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'''Movement''' refers to a hero's capability to travel on the [[Adventure Map]]. At the beginning of each [[time|day]] a hero has certain amount of movement points, which are consumed as the hero moves on the map. Moving from one [[tile]] to another consumes movement points at different rate depending on [[terrain]], [[road]]s and direction of the movement. The hero cannot move any further, when they have no movement points or too few of them to move to the next square.
'''Movement''' refers to a hero's capability to travel on the [[Adventure Map]]. At the beginning of each [[time|day]] a hero has certain amount of movement points, which are consumed as the hero moves on the map. Moving from one [[tile]] to another consumes movement points at different rate depending on [[terrain]], [[road]]s and direction of the movement. The hero cannot move any further, when he has no movement points or he has too few of them to move to the next square.


Moving diagonally on the map consumes 1.41 (square root of 2) times the points compared to moving vertically or horizontally. Moving on [[swamp]], [[snow]], [[sand]] or [[rough]] terrains consumes hero's movement points more than other types of terrain. This is called [[terrain penalty]].
Moving on the map from one square to another consumes hero's movement points. The amount of reduction depends mainly on the direction a hero moves and the [[terrain]]. Moving diagonally on the map consumes 1.41 (square root of 2) times the points compared to moving vertically or horizontally. Moving on [[swamp]], [[snow]], [[sand]] or [[rough]] terrains consumes hero's movement points more than other types of terrain. This is called [[terrain penalty]].


The movement points of heroes are completely renewed at the beginning of each day. They cannot be stored or preserved over to next day. The amount of movement points depends on many factors, but mainly on the [[speed]] of the slowest creature in the hero's army and possible [[Logistics]]/[[Navigation]] secondary skill.
The movement points of heroes are completely renewed at the beginning of each day. They cannot be stored or preserved over to next day. The amount of movement points depends on many factors, but mainly on the [[speed]] of the slowest creature in hero's army and possible [[Logistics]]/[[Navigation]] secondary skill.


It should be noted, that in the original manual of {{homm3}}, ''movement'' refers to the method of moving, which is either [[flying]] or ground. The main difference between these two is, that flying creatures can fly over obstacles (e.g. [[wall]]s) while creatures moving on ground must go around them (if able).
It should be noted, that in original manual of {{homm3}}, ''movement'' refers to the method of moving, which is either [[flying]] or ground. The main difference between these two is, that flying creatures can fly over obstacles (e.g. [[wall]]s) while creatures moving on ground must go around them (if able).


== Initial points at the beginning of the day ==
== Initial points at the beginning of the day ==
{| class="wikitable" cellpadding=2 style="text-align: center; margin:0 0 10px 7px; float:right;"
{{Table|Creature<br>speed|Base<br>movement}}
|-
!Creature<br>speed
!Base<br>movement
|-
|-
| 3
| 3
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* [[Adventure Map]] locations:
* [[Adventure Map]] locations:
** [[Stables]] (also a Castle specific structure)  
** [[Stables]] (also a Castle specific structure)  
** [[Lighthouse]] (also a Castle specific structure)
** [[Lighthouse]] (also a Castle specific structure)  
** [[Watering Place]]{{-wh}}
* [[Artifact]]s:
* [[Artifact]]s:
** [[Boots of Speed]]
** [[Boots of Speed]]
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** [[Sea Captain's Hat]]  
** [[Sea Captain's Hat]]  


The main factor for movement affecting all heroes is the slowest creature in the army. Every hero has a daily base movement of 1900 points, which is reduced if the hero has a creature with speed lower than 9, and increased if it is higher but no more than up to 2000 points. The effect of the slowest creature to the initial movement points can be seen in the table on the right. Artifacts increasing creatures' speed (like [[Necklace of Swiftness]]), the hero speciality of [[Sir Mullich]] and [[native terrain]] bonuses don't affect the base movement, but a hero’s [[Hero_specialty#Creature_specialties|creature specialty]] does.
The main factor for movement affecting all the heroes is the slowest creature in the army. Every hero has a daily base movement of 1900 points, which is reduced if the hero has a creature with speed lower than 9, and increased if it is higher but no more than up to 2000 points. The effect of the slowest to the movement initial movement points creature can be seen in the table on the right. Artifacts increasing creatures' speed (like [[Necklace of Swiftness]]), the hero speciality of [[Sir Mullich]] and [[native terrain]] bonuses don't affect the base movement, but hero’s [[Hero_specialty#Creature_specialties|creature specialty]] does.


Heroes with Logistics gain extra movement points on land, while heroes with Navigation gain extra movement points while in a boat. Heroes with Logistic or Navigation specialty further increases this bonus depending on their level. Stables gives +400 (+300{{-wh}}) movement points per day for a visiting hero for the rest of the week, while each Lighthouse the kingdom controls gives +500 movement points over water (in a boat) for all the kingdom's heroes. While visiting several Stables is not cumulative, owning several Lighthouses is. Both structures are also Castle specific buildings, but work in a similar way as the Adventure Map locations.
Heroes with Logistics gain extra movement points on land, while heroes with Navigation gain extra movement points while in a boat. Heroes with Logistic or Navigation specialty further increases this bonus depending on their level. Stables gives +400 (+300{{-wh}}) movement points per day for a visiting hero for the rest of the week, while each Lighthouse the kingdom controls gives +500 movement points over water (in a boat) for all the kingdom's heroes. While visiting several Stables is not cumulative, owning several Lighthouses is. Both structures are also Castle specific buildings, but work in a similar way as the Adventure Map locations.
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== Consumption of the movement points ==
== Consumption of the movement points ==
{| cellspacing=0 cellpadding=2 style="border: 1px solid black; text-align: center; margin:0 0 10px 7px; background:#{{Tan 3}}; float:right;"
{| cellspacing=0 cellpadding=2 style="border: 1px solid black; text-align: center; margin:0 0 10px 7px; background:#{{Grey 2}}; float:right;"
|+ style="text-align:center;" | '''Movepoints consumption'''
|+ style="text-align:center;" | Movepoints consumption
|- style="background-color:#{{Tan 2}};"
|- style="background-color:#{{grey 3}};"
! Terrain
! Terrain
! width=35px| %
! width=35px| %
! width=35px| Str.<br>step
! width=35px| Str.<br>step
! width=35px| Diag.<br>step
! width=35px| Diag.<br>step
|- style="background-color:#{{Tan 4}};"
|- style="background-color:lightgray;"
| style="text-align:left;"| [[File:Dirt (s).gif]] [[Dirt]]<br>[[File:Grass (s).gif]] [[Grass]]<br>[[File:Lava (s).gif]] [[Lava]]<br>[[File:Subterranean (s).gif]] [[Subterranean]]<br>[[File:Water (s).gif]] [[Water]]<br>[[File:Highlands (s).gif]] [[Highlands]]{{-wh}}|| 100%|| 100|| 141
| style="text-align:left;"| [[File:Dirt (s).gif]] [[Dirt]]<br>[[File:Grass (s).gif]] [[Grass]]<br>[[File:Lava (s).gif]] [[Lava]]<br>[[File:Subterranean (s).gif]] [[Subterranean]]<br>[[File:Water (s).gif]] [[Water]]<br>[[File:Highlands (s).gif]] [[Highlands]]{{-wh}}|| 100%|| 100|| 141
|-
|-
| style="text-align:left;" | [[File:Rough (s).gif]] [[Rough]]<br />[[File:wasteland (s).gif]] [[Wasteland]]{{-wh}}|| 125%|| 125|| 176
| style="text-align:left;" | [[File:Rough (s).gif]] [[Rough]]<br />[[File:wasteland (s).gif]] [[Wasteland]]{{-wh}}|| 125%|| 125|| 176
|- style="background-color:#{{Tan 4}};"
|- style="background-color:lightgray;"
| style="text-align:left;" | [[File:Sand (s).gif]] [[Sand]]<br>[[File:Snow (s).gif]] [[Snow]]|| 150%|| 150|| 212
| style="text-align:left;" | [[File:Sand (s).gif]] [[Sand]]<br>[[File:Snow (s).gif]] [[Snow]]|| 150%|| 150|| 212
|-
|-
| style="text-align:left;" | [[File:Swamp (s).gif]] [[Swamp]]||175%||175||247
| style="text-align:left;" | [[File:Swamp (s).gif]] [[Swamp]]||175%||175||247
|- style="background-color:#{{Tan 4}};"
|- style="background-color:lightgray;"
| style="text-align:left;" | [[File:Road1 (dirt) 32x32.gif]] [[Road|Dirt road]] || 75%|| 75 || 106
| style="text-align:left;" | [[File:Road1 (dirt) 32x32.gif]] [[Road|Dirt road]] || 75%|| 75 || 106
|-
|-
| style="text-align:left"| [[File:Road2 (gravel) 32x32.gif]] [[Road|Gravel road]] || 65% || 65 || 91
| style="text-align:left"| [[File:Road2 (gravel) 32x32.gif]] [[Road|Gravel road]] || 65% || 65 || 91
|- style="background-color:#{{Tan 4}};"
|- style="background-color:lightgray;"
| style="text-align:left;" | [[File:Road3 (cobblestone) 32x32.gif]] [[Road|Cobblestone road]] || 50% || 50 || 70
| style="text-align:left;" | [[File:Road3 (cobblestone) 32x32.gif]] [[Road|Cobblestone road]] || 50% || 50 || 70
|-
|-
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The above holds on terrain tiles without roads. Roads complicate the issue ''significantly'', because their presence isn't taken into account when calculating the conditions for the cheaper diagonal move, but is taken into account when the game deducts movement points after the move. As a result the cheaper diagonal move along the road might not be the last move of the hero. E. g. when the hero is on a grass terrain (basic movement cost 100 points) and has more than 100 but less than 141 points, he can move diagonally along the [[cobblestone road]] for the cost of only 50 points. He will be left with less than 100 but more than 50 points, which enables him to move along the road once again. On high penalty terrains like swamp it's even possible to achieve two diagonal moves at a cheaper cost in a row.  
The above holds on terrain tiles without roads. Roads complicate the issue ''significantly'', because their presence isn't taken into account when calculating the conditions for the cheaper diagonal move, but is taken into account when the game deducts movement points after the move. As a result the cheaper diagonal move along the road might not be the last move of the hero. E. g. when the hero is on a grass terrain (basic movement cost 100 points) and has more than 100 but less than 141 points, he can move diagonally along the [[cobblestone road]] for the cost of only 50 points. He will be left with less than 100 but more than 50 points, which enables him to move along the road once again. On high penalty terrains like swamp it's even possible to achieve two diagonal moves at a cheaper cost in a row.  


Due to the bug the cheaper diagonal move also isn't the last possible move for heroes who find themselves on a penalty terrain when they lead armies comprised entirely of creatures native to that terrain. In this case the game oddly 'forgets' about the terrain penalty elimination and allows the diagonal move only if the hero has at least the number of movement points needed to make a straight move calculated including terrain penalty. As a result the cheaper diagonal last move is generally unattainable for armies native to swamp and snow - because straight off-road move with penalty costs 175 and 150 points, respectively, which is greater than at most 140 points remaining with hero in this scenario.
Due to the bug the cheaper diagonal move also isn't the last possible move for heroes who find themselves on a penalty terrain when they lead armies comprised entirely of creatures native to that terrain. In this case the game oddly 'forgets' about the terrain penalty elimination and allows the diagonal move only if the hero has at least the number of movement points needed to make a straight move calculated including terrain penalty. As a result the cheaper diagonal last move is generally unattainable for armies native to swamp and snow - because straight roadless move with penalty costs 175 and 150 points, respectively, which is greater than at most 140 points remaining with hero in this scenario.


As a corollary to the above the cheaper diagonal last move is possible for native armies of rough and wasteland{{-wh}} - if a hero leading it has less than 141 movement points but at least 125 points.  
As a corollary to the above the cheaper diagonal last move is possible for native armies of rough and wasteland{{-wh}} - if a hero leading it has less than 141 movement points but at least 125 points.  
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Base movement is a hero's number of movement points before any bonuses from secondary skills, artifacts, or adventure map locations are included. On water, base movement is always 1500. On land, it is determined by the slowest creature in a hero's army. Base movement is as low as 1500 when the slowest creature has a speed of 3, and as high as 2000 when it has a speed of 11 or more (see table). Base movement is calculated only at the beginning of each day. As a result, heroes cannot earn movement points during the day by transferring their slowest creatures, nor do they lose movement points when receiving even slower creatures.
Base movement is a hero's number of movement points before any bonuses from secondary skills, artifacts, or adventure map locations are included. On water, base movement is always 1500. On land, it is determined by the slowest creature in a hero's army. Base movement is as low as 1500 when the slowest creature has a speed of 3, and as high as 2000 when it has a speed of 11 or more (see table). Base movement is calculated only at the beginning of each day. As a result, heroes cannot earn movement points during the day by transferring their slowest creatures, nor do they lose movement points when receiving even slower creatures.


Two secondary skills, [[Logistics]] and [[Navigation]], increase a hero's movement. Basic Logistics increases base movement on land by 10% (5% in [[HotA]]), advanced Logistics adds 20% (10% in [[HotA]]), and expert Logistics 30% (20% in [[HotA]]). Basic Navigation increases base movement on water by 50%, advanced Navigation adds 100%, and expert Navigation 150%. Logistics and Navigation do not affect bonuses from artifacts and adventure map locations. This bonus can furthermore be increased if the hero has Logistics or Navigation [[Hero specialty|specialty]].  
Two secondary skills, [[Logistics]] and [[Navigation]], increase a hero's movement. Basic Logistics increases base movement on land by 10% (5% in [[HotA]]), advanced Logistics adds 20% (10% in [[HotA]]), and expert Logistics 30% (20% in [[HotA]]). Basic Navigation increases base movement on water by 50%, advanced Navigation adds 100%, and expert Navigation 150%. Logistics and Navigation do not affect bonuses from artifacts and adventure map locations. This bonus can furthermore increased if the hero has Logistics or Navigation [[Hero specialty|specialty]].


Heroes gain additional movement points when wearing certain artifacts at the beginning of a day.
Heroes gain additional movement points when wearing certain artifacts at the beginning of a day.
* {{An|Boots of Speed}} give +600 (+400{{-wh}}) points on land
* {{An|Boots of Speed}} give +600 (+400 in [[HotA]]) points on land
* {{An|Equestrian's Gloves}} give +300 (+200{{-wh}}) points on land
* {{An|Equestrian's Gloves}} give +300 (+200 in [[HotA]]) points on land
* {{An|Necklace of Ocean Guidance}} gives +1000 points on water
* {{An|Necklace of Ocean Guidance}} gives +1000 points on water
* {{An|Sea Captain's Hat}} gives +500 points on water.
* {{An|Sea Captain's Hat}} gives +500 points on water.


Furthermore, visiting a [[Watering Place]] on the previous day gives +1000 movement points, Stables gives +400 (+300{{-wh}}) movement points per day for a visiting hero for the rest of the week, while each Lighthouse the kingdom controls gives +500 movement points. When all these area summed up, it is multiplied with (possible) terrain penalty. And that is how the initial movement points for each day is calculated.
Furthermore, Stables gives +400 (+300{{-wh}}) movement points per day for a visiting hero for the rest of the week, while each Lighthouse the kingdom controls gives +500 movement points. When all these area summed up, it is multiplied with (possible) terrain penalty. And that is how the initial movement points for each day is calculated.
 
== Obtaining movement points ==
 
Heroes can obtain movement points by visiting the following adventure map locations:
* [[Stables]] give +400 (+300{{-wh}}) movement points
* [[Fountain of Youth]] gives +400 movement points
* [[Rally Flag]] gives +400 movement points
* [[Watering Hole]] gives +400 movement points
* [[Mineral Spring]]{{-wh}} gives +600 movement points
* [[Oasis]] gives +800 movement points.
 
Heroes can also obtain movement points from [[Pandora's Box|Pandora's Boxes]] or [[Event|Events]]{{-wh}}.
 
=== Pandora Boxes and Events altering movement points ===
 
In [[Hota]], [[Pandora's Box|Pandora's Boxes]] and [[Event|Events]] can alter movement points in the following ways:
* Give: Extra movement points are added to the available ones and can exceed the initial movement points for that day,
* Take: Movement points are taken away from the available ones,
* Nullify: All movement points are taken away and the hero can no longer move,
* Set: Replaces the current number of movement points with another number,
* Replenish: Extra movement points are added to the available ones, but they cannot exceed the initial number of movement points for that day.


== External links ==
== External links ==
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