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Shadow of Death Manual Page 19
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{{manual navigational box|sod|prev=18|next=20}} [[File:SoD1_19.png|768px]] Rogue Storm Elemental Name Cost Damage Shots Attack Defense Health Movement Speed Rogue 100 Gold 2-4 None 8 3 10 Ground Swift (6 hexes/turn) Storm Elemental 275 Gold 2-8 24 9 9 25 Ground Very Swift (8 hexes/turn) Description Rogues abound in Antagarich. If you are able to employ them in your ranks, you will be able to spy on any nearby enemies simply by right-clicking on them. Storm Elementals are the more powerful cousins to the Air Elementals and fire lightning bolts as their primary attack. They are immune to Blind and Meteor Shower spells, take double damage from Fireball, Lightning Bolt and Chain Lightning spells, and can cast the spell Protection from Air. Boar Ice Elemental Name Cost Damage Shots Attack Defense Health Movement Speed Boar 150 Gold 2-3 None 6 5 15 Ground Swift (6 hexes/turn) Ice Elemental 375 Gold 3-7 24 8 10 30 Ground Swift (6 hexes/turn) Description Orcs who have been unable to master the skill of throwing an ax, yet are above the common hack and slash antics of a grunt, are given Boars as mounts to ride into battle. Because their form is more solid than the Water Elemental, Ice Elementals have the ability to throw deadly ice tridents. These creatures are immune to Ice Ray and Frost Ring spells, but take double damage from Fire Wall, Inferno, Fireball and Fire shield. They can also cast the spell Protection from Water. [[Category:Shadow of Death Manual|Shadow of Death Manual 019]]
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