Editing Restoration of Erathia Manual
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Latest revision | Your text | ||
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Primary Skill Advancement by Class | Primary Skill Advancement by Class | ||
Hero Class and Level | Hero Class and Level | ||
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Wizard 10+ | Wizard 10+ | ||
34 | |||
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30% | 30% | ||
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Expert | Expert | ||
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Description | Description | ||
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Regenerates up to 100 health points of the top creature in a troop. | Regenerates up to 100 health points of the top creature in a troop. | ||
Basic | |||
Advanced | |||
Expert | |||
36 | 36 | ||
Increases the chance wandering creatures will offer to join the hero's | |||
army and lowers the cost of surrendering to another hero. | |||
25% of creatures normally fleeing from your army offer to join. Cost of surrendering is reduced by 20%. | |||
50% of creatures normally fleeing from your army offer to join. Cost of surrendering is reduced by 40%. | |||
All creatures normally fleeing from your army offer to join. Cost of | |||
surrendering is reduced by 60%. | |||
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Offense | |||
Description | |||
Basic | |||
Advanced | |||
Expert | |||
Pathfinding | |||
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Resistance | |||
Description | |||
Basic | |||
Advanced | |||
Expert | |||
Scholar | |||
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Scouting | |||
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Sorcery | |||
Description | |||
Basic | |||
Advanced | |||
Expert | |||
38 | |||
When the hero wins in battle, a portion of the opposition killed is resurrected | |||
as skeletons and added to the hero's army. | |||
10% of enemy creatures killed are resurrected. | |||
20% of enemy creatures killed are resurrected. | |||
30% of enemy creatures killed are resurrected. | |||
Increases the amount of hand-to-hand damage the hero's troops inflict in | |||
combat. | |||
Inflicted damage is increased by 10%. | |||
Inflicted damage is increased by 20%. | |||
Inflicted damage is increased by 30%. | |||
Reduces the movement penalty suffered by the hero when moving over | |||
rough terrain. | |||
See Terrain Movement Costs, pg. 16. | |||
Creates a chance enemy spells cast on the hero's troops will fail and have | |||
no effect. | |||
5% chance of spell failure. | |||
10% chance of spell failure. | |||
20% chance of spell failure. | |||
Allows the hero to exchange spells with other heroes during trading sessions. Spell | |||
Hero | exchange occurs automatically when the Hero Trade Screen appears. The hero | ||
learns spells he or she doesn't know and teaches spells unknown to the hero traded with. | |||
Teach and learn spells second level and below. | |||
Teach and learn spells of third level and below. | |||
Teach and learn spells of fourth level and below. | |||
Increases the hero's view radius, which expands the area of the Adventure | |||
Map revealed as the hero travels into unknown territory. | |||
Hero's view radius is increased by one square. | |||
Hero's view radius is increased by two squares. | |||
Hero's view radius is increased by three squares. | |||
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Effectiveness of cast spells is increased by 15%. | Effectiveness of cast spells is increased by 15%. | ||
Basic | Basic | ||
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The hero can learn all spells. | The hero can learn all spells. | ||
Tactics | |||
Description | |||
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Chance for Double Damage | 44 | ||
Chance for Double Damage | |||
12.5% | 12.5% | ||
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4.2% | 4.2% | ||
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Displays the location of all artifacts, heroes and towns. | Displays the location of all artifacts, heroes and towns. | ||
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Basic Effect | Basic Effect | ||
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Level II | |||
Disguise | |||
Advanced Effect | |||
Expert Effect | |||
64 | |||
Advanced Effect | Advanced Effect | ||
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Basic Effect | Basic Effect | ||
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affected. | affected. | ||
Disrupting Ray | |||
Type | |||
Cost | |||
Duration | |||
Basic Effect | |||
Advanced Effect | |||
Expert Effect | |||
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Basic Effect | Basic Effect | ||
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((Power x 25) + 50). | ((Power x 25) + 50). | ||
Advanced Effect | |||
Expert Effect | |||
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Basic Effect | Basic Effect | ||
Expert Effect | Expert Effect | ||
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Like Advanced Effect except that initial strike does ((Power x 40) + 100) damage. | Like Advanced Effect except that initial strike does ((Power x 40) + 100) damage. | ||
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All allied troops can retaliate against two additional attacks per round. | All allied troops can retaliate against two additional attacks per round. | ||
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Basic Effect | Basic Effect | ||
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Advanced Effect | |||
Counterstrike | |||
Level V | |||
Dimension Door | |||
Advanced Effect | Advanced Effect | ||
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Fly | |||
Type | |||
Cost | |||
Duration | |||
Basic Effect | |||
Advanced Effect | |||
Expert Effect | |||
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Expert Effect | Expert Effect | ||
Adventure | |||
20 | |||
1 Day | |||
Casting hero can fly over terrain obstacles to an unoccupied map location. | |||
Distance traveled may be up to 60% of normal movement. | |||
Same as Basic Effect, except the hero may fly up to 80% of normal | |||
movement. | |||
Same as Basic Effect, except the hero may fly up to 100% of normal | |||
movement. | |||
Combat | Combat | ||
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Expert Effect | Expert Effect | ||
Level I | |||
68 | |||
Combat | Combat | ||
25 | 25 | ||
Combat | Combat | ||
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School of Earth Magic | School of Earth Magic | ||
Magic Arrow | Magic Arrow | ||
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All allied troops' defense ratings are increased by six. | All allied troops' defense ratings are increased by six. | ||
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World Screen. | World Screen. | ||
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All creatures (except undead) troops take ((Power x 5) + 30) damage. | All creatures (except undead) troops take ((Power x 5) + 30) damage. | ||
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Basic Effect | Basic Effect | ||
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Same as Basic Effect, except that eight pits are placed. | Same as Basic Effect, except that eight pits are placed. | ||
Level II | |||
Death Ripple | |||
Quicksand | |||
Advanced Effect | |||
Expert Effect | |||
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Anti-Magic | |||
Type | |||
Cost | |||
Duration | |||
Basic Effect | |||
Advanced Effect | |||
Expert Effect | |||
Expert Effect | |||
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Same as Advanced Effect. | Same as Advanced Effect. | ||
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Damage from Earth Magic spells is reduced by 50% for all allied troops. | Damage from Earth Magic spells is reduced by 50% for all allied troops. | ||
Protection from Earth | |||
70 | 70 | ||
Combat | |||
15 | |||
Permanent | |||
Reanimates ((Power x 50) + 30) health points worth of killed undead | |||
creatures in target, allied troop. | |||
Reanimates ((Power x 50) + 60) health points worth of killed undead | |||
creatures in target, allied troop. | |||
Reanimates ((Power x 50) + 160) health points worth of killed undead | |||
creatures in target, allied troop. | |||
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Basic Effect | Basic Effect | ||
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of creatures are restored. | of creatures are restored. | ||
Advanced Effect | |||
Expert Effect | |||
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Basic Effect | Basic Effect | ||
Expert Effect | Expert Effect | ||
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Same as Advanced Effect, except that movement point cost is 200. | Same as Advanced Effect, except that movement point cost is 200. | ||
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Advanced Effect | |||
Level V | |||
Implosion | |||
71 | |||
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Basic Effect | Basic Effect | ||
Summon Earth | |||
Elemental | |||
Advanced Effect | Advanced Effect | ||
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Advanced Effect | Advanced Effect | ||
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they attack. | they attack. | ||
Expert Effect | |||
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Protection from | |||
Fire | |||
Duration | |||
72 | |||
Type | |||
Cost | |||
Duration | |||
Basic Effect | Basic Effect | ||
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Target, enemy troop receives ((Power x 10) + 30) damage. | Target, enemy troop receives ((Power x 10) + 30) damage. | ||
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Damage from Fire Magic spells is reduced by 50% for all allied troops. | Damage from Fire Magic spells is reduced by 50% for all allied troops. | ||
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Fire Wall | |||
Type | |||
Cost | |||
Duration | |||
Basic Effect | |||
Advanced Effect | |||
Expert Effect | |||
Visions | |||
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Combat | Combat | ||
10 | |||
1 Round/Power | |||
Target, enemy troop is frozen until attacked, dispelled or effect wears off. | |||
Deactivating attack is retaliated at 50% of base attack rating. | |||
Same as Basic Effect, except that | Same as Basic Effect, except that deactivating attack is retaliated at 25% | ||
of base attack rating. | |||
Same as | Same as Basic Effect, except that deactivating attack is not retaliated. | ||
Combat | |||
8 | |||
2 Rounds | |||
A two hex-wide wall of fire is produced at target hex. A troop passing | |||
through these hexes takes ((Power x 10) + 10) damage. | |||
Basic Effect | Same as Basic Effect, except that wall of fire is three hexes wide and | ||
damage is ((Power x 10) + 20). | |||
Same as Advanced Effect, except that damage is ((Power x 10) + 50). | |||
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((Power x 10) + 100). | ((Power x 10) + 100). | ||
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Luck of all enemy troops is reduced by two. | Luck of all enemy troops is reduced by two. | ||
Armageddon | Armageddon | ||
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Target attacks nearest troop. All creatures in a 19 hex radius affected. | Target attacks nearest troop. All creatures in a 19 hex radius affected. | ||
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Basic Effect | Basic Effect | ||
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Misfortune | |||
Level IV | |||
Fire Shield | |||
Cost | |||
Advanced Effect | |||
Expert Effect | |||
74 | |||
Frenzy | |||
Type | |||
Cost | |||
Duration | Duration | ||
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Basic Effect | Basic Effect | ||
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Same as Advanced Effect, except attack bonus also affects titans. | Same as Advanced Effect, except attack bonus also affects titans. | ||
Advanced Effect | |||
Expert Effect | |||
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Basic Effect | Basic Effect | ||
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((Power x 5) + 30) health points. | ((Power x 5) + 30) health points. | ||
Advanced Effect | |||
Expert Effect | |||
Dispel | Dispel | ||
Magic Arrow | |||
76 | |||
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Removes all spell effects from all creatures and the battlefield. | Removes all spell effects from all creatures and the battlefield. | ||
Type | Type | ||
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Protection from Water | |||
Summon Boat | |||
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Damage from Water Magic spells is reduced by 50% for all allied troops. | Damage from Water Magic spells is reduced by 50% for all allied troops. | ||
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Basic Effect | Basic Effect | ||
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working (unless all sixty-four boats are occupied). | working (unless all sixty-four boats are occupied). | ||
Advanced Effect | |||
Expert Effect | |||
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Basic Effect | Basic Effect | ||
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be removed. | be removed. | ||
Advanced Effect | |||
Expert Effect | |||
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Expert Effect | Expert Effect | ||
Weakness | |||
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three, whichever is greater. | three, whichever is greater. | ||
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All enemy troops' attack ratings are reduced by six. | All enemy troops' attack ratings are reduced by six. | ||
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Basic Effect | Basic Effect | ||
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Frost Ring | Level III | ||
Forgetfulness | |||
Advanced Effect | |||
Expert Effect | |||
Frost Ring | |||
Mirth | |||
78 | |||
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Same as Basic Effect, except damage is ((Power x 10) + 60). | Same as Basic Effect, except damage is ((Power x 10) + 60). | ||
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Morale of all allied troops is increased by two. | Morale of all allied troops is increased by two. | ||
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Basic Effect | Basic Effect | ||
Advanced Effect | Advanced Effect | ||
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Prayer | |||
Type | |||
Cost | |||
Duration | |||
Basic Effect | |||
Advanced Effect | |||
Expert Effect | |||
Water Walk | |||
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Combat | Combat | ||
24 | |||
Current Battle | |||
Creates a duplicate of target, allied troop level 1-5. The duplicate can | |||
attack but is dispelled if it receives any damage. Creatures from a given | |||
town are rated 1 - 7 based on their relative combat effectiveness. Thus, for | |||
the Castle town, pikemen and halberdiers are level 1 creatures, while angels | |||
and archangels are level 7. | |||
Same as Basic Effect, except the duplicate may be of a level 1-6 troop. | |||
Same as Basic Effect, except the duplicate may be of a level 1-7 troop. | |||
Combat | |||
16 | |||
1 Round/Power | |||
Target, allied troop's attack, defense, and speed (hexes per turn) ratings are | |||
increased by two. | |||
Target, allied troop's attack, defense, and speed ratings are increased by four. | |||
All allied troop's attack, defense, and speed ratings are increased by four. | |||
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Expert Effect | Expert Effect | ||
80 | |||
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Same as Basic Effect, except that (Power x 4) water elementals are summoned. | Same as Basic Effect, except that (Power x 4) water elementals are summoned. | ||
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towns current population. | towns current population. | ||
82 | |||
Cost | |||
Structure | |||
Cost | |||
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100%. | 100%. | ||
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Structure Requirements | Structure Requirements | ||
86 | |||
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2 Champions | 2 Champions | ||
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Mama Vortex | |||
Line 9,232: | Line 9,256: | ||
Dungeon Specific Buildings | Dungeon Specific Buildings | ||
88 | |||
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day. | day. | ||
Line 9,729: | Line 9,753: | ||
Structure Requirements | Structure Requirements | ||
90 | |||
Line 9,981: | Line 10,008: | ||
2 Scorpicore | 2 Scorpicore | ||
Line 10,158: | Line 10,182: | ||
Fortress Specific Buildings | Fortress Specific Buildings | ||
92 | |||
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1000 Gold + 10 Wood. | 1000 Gold + 10 Wood. | ||
Line 10,624: | Line 10,648: | ||
Structure Requirements | Structure Requirements | ||
94 | |||
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2 Wyvern Monarchs | 2 Wyvern Monarchs | ||
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Inferno Specific Buildings | Inferno Specific Buildings | ||
96 | |||
Line 11,129: | Line 11,156: | ||
Mercury per day. | Mercury per day. | ||
Line 11,509: | Line 11,533: | ||
Structure Requirements | Structure Requirements | ||
98 | |||
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2 Efreet Sultans | 2 Efreet Sultans | ||
Line 11,934: | Line 11,958: | ||
Necropolis Specific Buildings | Necropolis Specific Buildings | ||
100 | |||
Line 12,037: | Line 12,064: | ||
1000 Gold + 10 Wood. | 1000 Gold + 10 Wood. | ||
Line 12,417: | Line 12,441: | ||
Structure Requirements | Structure Requirements | ||
102 | |||
Line 12,669: | Line 12,696: | ||
Creatures/Week 2 Black Knights | Creatures/Week 2 Black Knights | ||
Line 12,850: | Line 12,874: | ||
Rampart Specific Buildings | Rampart Specific Buildings | ||
104 | |||
Line 12,940: | Line 12,967: | ||
1 player gold total. | 1 player gold total. | ||
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to ignore the effects of hostile spells. | to ignore the effects of hostile spells. | ||
106 | |||
Line 13,592: | Line 13,619: | ||
2 War Unicorns | 2 War Unicorns | ||
Line 13,759: | Line 13,783: | ||
Stronghold Specific Buildings | Stronghold Specific Buildings | ||
108 | |||
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Attack skill from the Hall of Valhalla. | Attack skill from the Hall of Valhalla. | ||
Line 14,239: | Line 14,263: | ||
Name | 110 | ||
Name | |||
Cost | Cost | ||
Line 14,487: | Line 14,514: | ||
2 Cyclops Lords | 2 Cyclops Lords | ||
Line 14,659: | Line 14,683: | ||
Tower Specific Buildings | Tower Specific Buildings | ||
112 | |||
Line 14,765: | Line 14,792: | ||
Knowledge visited. | Knowledge visited. | ||
Line 15,200: | Line 15,224: | ||
Structure Requirements | Structure Requirements | ||
114 | |||
Line 15,411: | Line 15,438: | ||
2 Naga Queens | 2 Naga Queens | ||
Line 15,575: | Line 15,599: | ||
Description | Description | ||
116 | |||
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Combustion, Fireblast, and Fireshield attacks. | Combustion, Fireblast, and Fireshield attacks. | ||
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Alchemists | |||
118 | |||
Individual Heroes | |||
Line 16,146: | Line 16,173: | ||
World | |||
Reference | |||
Heroes | |||
Barbarians | Barbarians | ||
Crag Hack | Crag Hack | ||
Line 16,432: | Line 16,461: | ||
Battle Mages | Battle Mages | ||
120 | |||
Line 16,702: | Line 16,734: | ||
on his level compared to the level of the target unit. (greater bonus on weaker units) | on his level compared to the level of the target unit. (greater bonus on weaker units) | ||
Beastmasters | Beastmasters | ||
Alkin | Alkin | ||
Line 16,984: | Line 17,012: | ||
Clerics | Clerics | ||
122 | |||
Line 17,258: | Line 17,289: | ||
Sanya receives a 5% per level bonus to her Eagle Eye skill. | Sanya receives a 5% per level bonus to her Eagle Eye skill. | ||
Death Knights | Death Knights | ||
Charna | Charna | ||
Line 17,540: | Line 17,567: | ||
Demoniacs | Demoniacs | ||
124 | |||
Line 17,816: | Line 17,846: | ||
Octavia's presence allows the Kingdom she serves to receive an additional 350 gold per day. | Octavia's presence allows the Kingdom she serves to receive an additional 350 gold per day. | ||
Druids | Druids | ||
Aeris | Aeris | ||
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Heretics | Heretics | ||
126 | |||
Line 18,374: | Line 18,403: | ||
Zydar receives a 5% per level bonus to his Sorcery skill. | Zydar receives a 5% per level bonus to his Sorcery skill. | ||
Knights | Knights | ||
Edric | Edric | ||
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Necromancers | Necromancers | ||
128 | |||
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her level compared to the level of the target unit. (greater bonus on weaker units) | her level compared to the level of the target unit. (greater bonus on weaker units) | ||
Overlords | Overlords | ||
Ajit | Ajit | ||
Line 19,214: | Line 19,238: | ||
Rangers | Rangers | ||
130 | |||
Line 19,480: | Line 19,507: | ||
Ufretin increases the Attack and Defense skills of any Dwarves of Battle Dwarves he commands for each level he attains after the 2nd level. | Ufretin increases the Attack and Defense skills of any Dwarves of Battle Dwarves he commands for each level he attains after the 2nd level. | ||
Warlocks | Warlocks | ||
Alamar | Alamar | ||
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Witches | Witches | ||
132 | |||
Line 20,028: | Line 20,054: | ||
Voy receives a 5% per level bonus to her Navigation skill. | Voy receives a 5% per level bonus to her Navigation skill. | ||
Wizards | Wizards | ||
Aine | Aine | ||
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Q – Quit to Desktop | Q – Quit to Desktop | ||
134 | |||
Line 20,490: | Line 20,515: | ||
Return – Okay, Accept, or Yes | Return – Okay, Accept, or Yes | ||
Line 20,751: | Line 20,773: | ||
138 | |||
You can restore the setting back to normal after the game is installed successfully. | |||
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Earth Magic ..................................................................................... 68 | Earth Magic ..................................................................................... 68 | ||
142 | |||
Elementals ..................................................................................... 116 | Elementals ..................................................................................... 116 | ||
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Move Hero ....................................................................................... 20 | Move Hero ....................................................................................... 20 | ||