Editing Restoration of Erathia Manual Page 117
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Latest revision | Your text | ||
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[[File:RoE1_117.png|768px]] | [[File:RoE1_117.png|768px]] | ||
Air Elemental | |||
250 Gold | |||
9 | |||
9 | |||
25 | |||
2-8 | |||
None | |||
Ground | |||
Extra Swift (7 hexes/turn) | |||
Air elementals are powered by the same forces as | |||
Air Magic. They are immune to the Blind and | |||
Meteor Shower spells. They take double damage | |||
from Firestorm, Lightning Bolt, and Chain | |||
Lightning. | |||
Earth Elemental | |||
400 Gold | |||
10 | |||
10 | |||
40 | |||
4-8 | |||
None | |||
Ground | |||
Extra Slow (4 hexes/turn) | |||
Earth elementals are forces of Earth Magic. They | |||
take no damage from Lightning Bolt, Chain | |||
Lightning, and Firestorm spells. They take double | |||
damage from Meteor Storm attacks. | |||
Fire Elemental | |||
350 Gold | |||
10 | |||
8 | |||
35 | |||
4-6 | |||
None | |||
Ground | |||
Swift (6 hexes/turn) | |||
Water Elemental | |||
300 Gold | |||
8 | |||
10 | |||
30 | |||
3-7 | |||
None | |||
Ground | |||
5 (hexes/turn) | |||
Fire elementals are burning spirits of Fire Magic. | |||
They are immune to all Fire School spells, but | |||
they take double damage from Ice Ray and Frost | |||
Ring attacks. | |||
Water Magic animates the water elemental. These | |||
creatures are Immune to Ice Ray and Frost Ring | |||
spells, but take double damage from Firewall, | |||
Combustion, Fireblast, and Fireshield attacks. | |||
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forces. War machines do not perform counterstrikes when attacked, nor is their defensive value affected | forces. War machines do not perform counterstrikes when attacked, nor is their defensive value affected | ||
by a | by a hero’s Defense skill. | ||
Name | Name | ||
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250 | 250 | ||
(2-3) x ( | (2-3) x (Hero’s Attack Skill + 1) | ||
Immobile (0 hexes/turn) | Immobile (0 hexes/turn) |