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'''Rumors''' are hints given by the bar keeper in each town's [[tavern]]. The creator of the map can create customized rumors for the map. If there are no customized rumors available, one of the 150 built-in rumors will be displayed. The rumors are the same for all towns and for all players. The rumor changes at the start of each week. == List of built-in rumors == # Nothing hits the spot quite like my famous Baked [[Erathia]]n Eel. No? Well how about some [[Pegasus]] Pot Pie? # [[Erathia]]n [[Marksmen]] can shoot two arrows in the time a normal [[Archer]] could shoot one. # [[Griffin]]s trained in the royal courts are ferocious defenders. # [[Erathia]]n [[Crusader]]s can strike two blows in the time a normal [[Swordsman]] could strike once. # Have you heard? [[Zealot]]s are beings of pure energy. # Let your [[Champion]]s run their enemies through. You will like the results. Farther is better. # [[Angel]]s fight more ferociously when striking a [[Devil]]. # It is said an [[Angel]] will brighten the morale of any army, except the dead. # In the heat of battle, I have seen [[Archangel]]s resurrect fallen comrades. # I once saw a [[Dwarf]] resist a spell cast upon him. # It is said the [[Grand Elf|Grand Elven Archers]] of [[AvLee]] can best [[Erathia]]n [[Marksmen]]. # It is said a [[Pegasus]] will make an enemy spell caster work harder. # Roots of the [[Dendroid]]s will bind their enemies in place. # If you want to protect yourself from spells, stand next to a [[Unicorn]]. # Though not as immune as [[Gold Dragon]]s, [[Green Dragon]]s resist most spells. # [[Gold Dragon]]s resist more spells than [[Green Dragon|Green]], but not as much as [[Black Dragon|Black]]. # What the [[imp]]s and [[familiar]]s lack in strength, they make up for in numbers. # [[Familiar]]s will drain mana from any spells you cast, and give it to their general. # [[Magog]]s throw exploding balls of fire, burning everything around their target. # It is impossible to retaliate against the vicious attack of a three-headed [[Cerberus]]. # Once I saw a [[Pit Lord]] resurrect [[Demon]]s from fallen allies. # Being from the [[Plane of Fire]], [[Efreet]] are unaffected by spells of [[Fire Magic]]. # [[Efreet]] strike with extra furor when attacking [[Genie]]s. # [[Efreet Sultan]]s are naturally protected by a [[Fire Shield|shield of fire]]. # Good luck is not to be had in the presence of [[Devil]]s. # When a [[Devil]] travels, it journeys to its plane before returning to our world. # It is impossible to retaliate against the swiping scythe of a [[Devil]]. # When attacking an [[Angel]], [[Devil]]s strike with tremendous anger. # Beware the touch of the [[Zombie]]s. You may find yourself with [[disease]]. # [[Wight]]s and [[Wraith]]s are foul spirits. If you do not kill one with the first blow, it will heal itself whole. # [[Wraith]]s subsist on magic energies. Mana disappears in their presence. # I have heard the [[Ghost]]s of [[Enroth (continent)|Enroth]] are far more dangerous than the [[Wight]]s and [[Wraith]]s of [[Erathia]]. # It is impossible to retaliate in the face of a [[Vampire]]'s fearsome assault. # I have seen dying [[Vampire Lord]]s reborn in the blood of fallen enemies. # A [[Lich]]'s attack shreds the living while leaving the dead unscathed. # A strike from a [[Black Knight]] can curse an enemy. # [[Dread Knight]]s are powerful warriors able to cut down their enemies with a powerful [[death blow]]. # On the battlefield, [[Bone and Ghost Dragons]] strike fear into the hearts of their enemies. # [[Ghost Dragon]]s thirst of the vitality of the young. Beware, you may find yourself old. # [[Golem]]s do not have a mind of their own. # [[Golem]]s are animated through magic means unknown to most men. # Because of their animated nature, [[Golem]]s endure the punishment of spells longer than most. # It is said [[Magi]] and [[Arch Magi]] assist heroes in casting their spells. # [[Arch Magi]] throw magic with the precision greater than most archers. # [[Efreet]] are the natural enemies of [[Genie]]s. # [[Genie]]s strike [[Efreet]] with a hatred I have rarely seen. # [[Master Genie]]s can cast spells as well as any hero. # Under the four- and six-armed attack of a [[Naga]], no one can hope to retaliate. # A [[Naga]]'s attack is an exercise in precise swordsmanship. # Only the [[Angel]] and [[Archangel]] can best a [[Naga]] in swordsmanship. # Most underestimate the intelligence of [[Giant]]s and [[Titan]]s. Their minds cannot be possessed. # [[Titan]]s will strike [[Black Dragon]]s with more ferocity than any other enemy. # [[Wolf Raider]]s are quick creatures. They'll hit you twice before you can get your shield up. # [[Ogre Magi]] are terrifying monsters. They stir a [[bloodlust]] in their allies I have never seen before. # The attack of a [[Thunderbird]] is said to bring [[Thunderbird#Special Ability: Lightning Strike|lightning]] from the sky. # If you want to conquer a town, bring along several [[Cyclopes]]. Their boulder throwing skills bring town walls faster than any catapult. # Few have lived from the assault of a [[Behemoth]]. Some say there is no defense against them. # It is said that no defense can stand up to the attack of an [[Ancient Behemoth]]. # [[Troglodyte]]s have no eyes, but they can still see. # Because [[Troglodyte]]s have no eyes, they cannot be blinded. # Many armies have fallen under the swooping attacks of [[Harpies]], without causing a single casualty. # [[Beholder]]s are the most confident creatures. Even when surrounded, they do not loose their composure. # Many fear the [[petrifying attack]] of the [[Medusa]]. You should fear more their golden arrows. # Even against overwhelming odds, the [[Minotaur]] revels in the bloodlust of combat. # It is said the powerful venom of the [[Scorpicore]] could [[paralyze]] a [[golem]]. # Not a spell in the world could harm the [[Black Dragon]]. # Remember that the [[black dragon]] is immune to all spells - only a [[Slayer]] can bring additional harm to it. # It is said the [[Orb of Vulnerability]] can humble the mighty [[Black Dragon]]. # When in battle, it is said [[Black Dragon]]s seek out [[Titan]]s. # Few understand how, but the [[Dragon Fly]] can extinguish spells. # Little is known of the [[Mighty Gorgon]]. I once heard to look into its eyes was [[Death Stare|instant death]]. # Beware the poison of the [[Wyvern Monarch]]. It will rob you of health faster than the beast can fly. # It is impossible to [[retaliate]] in the onslaught of the many headed [[Hydra]]. # The [[Black Dragon]] may be stronger than a [[Titan]], but not even a [[Titan]] could defeat an [[Archangel]] without help. # Only the [[Green and Gold Dragons]] are good. [[Red and Black Dragons]] serve [[Nighon]], and [[Bone and Ghost Dragons]] are the vile creations of the [[Necromancer]]s. # [[Archangel]]s are the most powerful creature of the [[Castle]]s. # [[Gold Dragon]]s are the most powerful creature of the [[Rampart]]s. # [[Titan]]s are the most powerful creature of the [[Tower]]s. # [[Arch Devil]]s are the most powerful creature of the [[Inferno]]s. # [[Ghost Dragon]]s are the most powerful creature of the [[Necropolis]]. # [[Black Dragon]]s are the most powerful creature of the [[Dungeon]]s. # [[Ancient Behemoth]]s are the most powerful creature of the [[Stronghold]]s. # [[Chaos Hydra]]s are the most powerful creature of the [[Fortress]]es. # On the battlefield, the troop who strikes first, wins most often. # On the battlefield, speed is life, life is speed. # The [[Swan Pond|scarlet swan swims in a small lake]]. # Find the [[Grail]] - it is more powerful than you can imagine. # Find a good [[cartographer]]. Though his maps may cost more, they are extremely accurate. # Beware [[Kreegan]]s bearing gifts. # A [[wizard]] recently discovered a spell that will make a whole ARMY [[fly]]! # Chaos is an [[Overlord]]'s best friend. # Never get involved in a land war in [[Erathia]]. # Never ignore a subterranean gate, lest you allow an enemy to approach unseen. # A traveler told me that the [[Ironfist]]s of [[Enroth (nation)|Enroth]] have lost the mandate of heaven. # Once you've mastered a school of magic, most spells affecting only one unit will now effect all your allies or all your enemies - and sometimes both! # When travelling across the desert, seek out an [[oasis]], for it will speed your journey. # Seek out the [[learning stone]]s that are scattered about the land. You can only learn from each one once, but you learn much. # There is safety in numbers, especially if those numbers are in the thousands! # The [[Haste]] and [[Slow]] spells can be powerful allies in combat, especially at higher levels of proficiency. # Fight Fire with [[Protection from Fire]]. # Water can do little harm to those who have mastered it. # Air can do little harm to those who have mastered it. # Earth can do little harm to those who have mastered it. # The [[university]] can teach you anything... for the right price. # With the right spell, you can [[Scuttle Boat|scuttle]] your boats to prevent your enemies from using them. It makes for a one way trip, but that's what [[Summon Boat]] is for! # Towns with a [[Citadel]] attract more troops than a town with a [[Fort]]. # I have heard the [[Tower]]s trade in artifacts. # Do you know the [[Stronghold]]s trade in creatures? # I have heard heroes could [[Castle Gate|travel between Infernos without moving]]. # The [[Thieves' Guild]] is friend to everyone and no one. # Any [[Castle]] under the guard of the [[Brotherhood of the Sword]] stands a better chance in siege combat. # I've heard the residents of the [[Castle]]s will construct a giant [[Colossus]] to honor any hero who brings them the Grail. # I've heard the residents of the [[Rampart]]s will construct a [[Spirit Guardian]] to honor any hero who brings them the Grail. # I've heard the residents of the [[Tower]]s will construct a great [[Skyship]] to honor any hero who brings them the Grail. # I've heard the residents of the [[Inferno]]s will summon a [[Deity of Fire]] to honor any hero who brings them the Grail. # I've heard the residents of the [[Necropolis]] will construct a [[Soul Prison]] to honor any hero who brings them the Grail. # I've heard the residents of the [[Dungeon]]s will summon a [[Guardian of Earth]] to honor any hero who brings them the Grail. # I've heard the residents of the [[Stronghold]]s will construct a [[Warlords' Monument]] to honor any hero who brings them the Grail. # I've heard the residents of the [[Fortress]]es will grow a great [[Carnivorous Plant]] to honor any hero who brings them the Grail. # [[Erathia]]n horses are the swiftest in the land. # If you want to learn quickly, visit a [[Battle Scholar Academy|Battle Scholars' Academy]] in a [[Dungeon]]. # It is believed the [[Warlock]]s are able to create a [[Mana Vortex]] capable of doubling their mana capacity. # With the [[Portal of Summoning]], the [[Dungeon]] can recruit creatures from the surface. # [[Fortress]]es construct the [[Blood Obelisk]] to increase the ferocity of their town defenders. # After a day in the [[Cage of Warlords]], you will know how to better defend yourself. # When invading an [[Inferno]], you will see [[Brimstone Stormclouds]]. Beware, their spell casters feed on its power. # It is said [[Inferno]]s are linked through dimensional portals. Simple folk call them [[Castle Gate]]s. # If your heroes desire more power, visit the [[Order of Fire]] in an [[Inferno]]. # A [[Cover of Darkness]] blankets all under the reign of the [[Necromancer]]s. # It is believed prisoners of war are led to a [[Necropolis]] to be flayed into [[Skeleton]]s for the [[undead]] hordes of the [[Necromancer]] and [[Death Knight]]. # Some believe each [[Necropolis]] builds a '[[Necromancy Amplifier]]' to help its heroes raise the dead. # More rare than the [[Gem Pond]] is the [[Mystic Pond]]. You never know what precious resources you will find. # [[Rampart]]s create [[Fountain of Fortune|Fountains of Fortune]] to imbue its defenders with amazing luck. # If you desire money, store it at the [[Dwarven Treasury]] in a [[Rampart]]. # Heroes visiting the [[Hall of Valhalla]] in a [[Stronghold]] become better warriors. # If you want to know more, visit the glyphic [[Wall of Knowledge]] in a [[Tower]]. # On [[cursed ground]], no one has the advantage. # On the [[magic plains]], even the common man can cast spells like the greatest wizard. # A wise man once said, "Don't share your wisdom with anybody." # Blood is thicker than water. # To thine own self be true. # Attack where your enemy is weak. # Always protect your missile troops in combat. # Sometimes the best way to avoid defeat is by avoiding combat! # Today is yesterday's tomorrow. # At this time of year, the waters around the elvish island of [[Vori]] freeze. # I've heard the elves of [[Vori]] have snow white skin. # Did you know the elves of [[AvLee]] are descended from the elves of [[Vori]]? # Hey, I'm all out of rumors, because people like YOU don't come here enough to share them with me! # Did you ever hear the one about the frog who dreamed of being a king... and then became one? [[Category: Game Content]] __NOTOC__
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