| 75 || 106
|-
|-
| style="text-align:left"| [[File:Road2 (gravel) 32x32.gif]] [[Road|Gravel road]] || 65% || 65 || 91
| style="text-align:left"| [[File:Road2 (gravel) 32x32.gif]] [[Road|Gravel road]] || 65% || 65 || 91
|- style="background-color:#{{Tan 4}};"
|- style="background-color:lightgray;"
| style="text-align:left;" | [[File:Road3 (cobblestone) 32x32.gif]] [[Road|Cobblestone road]] || 50% || 50 || 70
| style="text-align:left;" | [[File:Road3 (cobblestone) 32x32.gif]] [[Road|Cobblestone road]] || 50% || 50 || 70
|-
|-
Line 145: Line 141:


Heroes gain additional movement points when wearing certain artifacts at the beginning of a day.
Heroes gain additional movement points when wearing certain artifacts at the beginning of a day.
* {{An|Boots of Speed}} give +600 (+400{{-wh}}) points on land
* {{An|Boots of Speed}} give +600 (+400 in [[HotA]]) points on land
* {{An|Equestrian's Gloves}} give +300 (+200{{-wh}}) points on land
* {{An|Equestrian's Gloves}} give +300 (+200 in [[HotA]]) points on land
* {{An|Necklace of Ocean Guidance}} gives +1000 points on water
* {{An|Necklace of Ocean Guidance}} gives +1000 points on water
* {{An|Sea Captain's Hat}} gives +500 points on water.
* {{An|Sea Captain's Hat}} gives +500 points on water.
Line 159: Line 155:
* [[Rally Flag]] gives +400 movement points
* [[Rally Flag]] gives +400 movement points
* [[Watering Hole]] gives +400 movement points
* [[Watering Hole]] gives +400 movement points
* [[Mineral Spring]]{{-wh}} gives +600 movement points
* [[Mineral Spring]] ({{-wh}}) gives +600 movement points
* [[Oasis]] gives +800 movement points.  
* [[Oasis]] gives +800 movement points.  


Heroes can also obtain movement points from [[Pandora's Box|Pandora's Boxes]] or [[Event|Events]]{{-wh}}.  
Heroes can also obtain movement points from [[Pandora's Box|Pandora's Boxes]] or [[Event|Events]] ({{-wh}}).  


=== Pandora Boxes and Events altering movement points ===
=== Pandora Boxes and Events altering movement points ===
Line 171: Line 167:
* Nullify: All movement points are taken away and the hero can no longer move,  
* Nullify: All movement points are taken away and the hero can no longer move,  
* Set: Replaces the current number of movement points with another number,  
* Set: Replaces the current number of movement points with another number,  
* Replenish: Extra movement points are added to the available ones, but they cannot exceed the initial number of movement points for that day.
* Replenish: Extra movement points are added to the available ones, but they cannot exceed the initial number of movement points for that day.  


== External links ==
== External links ==
Please note that all contributions to Heroes 3 wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)