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{{Earth spells||margin = 1em}} '''School of Earth Magic''' is one of the four schools of magic. Others are [[School of Air Magic|Air]], [[School of Fire Magic|Fire]] and [[School of Water Magic|Water]]. School of Earth Magic is related to the [[secondary skill]] [[Earth Magic]], which allows heroes to cast earth school spells more effectively and at the reduced cost. The cost reduction is the same regardless of whether a hero holds the skill at basic, advanced, or expert level. {{user commentary| School of Earth Magic is perhaps the strongest of all the schools, because it has a wide variety of all kinds of spells. Alongside [[Wisdom]], it is one of two secondary skills which should be learned under any circumstances. There are almost no completely useless spells in Earth Magic, possibly besides [[Sorrow]]. The most powerful of them all is [[Town Portal]], which at expert Earth Magic enables hero to teleport to any allied town with a mere cost of 20 spell points and 300 [[movement]] points. This alone would be excellent feature, but what makes it truly great spell is that a hero can cast Town Portal unlimited times, provided that he has spell points and movement points left. In comparison, [[Dimension Door]] can only be cast four times a day at expert level. [[Slow]] is possibly the most powerful spell in the game. On Expert level, it slows down every enemy stack enabling the hero's troops to act first, and disallows enemies to reach your troops even with morale. Other fully essential spells in the School of Earth Magic are [[Resurrection]] and its [[undead]] counterpart [[Animate Dead]]. Resurrection (or Animate Dead) combined with [[Blind]] may save an entire army with enough spell points. On the later stages of the game, [[Meteor Shower]] and [[Implosion]] can help you wipe out a large amount of enemy creatures (and they may be countered by mass [[Protection from Earth]]). [[Anti-magic]] can save your units against powerful enemy spells. It allows to use [[Dragogeddon]] strategy if you have creatures not immune to [[Armageddon]] ([[Angel and Archangel|Archangels]] or [[Devil and Arch Devil|Arch Devils]]), and to save your troops against it. Moreover, [[Force Field]], [[Earthquake]], [[Stone Skin]] and [[Shield]] are also useful spells. When you play for [[Necropolis]], [[Death Ripple]] is very good against wandering monsters. }}{{end of user commentary}} == Related articles == * [[School of Air Magic]] * [[School of Fire Magic]] * [[School of Water Magic]] [[Category: Spells|*]]
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