Editing Movement penalty
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{{ | {| cellspacing=0 cellpadding=2 style="border: 1px solid black; text-align: center; background:#{{Grey 2}}; float:right;" | ||
|+ style="text-align:center" | Terrain penalties with different levels of [[Pathfinding]] | |||
|- style="background-color:#{{grey 3}};" | |||
! Terrain | |||
! width=50px| None | |||
! width=50px| Basic | |||
! width=50px| Advanced | |||
! width=50px| Expert | |||
|- | |||
| style="text-align:left;"| [[File:Dirt (s).gif|link=]] [[Dirt]]<br>[[File:Grass (s).gif|link=]] [[Grass]]<br>[[File:Lava (s).gif|link=]] [[Lava]]<br>[[File:Subterranean (s).gif|link=]] [[Subterranean]]<br>[[File:Highlands (s).gif|link=]] [[Highlands]]{{-wh}}|| 100%|| 100%|| 100%|| 100% | |||
|- style="background-color:lightgray;" | |||
| style="text-align:left; "| [[File:Rough (s).gif|link=]] [[Rough]]</br>[[File:Wasteland (s).gif|link=]] [[Wasteland]]{{-wh}}|| 125%|| 100%|| 100%|| 100% | |||
|- | |||
| style="text-align:left; "| [[File:Sand (s).gif|link=]] [[Sand]]<br>[[File:Snow (s).gif|link=]] [[Snow]]|| 150%|| 125%|| 100%||Β 100% | |||
|- style="background-color:lightgray;" | |||
| style="text-align:left"| [[File:Swamp (s).gif|link=]] [[Swamp]]||175%||150%||125%||100% | |||
|} | |||
'''Movement penalty''' is a term referring to the increased consumption of [[Movement|movement points]] when a hero moves on [[swamp]], [[snow]], [[sand]], [[rough]], or [[wasteland]] {{withhota}} [[terrain]]. With [[Pathfinding]] [[secondary skill]] it is possible to completely eliminate penalties from different terrains. Movement penalty will also be ignored if all creatures in the hero's army are [[native terrain|native]] to that terrain. Additionally, [[roads]] negate all possible movement penalties. | '''Movement penalty''' is a term referring to the increased consumption of [[Movement|movement points]] when a hero moves on [[swamp]], [[snow]], [[sand]], [[rough]], or [[wasteland]] {{withhota}} [[terrain]]. With [[Pathfinding]] [[secondary skill]] it is possible to completely eliminate penalties from different terrains. Movement penalty will also be ignored if all creatures in the hero's army are [[native terrain|native]] to that terrain. Additionally, [[roads]] negate all possible movement penalties. | ||
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{{withab}} Having at least one [[Nomad]] in your army will remove the movement penalty for sand. | {{withab}} Having at least one [[Nomad]] in your army will remove the movement penalty for sand. | ||
{{withhota}} Visiting a [[Trailblazer]] will cause the | {{withhota}} Visiting a [[Trailblazer]] will cause the hero to only suffer 75% penalty on wasteland terrain for the rest of the week, removing the penalty and moving 25% farther. | ||
'''See also:''' | '''See also:''' |