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Restoration of Erathia Manual Page 96
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{{manual navigational box|roe|prev=95|next=97}} [[File:RoE1_96.png|768px]] Castle Gate Castle Demon Gate Brimstone Forsaken Stormclouds Palace Order of Fire Town Hall Mage Guild Tavern Imp Crucible Blacksmith Kennels Hall of Sins Fire Lake Hell Hole Marketplace Inferno Towns Inferno towns can be found in Erathian regions blighted by the emergence of the underworld on the surface. Demoniac and Heretic heroes stand in uneasy alliance with these towns. Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting devil and arch devil units can be brought into play. Inferno Specific Buildings Structure Cost Requirements Benefits Blacksmith 1000 Gold+ 5 Wood Village Hall The Ammo Cart war machine (see War Machines and Siege Features, pg. 126) can be purchased from the Inferno blacksmith. Brimstone Stormclouds 1000 Gold + 5 Sulfur Fort During a siege, the Brimstone Stormclouds increase the Power skill of a hero by two. Castle Gate 10000 Gold + 5 Wood + 5 Ore Citadel A visiting hero can pass through the Castle Gate building to any other allied Inferno town with a castle gate as long as that town does not have a visiting hero present. Order of Fire 1000 Gold + 5 Wood Mage Guild Level I The Order of Fire permanently adds one to a visiting hero's Power skill. This effect is applied only once per scenario for each Order of Fire visited. Resource Silo 5000 Gold + 5 Ore Marketplace This upgrade to the marketplace provides 1 Mercury per day. [[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 096]]
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