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Rise of the Phoenix
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{{SingleScenario | scenario = {{PAGENAME}} | description = The First Phoenix has risen again in this region of the world, interrupting a long-standing war between four lords. Defeating the First Phoenix would be a great honor, and if you were to do so the other lords would surely give up the fight and bow down to you. | num_play = 4/4 | size = L | source = sod | victory = Defeat Monster {{gl|Phoenix|Phoenixes}} at (50, 58, 0). | victory_c = def_mon | loss = Lose All Your Towns and Heroes. | loss_c = all | allies = {{red}}/ {{blue}}/ {{tan}}/ {{green}} | enemies = {{red}}/ {{blue}}/ {{tan}}/ {{green}} | smap = sod crag hack yog }} ==Heroes== {{H|Piquedram|Alchemist}}, level 7, with 15 {{Cn|Swordsman|name=Swordsmen}}, in a prison at 107, 68. {{fanopinion|This map is really nice - it is well balanced, large enough for players not to fight too much and provides an alternative condition that isn't particularly easy (Lots of Phoenixes). I advise the player to quickly clear his starting area and move through the portal to the second area with a second town. You are guaranteed to find a relic there, and if you're lucky it will be something useful for your strategy. The middle part of the map can be accessed already from these second areas - and once you're there, it is only a matter of a few turns before you find the Phoenix and kill it. Prepare well for the fight with the Phoenix - losing it will not only weaken your power, it will also make it easier to kill it for your enemies. |}}
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