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Restoration of Erathia Manual Page 117
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{{manual navigational box|roe|prev=116|next=118}} [[File:RoE1_117.png|768px]] Gold & Diamond Golems Name Cost Attack Defense Health Damage Shots Movement Speed Description Gold Golem 500 Gold 11 12 50 8-10 None Ground Slow (5 hexes/turn) Diamond Golem 750 Gold 13 12 60 10-14 None Ground Slow (5 hexes/turn) Like the stone and iron golems found in Tower towns, diamond and gold golems are highly crafted statues animated through magic. Spells have only a 15% chance of affecting gold golems and a mere 5% chance of affecting a diamond golem. War Machines Each hero may be equipped with one of each type of the four available war machines. Heroes are automatically equipped with a Catapult. The Ammo Cart, First Aid Tent, and Ballista may be purchased in towns from blacksmiths. In combat, they appear on the battlefield and may be attacked by opposing forces. War machines do not perform counterstrikes when attacked, nor is their defensive value affected by a hero's Defense skill. Name Cost Attack Defense Health Damage Speed Description Ammo Cart 1000 Gold 0 5 100 n/a Immobile (0 hexes/turn) Ballista 2500 Gold 10 10 250 (2-3) x (Hero's Attack Skill + 1) Immobile (0 hexes/turn) The Ammo Cart provides all allied The Ballista targets enemy creature ranged attack units with unlimited troops automatically but may be aimed by a hero possessing the ammunition. Artillery skill (see Secondary Skills, pg. 35). Ballistas are too unwieldy to use in castle defense and do not appear on the side of defenders during sieges. First Aid Tent 750 Gold 0 0 75 n/a Immobile (0 hexes/turn) The First Aid Tent regenerates 125 points of damage for the first creature in a troop. This effect is applied randomly, once per round. Heroes with the First Aid skill (see Secondary Skills, pg. 35) can choose which troop is affected. [[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 117]]
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