Editing Obelisk
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{| style="border-collapse:collapse; float:left;" | {| style="border-collapse:collapse; float:left;" | ||
| colspan=3 style="padding-right:10px; padding-bottom:10px"|[[file:Puzzle map factory. | | colspan=3 style="padding-right:10px; padding-bottom:10px"|[[file:Puzzle map factory.gif|480px]]||colspan=3 style="padding-bottom:10px;"|[[file:Puzzle map factory num.gif|480px]] | ||
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| style="padding:0 10px 0 10px; font-size:90%;"|'''Puzzle tile'''||style="width:250px; font-size:90%;"|'''Grail markers (№)'''|| rowspan=13 colspan=2 style="vertical-align:top; text-align:center;"|[[File:Puzzle X num.gif|300px]]||rowspan=13 colspan=2 style="width:280px; text-align:center;"|[[File:Puzzle map factory 5x5 HotA.gif|300px|border]]<br>{{hota}} probable grail locations | | style="padding:0 10px 0 10px; font-size:90%;"|'''Puzzle tile'''||style="width:250px; font-size:90%;"|'''Grail markers (№)'''|| rowspan=13 colspan=2 style="vertical-align:top; text-align:center;"|[[File:Puzzle X num.gif|300px]]||rowspan=13 colspan=2 style="width:280px; text-align:center;"|[[File:Puzzle map factory 5x5 HotA.gif|300px|border]]<br>{{hota}} probable grail locations | ||
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== Puzzle tiles opening sequence == | == Puzzle tiles opening sequence == | ||
There are 48 pieces in each puzzle so if we have 48 obelisks on the map (which is the max number allowed) every obelisk will reveal just one puzzle tile. The sequence of tiles is not random, each puzzle map has a fixed tile numbering as it is shown at the schemes above. There are no problems with just one obelisk on the map either - it will open all the puzzle tiles. But in all the other cases the situation is not so self-obvious. Here you can see the table showing how many tiles will be opened when a certain number of obelisks is visited (horizontal numeration) depending on the total number of obelisks on the map (vertical numeration). | There are 48 pieces in each puzzle so if we have 48 obelisks on the map (which is the max number allowed) every obelisk will reveal just one puzzle tile. The sequence of tiles is not random, each puzzle map has a fixed tile numbering as it is shown at the schemes above. There are no problems with just one obelisk on the map either - it will open all the puzzle tiles. But in all the other cases the situation is not so self-obvious. Here you can see the table showing how many tiles will be opened when a certain number of obelisks is visited (horizontal numeration) depending on the total number of obelisks on the map (vertical numeration). |