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Restoration of Erathia Manual Page 46
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{{manual navigational box|roe|prev=45|next=47}} [[File:RoE1_46.png|768px]] Siege Combat When a hero attacks a fortified town, siege combat ensues. The attacking forces are placed outside the town walls, and the defending forces stationed in the town's garrison (see Towns, pg. 49) are placed within. Town walls block the movement of ground walking creatures and hamper the attacks of ranged attackers. Ground walkers can pass through breaches in the walls caused by Catapult damage or the drawbridge β which can be opened by the town defenders. The drawbridge cannot be opened by attackers; however, a Catapult can knock it down. Town walls are created when a fort is built in a town. A moat and an arrow tower appear when a fort is upgraded to a citadel. When the citadel is upgraded to a castle, two more arrow towers are added and the town walls are fortified. Arrow towers fire once a turn, targeting an attacking troop. The rear arrow tower fires with twice the strength of the forward two arrow towers. Moat Arrow Towers Attacking Hero Catapult Drawbridge Walls Each town type has a unique moat. Each are described in the Town and Creature Reference section (pg. 81). When a unit enters a moat, its movement ends for that round, though it will be able to move out of the moat on its next move. As long as a unit remains in the moat, its defense is reduced. Each hero is equipped with a Catapult, which is a war machine used only during siege combat. A Catapult can only target walls and arrow towers. If the attacking hero has the Ballistics secondary skill, he or she can manually target Catapult shots, otherwise the Catapult operates automatically, firing on a random target, once per turn. If the attacking hero wins the battle β in addition to all other victory benefits β the town becomes part of the controlling player's territory. [[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 046]]
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