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| {{TerrainPenTable}}
| | '''Movement penalty''' is a term referring to the increased consumption of [[Movement|movement points]] when a hero moves on [[swamp]], [[snow]], [[sand]] or [[rough]] [[terrain]]. With [[pathfinding]] [[secondary skill]] it is possible to completely eliminate penalties from different terrains. Additionally, [[roads]] negate all movement penalties. |
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| '''Movement penalty''' is a term referring to the increased consumption of [[Movement|movement points]] when a hero moves on [[swamp]], [[snow]], [[sand]], [[rough]], or [[wasteland]] {{withhota}} [[terrain]]. With [[Pathfinding]] [[secondary skill]] it is possible to completely eliminate penalties from different terrains. Movement penalty will also be ignored if all creatures in the hero's army are [[native terrain|native]] to that terrain. Additionally, [[roads]] negate all possible movement penalties.
| | [[Category: Features]] |
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| {{withab}} Having at least one [[Nomad]] in your army will remove the movement penalty for sand.
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| {{withhota}} Visiting a [[Trailblazer]] will cause the "penalty" of 75% on wasteland terrain for the rest of the week, making it effectively a bonus.
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| '''See also:'''
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| * [[Movement#Consumption of the movement points|Movement]]
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| [[Category: Terms]] | |
| __NOTOC__
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