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{{Secondary skills}} {{Secondary skill | B_effect = endows a hero's troops with 5% magic resistance. | A_effect = endows a hero's troops with 10% magic resistance. | E_effect = endows a hero's troops with 20% magic resistance. }} '''Resistance''' is a [[secondary skill]] that increases the [[magic resistance]] of hero's troops. '''Classes, unable to learn {{PAGENAME}} skill:''' ''(They can only acquire the skill from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s, [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es).'' * [[File:Wizard portrait.gif]] [[Wizard]]s * [[File:Warlock portrait.gif]] [[Warlock]]s * [[File:Witch portrait.gif]] [[Witch]]es * [[File:Elementalist portrait.gif]] [[Elementalist]]s * [[File: Artificer portrait.gif]] [[Artificer]]s '''Heroes with Basic Resistance as a starting skill:''' * {{H2|Ajit|Overlord}} * {{H2|Bron|Beastmaster}} * {{H2|Clancy|Ranger}} * {{H2|Fafner|Alchemist}} * {{H2|Ignatius|Demoniac}} * {{H2|Krellion|Barbarian}} * {{H2|Saurug|Battle Mage}} * {{H2|Straker|Death Knight}} * {{H2|Ufretin|Ranger}} '''Heroes with {{PAGENAME}} as a specialty and a starting skill:''' * {{H2|Thorgrim|Ranger}} (Advanced Resistance) (NOTE: Banned by default in {{hota}}{{-wh}}) The skill effect is negated if {{an2|Orb of Vulnerability}} is present on the battlefield. =={{hota}}== In {{-wh}} [[Horn of the Abyss]], Resistance since v.[[Horn_of_the_Abyss_(Changelog)#Version_1.6.0|1.6.0]] is banned by default, and all heroes that would start with Resistance start with [[Interference]] (a new secondary skill introduced in HotA), aside from [[Thorgrim]], who is also banned by default and replaced with [[Giselle]] with Interference specialty. The artifacts that form the new [[Pendant of Reflection]] are also changed from Resistance to Interference powers. Resistance works against all spellcasters including neutral creatures, while Interference only works vs enemy heroes with high [[spell power]]. ==Chance to get== {{Secondary skill chance explanation}} {{ZET SEC SKILL CHANCE TABLE| 5| 2| 9 (highest)| 1| 5| 0 (impossible)| 6| 3| 5| 1| 6| 0 (impossible)| 6| 4| 5| 0 (impossible)| 2| 0 (impossible)| 3| 5| 4| 0 (impossible)}} {{user commentary| While resistance may not be reliable, it can turn the tide of battle against a magic user when it takes effect, saving your troops from something very bad. They will survive a devastating damage spell or avoid being [[curse]]d or [[slow]]ed (in case the spell is casted on your entire army, Resistance has a chance to protect ones who will really suffer from it, e.g. top speed troops will resist Slow). Resistance works at its finest in [[Rampart]], as [[Dwarf and Battle Dwarf|Dwarves]] and [[Unicorn and War Unicorn|Unicorns]] can stop an enemy's spell on their own, and [[Ranger]]s have the highest chance to learn the skill. It is a common misconception that [[Garniture of Interference]], [[Surcoat of Counterpoise]] or [[Boots of Polarity]] would increase the resistance secondary skill in a similar way that for example [[Bow of Elven Cherrywood]] increases [[Archery]] skill. However, this is not the case. The "resistance artifacts" increase the [[magic resistance]] of creatures in a similar way Resistance secondary skill does. Basically this means, that wearing any of those artifacts gives the magic resistance bonus with or without the resistance skill β unlike with archery artifacts and Archery skill. === Things that ruin Resistance === * [[Orb of Vulnerability]] }}{{end of user commentary}} {{secondary skill 'see also'}} [[Category: Secondary skills]] __NOTOC__
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