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Restoration of Erathia Manual Page 79
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{{manual navigational box|roe|prev=78|next=80}} [[File:RoE1_79.png|768px]] Teleport Type Cost Duration Basic Effect Advanced Effect Expert Effect Combat 15 Instant Target, allied troop instantly moves to an unoccupied target hex. Troop cannot teleport over walls or moats. Same as Basic Effect, except troop cannot teleport over walls. Troop can move to any unoccupied hex. Level IV Clone Type Cost Duration Basic Effect Advanced Effect Expert Effect Combat 24 Current Battle Creates a duplicate of target, allied troop level 1-5. The duplicate can attack but is dispelled if it receives any damage. Creatures from a given town are rated 1 - 7 based on their relative combat effectiveness. Thus, for the Castle town, pikemen and halberdiers are level 1 creatures, while angels and archangels are level 7. Same as Basic Effect, except the duplicate may be of a level 1-6 troop. Same as Basic Effect, except the duplicate may be of a level 1-7 troop. Prayer Type Cost Duration Basic Effect Advanced Effect Expert Effect Combat 16 1 Round/Power Target, allied troop's attack, defense, and speed (hexes per turn) ratings are increased by two. Target, allied troop's attack, defense, and speed ratings are increased by four. All allied troop's attack, defense, and speed ratings are increased by four. Water Walk Type Cost Duration Basic Effect Advanced Effect Expert Effect Adventure 12 1 Day The casting hero may follow a movement path across water, provided the end destination is an unoccupied location on land. Water movement may be up to 60% of the hero's normal movement. Same as Basic Effect, except that water movement may be up to 80% of the hero's normal movement. Same as Basic Effect, except that water movement may be made at the hero's full, normal movement. [[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 079]]
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