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Restoration of Erathia Manual Page 82
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{{manual navigational box|roe|prev=81|next=83}} [[File:RoE1_82.png|768px]] Buildings Common to All Towns Halls A town's hall is its center of leadership. Your halls provide you with income in the form of gold. You may order the construction of new structures and structure upgrades at the hall. For more information on constructing other buildings, see Towns (pg. 49). Structure Cost Requirements Benefits Village Hall N/A N/A The village hall, being the minimum defining building of a town, is automatically a part of all towns. It provides an income of 500 Gold per day. Town Hall 2500 Gold Village Hall, Tavern This upgrade to the village hall provides 1000 Gold per day. City Hall 5000 Gold Capitol Town Hall, Blacksmith, Mage Guild Level I, Marketplace 10,000 Gold City Hall, Castle This upgrade to the town hall provides 2000 Gold per day. This upgrade to the city hall provides 4000 Gold per day. You may only build a capitol if you don't already have one. Castles A castle provides a town with increased security. Because castles add walls and other defensive features to the town, enemy forces must lay siege to the town when they attack it (see Combat, pg. 40). Presence of a castle also increases town creature production. Clicking on a castle will provide information about the towns current population. Structure Cost Requirements Benefits Fort 5000 Gold + 20 Wood + 20 Ore Village Hall Building a fort adds walls to a town. Citadel 2500 Gold + 5 Ore Fort This upgrade to the fort adds a moat and the primary arrow tower to a town. Presence of a citadel increases the production of creature dwellings by 50%. Castle 5000 Gold + 10 Wood + 10 Ore Citadel When a castle is built, it adds two arrow towers at half strength of the primary tower, and the standard walls are strengthened to fortified walls. Further, production of creature dwellings is increased by 100%. [[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 082]]
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