Editing Random Map
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=== Heroes === | === Heroes === | ||
* Creating a random map before selecting the players' starting heroes will result in some heroes being unavailable as starting heroes because they will be placed in the prisons scattered across the Adventure Map. | * Creating a random map before selecting the players' starting heroes will result in some heroes being unavailable as starting heroes because they will be placed in the prisons scattered across the Adventure Map. | ||
* The players' starting heroes will usually start at level 1, but sometimes on higher levels. This can only occur if the player's hero ''was chosen by the player before the random map was created''. Should this happen, it will cause one of the prisons on the map to be empty, because the player's starting hero were meant to be locked in there. The highest level a hero can start in is 20 | * The players' starting heroes will usually start at level 1, but sometimes on higher levels. This can only occur if the player's hero ''was chosen by the player before the random map was created''. Should this happen, it will cause one of the prisons on the map to be empty, because the player's starting hero were meant to be locked in there. The highest level a hero can start in is 20. | ||
=== Adventure Map === | === Adventure Map === | ||
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* [[Spell Scroll]]s are very common and will spawn both with and without guards. The guarded spell scrolls will contain level 2-5 spells, while those that are not guarded contains level 1 spells. The level 2-5 spell scrolls are often poorly guarded even when the monster strength is set to "strong" (an [[Implosion]] scroll can spawn with as few guardians as 24 [[serpent fly|serpent flies]]) | * [[Spell Scroll]]s are very common and will spawn both with and without guards. The guarded spell scrolls will contain level 2-5 spells, while those that are not guarded contains level 1 spells. The level 2-5 spell scrolls are often poorly guarded even when the monster strength is set to "strong" (an [[Implosion]] scroll can spawn with as few guardians as 24 [[serpent fly|serpent flies]]) | ||
* The Map will often contain [[prison]]s, where heroes with 0, 5000, 10000, 15000 or 20000 experience are located. | * The Map will often contain [[prison]]s, where heroes with 0, 5000, 10000, 15000 or 20000 experience are located. | ||
* Guarded [[Pandora's Box]]es frequently spawn across the map containing: | * Guarded [[Pandora's Box]]es frequently spawn across the map containing: | ||
**5.000, 10.000, 15.000 or 20.000 [[Experience]] or [[gold]] (the box gives experience | **5.000, 10.000, 15.000 or 20.000 [[Experience]] or [[gold]] (the box gives experience 40% of the time, and gold 20% of the time) | ||
**All [[Spells]] of either a certain level, or belonging to a certain school (the box gives spells | **All [[Spells]] of either a certain level, or belonging to a certain school (the box gives spells 20% of the time). | ||
**A number of [[creature]]s, ranging from 250 ([[Peasant]]s) to 3 (High level creatures) (the box gives creatures | **A number of [[creature]]s, ranging from 250 ([[Peasant]]s) to 3 (High level creatures) (the box gives creatures 20% of the time). | ||
*** The rewards are proportional to the strength of its guardians (the stronger guardians, the greater reward). | *** The rewards are proportional to the strength of its guardians (the stronger guardians, the greater reward). | ||
***Note that the box may sometimes appear to be empty when opened, and thereby disappear without giving any reward. If this happens, it means that the Box contained spells that your hero either were unable to learn (due to the lack of a [[Spell Book]] or a sufficient level in [[Wisdom]]) or already knew. | ***Note that the box may sometimes appear to be empty when opened, and thereby disappear without giving any reward. If this happens, it means that the Box contained spells that your hero either were unable to learn (due to the lack of a [[Spell Book]] or a sufficient level in [[Wisdom]]) or already knew. | ||
* [[Seer's Hut|Seers' Huts]] spawn with no guardians, searching for a random artifact usually located somewhere on the map. In return for the artifact they look for, they give rewards from the same reward pool as the Pandora's Boxes (with the exception of spells, which they don't give at all). Seers' huts will give the same % chance for all three kinds of rewards (33.333...% each) | |||
** Unlike the Pandora's Boxes', the Seers' Huts' rewards are not proportional to the artifact they look for (it is for example possible that they give 3 [[Archangel]]s for a [[Centaur's Axe]], but merely 30 [[Harpy Hag]]s for the [[Mystic Orb of Mana]]). | |||
* [[Seer's Hut|Seers' Huts]] spawn with no guardians, searching for a random artifact usually somewhere on the map. In return for the artifact they, they give rewards from | **Instead, the rewards are proportional to the guardians of the artifact. For example, a Seer's Hut can give as many as 5 [[Devil]]s for the nearly worthless artifact [[Cards of Prophecy]] if it was found on the map being guarded a strong group of monsters (such as several [[hydra]]s). As such, if you find a common inexpensive artifact guarded by a large force on a random map, you can expect that a Seer will look for this artifact and give a significant reward in return for it. | ||
** Unlike the Pandora's Boxes', the Seers' Huts' rewards are not proportional to the artifact they look for (it is for example possible that they give 3 [[Archangel]]s for a [[Centaur's Axe]], but merely 30 [[Harpy Hag]]s for the [[Mystic Orb of Mana]]). Instead, the rewards are proportional to the guardians of the artifact. For example, a Seer's Hut can give as many as 5 [[Devil]]s for the nearly worthless artifact [[Cards of Prophecy]] if it was found on the map being guarded a strong group of monsters (such as several [[hydra]]s). As such, if you find a common inexpensive artifact | **If a seer is looking for a particular artifact, that artifact will almost always be present somewhere on the Random Map, but never more than 1 artifact of the same type will spawn in this case. Note that Seers always will accept the type of artifact they are looking for, even if it was not found on the adventure map. This makes the [[Artifact Merchants]] structure in the [[Dungeon]], [[Conflux]] and [[Tower]] town very valuable on some Random Maps. | ||
**If a seer is looking for a particular artifact, that artifact will almost always be present somewhere on the Random Map, but never more than 1 artifact of the same type will spawn in this case. Note that Seers always will accept the type of artifact they are looking for, even if it was not found on the adventure map. This makes the [[Artifact Merchants]] structure in the [[Dungeon]], [[Conflux]] and [[Tower]] town | * There are roads on all Random Maps, connecting most [[Monoliths|portals]], [[Subterranean Gate]]s and towns. | ||
* | * The world map is divided into regions, where each region has a certain terrain and sometimes accommodate a certain faction. For example, a Grass terrain will sometimes contain several [[Conflux]] towns and Conflux [[Creature Dwelling]]s, and Pandora's Boxes in that region that contains creatures will contain Conflux creatures. Neutral troops can be guarding the roads between regions depending on what the Random Map's monster strength is set to. | ||
* Wandering Monsters on random maps are set with the aggressiveness level "Hostile", meaning that they will almost never join a hero unless the hero has [[Diplomacy]]. This happens regardless of the monster strength that the creator of the map has declared. | |||
== Customizing Random Maps == | == Customizing Random Maps == | ||
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;Water content | ;Water content | ||
* The player may choose between no water at all, some water, or islands. Choosing islands will cause the majority (75%) of the map to be covered with water, leaving each player with an own island. All islands will have a [[Shipyard]] and very commonly portals connecting the islands to each other. | * The player may choose between no water at all, some water, or islands. Choosing islands will cause the majority (75%) of the map to be covered with water, leaving each player with an own island. All islands will have a [[Shipyard]] and very commonly portals connecting the islands to each other. | ||
[[Category: Features]] | |||
== Bugs == | == Bugs == | ||
* The Random Map will sometimes spawn with water even though "no water" was not selected. | * The Random Map will sometimes spawn with water even though "no water" was not selected. | ||
* Sometimes a player will spawn completely surrounded by obstacles, making it impossible to reach him/her unless [[ | * Sometimes a player will spawn completely surrounded by obstacles, making it impossible to reach him/her unless [[fly]], [[Dimension Door]] or [[Angel Wings]] is avalible. | ||
**This bug is very rare on smaller maps, but occurs occasionally on larger maps. | **This bug is very rare on smaller maps, but occurs occasionally on larger maps. | ||
* Resources, artifacts and Pandora's Boxes will sometimes spawn with insufficient obstacles around them, making it possible to take them without defeating their guardians. This can easily be game-ending | * Resources, artifacts and Pandora's Boxes will sometimes spawn with insufficient obstacles around them, making it possible to take them without defeating their guardians. This can easily be game-ending if, for example, a player manages to find an unguarded Pandora's Box containing 20,000 gold. | ||
* Valuable resources, mines | * Valuable resources, mines or Pandora's Boxes will sometimes spawn with no guards at all. | ||
== Horn of the Abyss == | == Horn of the Abyss == | ||
Adds a random map [[Template Editor|template editor]] and [[Horn_of_the_Abyss_(Documentation)#Random_Map_Generator|greatly improves the generated maps]]. | Adds a random map [[Template Editor|template editor]] and [[Horn_of_the_Abyss_(Documentation)#Random_Map_Generator|greatly improves the generated maps]].{{keywords}} | ||