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This template is a mirror variant of Jebus Cross template. Each player has a big ang rich treasure zone on their native terrain at their disposal. There is also a heavily guarded access to an extra-rich central treasure zone. Central treasure zone consists of two parts – one on each layer – connected by unguarded portals. This treasure zone tends to be even richer than on original Jebus Cross maps. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications=== *Map size: L+U. *Content types clarification: **103 (player zones): content types (300–3000, 14), (5000–16000, 6), (12000–22000, 1). **610 (gold zones): content types (10000–25000, 10), (25000–35000, 10), (35000–55000, 3). *Mirror template. Underground is generated exactly similar to surface level. Zone content on the surface and in the underground is also the same. *Mirror zones are cross-connected: a portal in an arbitrary zone #X leads to a portal in the copy of another zone #Y (i.e., zone #Y+100), and vice-versa. *Mirror connection monoliths are repulsed from towns, land connection guards and each other. *Zone 1 and its mirror copy have the native terrain of their corresponding town. Zone 2 and its mirror copy is always a sand zone. *Different towns of the same zone are allowed to have different alignments. *Banned heroes: **{{h|Kyrre|image=Kyrre (HotA)|0=}} **{{h|Gunnar|0=}} **{{h|Alamar|0=}} **{{h|Jeddite|image=Jeddite (HotA)|0=}} **{{h|Dessa|0=}} **{{h|Luna|image=Luna (HotA)|0=}} **{{h|Labetha|0=}} **{{h|Grindan|0=}} **{{h|Miriam|0=}} **{{h|Rion|0=}} **{{h|Gem|0=}} **{{h|Verdish|0=}} **{{h|Floribert|0=}} *Maximum amount of Taverns, Mineral Springs and Hermit's Shacks per zone is increased to 3. *Special weeks are disabled. *Combat round limit is 100. *Suggested rules and settings: **https://h3hota.com/en/rules#template-rules/mt_jebus == See also == * [[List of map templates]] * [[Random Map]] * [[Template Editor]] [[Category:Generated Maps]]
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