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Restoration of Erathia Manual Page 83
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{{manual navigational box|roe|prev=82|next=84}} [[File:RoE1_83.png|768px]] Mage Guilds Mage guilds are centers for spell research and provide spells for heroes to learn. Heroes possessing spell books β which are available for purchase at mage guilds β automatically learn all spells known to mage guilds of allied towns they visit, as long as they have the appropriate level of Wisdom (see Secondary Skills, pg. 35). Each upgrade of a town's mage guild increases the number of spells available. Additionally, heroes who spend one day in a town with a mage guild have their spell points replenished. Structure Cost Requirements Benefits Mage Guild Level I 2000 Gold + 5 Wood + 5 Ore Village Hall When the level I mage guild is built, five level I spells become available for heroes to learn. Heroes are able to purchase a spell book from the guild for 500 Gold. Mage Guild Level II 1000 Gold + 5 Wood + 5 Ore + 4 Crystal + 4 Gem + 4 Mercury + 4 Sulfur Mage Guild Level I When the level II mage build is built, an additional four level II spells become available for heroes to learn. Mage Guild Level III 1000 Gold + 5 Wood + 5 Ore + 6 Crystal + 6 Gem + 6 Mercury + 6 Sulfur Mage Guild Level II When the level III mage guild is built, an additional three level III spells become available for heroes to learn. This is the highest level mage guild you can construct in Stronghold and Fortress towns. Mage Guild Level IV 1000 Gold + 5 Wood + 5 Ore + 8 Crystal + 8 Gem + 8 Mercury + 8 Sulfur Mage Guild Level III When the level IV mage guild is built, an additional two level IV spells become available for heroes to learn. This is the highest level of the mage guild you can construct in Castle towns. Mage Guild Level V 1000 Gold + 5 Wood + 5 Ore + 10 Crystal + 10 Gem + 10 Mercury + 10 Sulfur Mage Guild Level IV When the level V mage guild is built, one level V spell becomes available for heroes to learn. Marketplace Resources may be traded for other resources at town marketplaces. While the marketplace traders will always seek to make a profit, the more marketplaces you have under your control, the better the exchange rate. In multiplayer games, the marketplace allows you to trade resources with other players. For more information, see Towns (pg. 49). Structure Cost Requirements Benefits Marketplace 500 Gold + 5 Wood Village Hall Allows resources to be traded. Tavern At the town tavern you may hear rumors, check how you are doing compared to your opponents, and hire new heroes for field or garrison duty. For more information, see Towns (pg. 49). Structure Cost Requirements Benefits Tavern 500 Gold + 5 Wood Village Hall Provides the ability to recruit heroes, hear rumors, and visit the Thieves' Guild. [[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 083]]
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