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== Obelisk ==
== Obelisk ==
{| border cellspacing=0 cellpadding=5 style="background-color:#{{Tan 4}}; text-align:center; border-color:lightgray; margin:0 0 10px 10px;float:right;"
{| border cellspacing=0 cellpadding=5 style="background-color:honeydew; text-align:center; border-color:lightgray; margin:0 0 10px 10px;float:right;"
|- style="background-color:#{{Tan 2}};"
|- style="background-color:lavender;"
| rowspan=2 style="width:70px;"| '''{{sod}}'''|| [[Dirt]]||[[Sand]]||[[Grass]]||[[Snow]]||[[Swamp]]||[[Rough]]||[[Subterranean|Subterr.]]||[[Lava]]|| ||
| rowspan=2 style="width:70px;"| '''{{sod}}'''|| [[Dirt]]||[[Sand]]||[[Grass]]||[[Snow]]||[[Swamp]]||[[Rough]]||[[Subterranean|Subterr.]]||[[Lava]]||
|-
|-
| style="width:54px;"| [[File: Obelisk 2.gif|Green obelisk]]
| style="width:54px;"| [[File: Obelisk 2.gif|Green obelisk]]
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| style="width:54px;"| [[File: Obelisk 8.gif|Brown obelisk]]
| style="width:54px;"| [[File: Obelisk 8.gif|Brown obelisk]]
| style="width:54px;"|  
| style="width:54px;"|  
| style="width:54px;"|
|- style="background-color:#{{olive 3}};"
|- style="background-color:#{{Tan 2}};"
| rowspan=2| '''{{hota}}''' || [[Dirt]]||[[Sand]]||[[Grass]]||[[Snow]]||[[Swamp]]||[[Rough]]||[[Subterranean|Subterr.]]||[[Lava]]||[[Highlands]]
| rowspan=2| '''{{hota}}'''{{-wh}} || [[Dirt]]||[[Sand]]||[[Grass]]||[[Snow]]||[[Swamp]]||[[Rough]]||[[Subterranean|Subterr.]]||[[Lava]]||[[Highlands]]||[[Wasteland]]
|-
|-
| [[File: Obelisk 2.gif|Green obelisk]]
| [[File: Obelisk 2.gif|Green obelisk]]
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| [[File: Obelisk 8.gif|Brown obelisk]]
| [[File: Obelisk 8.gif|Brown obelisk]]
| [[File: Obelisk 9 HotA.gif|Orange obelisk]]
| [[File: Obelisk 9 HotA.gif|Orange obelisk]]
| [[File: Obelisk 10 HotA.gif|Dark green obelisk]]
|}
|}


'''Obelisk''' is an [[adventure map]] location, that can be visited by a hero to reveal a piece of the puzzle map. The puzzle map reveals the location of the [[Grail]] piece by piece. There are multiple different colors of Obelisks: green, light blue, dark blue, brown, purple, white, and black. Orange, red, and dark green were added in {{hota}} {{wh-}}. Regardless of color, Obelisks function identically and reveal the same puzzle map. On randomly generated maps and in the map-editor, the colors are tied to terrains.
'''Obelisk''' is an [[adventure map]] location, that can be visited by a hero to reveal a piece of the puzzle map. The puzzle map reveals the location of the [[Grail]] piece by piece. There are eight different colors of Obelisks: red, green, light blue, dark blue, brown, purple, white and black (orange was added in {{hota}}). On randomly generated maps the colors are tied to terrains.


If the creator of the map has placed obelisks in the map, but no Grail, a Grail location will be set randomly.
If the creator of the map has placed obelisks in the map, but no Grail, a Grail location will be set randomly.
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|}
|}


There are 9 different puzzles (11 in [[HotA]]). The puzzle type depends on a starting town.
There are 9 different puzzles (10 in [[HotA]]). The puzzle type depends on a starting town.


Fully opened puzzle map contains a colorless 19x17 piece of [[adventure map]] without any objects on it (roads, magical terrains and some decorative objects either). (If you are using a [[Dimension Door]] preview square to figure out the Grail location, note that its size is 19x18 tiles). The Grail marker can appear in any of 25 tiles of the central 5x5 square. If a puzzle map shows that the Grail was generated close to the border note that it must be placed at least 9 tiles from the edge so some rows or columns of the central square can be excluded from the search.
Fully opened puzzle map contains a colorless 19x17 piece of [[adventure map]] without any objects on it (roads, magical terrains and some decorative objects either). (If you are using a [[Dimension Door]] preview square to figure out the Grail location, note that its size is 19x18 tiles). The Grail marker can appear in any of 25 tiles of the central 5x5 square. If a puzzle map shows that the Grail was generated close to the border note that it must be placed at least 9 tiles from the edge so some rows or columns of the central square can be excluded from the search.
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|}


{{clear|both}}
<div style="clear:both;"></div>:
 
=== [[Rampart]] ===
=== [[Rampart]] ===


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|}


{{clear|both}}
<div style="clear:both;"></div>:
=== [[Tower]] ===
=== [[Tower]] ===


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|}


{{clear|both}}
<div style="clear:both;"></div>:
=== [[Inferno]] ===
=== [[Inferno]] ===


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|}


{{clear|both}}
<div style="clear:both;"></div>:
=== [[Necropolis]] ===
=== [[Necropolis]] ===


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|}


{{clear|both}}
<div style="clear:both;"></div>:
=== [[Dungeon]] ===
=== [[Dungeon]] ===


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|}


{{clear|both}}
<div style="clear:both;"></div>:
=== [[Stronghold]] ===
=== [[Stronghold]] ===


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|}


{{clear|both}}
<div style="clear:both;"></div>:
=== [[Fortress]] ===
=== [[Fortress]] ===


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|}


{{clear|both}}
<div style="clear:both;"></div>:
=== [[Conflux]] ===
=== [[Conflux]] ===


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|}


{{clear|both}}
<div style="clear:both;"></div>:
=== [[Cove]]{{-wh}} ===
=== [[Cove]]{{-}}{{withhota}} ===


{| style="border-collapse:collapse; float:left;"
{| style="border-collapse:collapse; float:left;"
| colspan=3 style="padding-right:10px; padding-bottom:10px"|[[file:Puzzle map cove.gif|480px]]||colspan=3 style="padding-bottom:10px;"|[[file:Puzzle map cove num.gif|480px]]
| colspan=3 style="padding-right:10px; padding-bottom:10px"|[[file:Puzzle map cove.gif|480px]]||colspan=3 style="padding-bottom:10px;"|[[file:Puzzle map cove num.gif|480px]]
|-
|-
| style="padding:0 10px 0 10px; font-size:90%;"|'''Puzzle tile'''||style="width:250px; font-size:90%;"|'''Grail markers (№)'''|| rowspan=13 colspan=2 style="vertical-align:top; text-align:center;"|[[File:Puzzle X num.gif|300px]]||rowspan=13 colspan=2 style="width:280px; text-align:center;"|[[File:Puzzle map cove 5x5 HotA.gif|300px|border]]<br>{{hota}} probable grail locations
| style="padding:0 10px 0 10px; font-size:90%;"|'''Puzzle tile'''||style="width:250px; font-size:90%;"|'''Grail markers (№)'''||rowspan=13 colspan=2 style="width:280px; text-align:center;"|[[File:Puzzle map cove 5x5 HotA.gif|300px|border]]<br>{{hota}} probable grail locations|| rowspan=13 colspan=2 style="vertical-align:top; text-align:center;"|[[File:Puzzle X num.gif|300px]]
|-
|-
|style="padding-left:10px;"|'''31''' ||1, 2, 3
|style="padding-left:10px;"|'''31''' ||1, 2, 3
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|}


{{clear|both}}
<div style="clear:both;"></div>:
=== [[Factory]]{{-wh}} ===
 
{| style="border-collapse:collapse; float:left;"
| colspan=3 style="padding-right:10px; padding-bottom:10px"|[[file:Puzzle map factory.jpeg|480px]]||colspan=3 style="padding-bottom:10px;"|[[file:Puzzle map factory num.gif|480px]]
|-
| style="padding:0 10px 0 10px; font-size:90%;"|'''Puzzle tile'''||style="width:250px; font-size:90%;"|'''Grail markers (№)'''|| rowspan=13 colspan=2 style="vertical-align:top; text-align:center;"|[[File:Puzzle X num.gif|300px]]||rowspan=13 colspan=2 style="width:280px; text-align:center;"|[[File:Puzzle map factory 5x5 HotA.gif|300px|border]]<br>{{hota}} probable grail locations
|-
|style="padding-left:10px;"|'''31''' ||{{unk}}
|-
|style="padding-left:10px;"|'''35''' ||{{unk}}
|-
|style="padding-left:10px;"|'''36''' ||{{unk}}
|-
|style="padding-left:10px;"|'''39''' ||{{unk}}
|-
|style="padding-left:10px;"|'''40''' ||{{unk}}
|-
|style="padding-left:10px;"|'''41''' ||{{unk}}
|-
|style="padding-left:10px;"|'''42''' ||{{unk}}
|-
|style="padding-left:10px;"|'''43''' ||{{unk}}
|-
|style="padding-left:10px;"|'''45''' ||{{unk}}
|-
|style="padding-left:10px;"|'''48''' ||{{unk}}
|-
|style="padding-left:10px; height:80px;"| ||
|}
 
{{clear|both}}


== Puzzle tiles opening sequence ==
== Puzzle tiles opening sequence ==
There are 48 pieces in each puzzle so if we have 48 obelisks on the map (which is the max number allowed) every obelisk will reveal just one puzzle tile. The sequence of tiles is not random, each puzzle map has a fixed tile numbering as it is shown at the schemes above. There are no problems with just one obelisk on the map either - it will open all the puzzle tiles. But in all the other cases the situation is not so self-obvious. Here you can see the table showing how many tiles will be opened when a certain number of obelisks is visited (horizontal numeration) depending on the total number of obelisks on the map (vertical numeration).
There are 48 pieces in each puzzle so if we have 48 obelisks on the map (which is the max number allowed) every obelisk will reveal just one puzzle tile. The sequence of tiles is not random, each puzzle map has a fixed tile numbering as it is shown at the schemes above. There are no problems with just one obelisk on the map either - it will open all the puzzle tiles. But in all the other cases the situation is not so self-obvious. Here you can see the table showing how many tiles will be opened when a certain amount of obelisks is visited (horizontal numeration) depending on the total amount of obelisks on the map (vertical numeration).


{| border cellspacing=1 cellpadding=2 style="background-color:lavender; border-style: solid; border-color:silver;"
{| border cellspacing=1 cellpadding=2 style="background-color:lavender; border-style: solid; border-color:silver;"
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