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{{Secondary skills}} {{Secondary skill | B_effect = causes a hero's spells to inflict an additional 5% damage in combat. | A_effect = causes a hero's spells to inflict an additional 10% damage in combat. | E_effect = causes a hero's spells to inflict an additional 15% damage in combat. }} '''Sorcery''' is a [[secondary skill]] that increases the damage of spells up to 15%. It also boosts damage spells cast by creatures under the hero's control, such as [[Thunderbird|Thunderbirds]] or particularly [[Faerie Dragon|Faerie Dragons]] '''Heroes with Basic Sorcery as a starting skill:''' * {{H2|Alagar|Druid}} * {{H2|Josephine|Alchemist}} * {{H2|Solmyr|Wizard}} * {{H2|Ziph|Artificer}}{{-wh}} '''Heroes with {{PAGENAME}} as a specialty and a starting skill:''' * {{H2|Gird|Battle Mage}} (Basic Sorcery) * {{H2|Malekith|Warlock}} (Basic Sorcery) * {{H2|Sandro|Necromancer}} (Basic Sorcery) * {{H2|Styg|Witch}} (Basic Sorcery) * {{H2|Zydar|Heretic}} (Basic Sorcery) * {{H2|Spint|Navigator}}{{-wh}} (Basic Sorcery) All the specialists receive a 5% per level bonus to their Sorcery skill. == Chance to get == {{Secondary skill chance explanation}} {{ZET SEC SKILL CHANCE TABLE| 1 (lowest)| 5| 2| 6| 3| 8| 3| 6| 4| 6| 2|10 (highest)| 1 (lowest)| 6| 1 (lowest)| 8| 1 (lowest)| 8| 2| 6| 2| 7}} {{user commentary| For a magically-oriented hero, Sorcery is a good supporting skill. It makes little effect on basic level and/or with low [[spell power]], but on expert level Sorcery does a good job for a strong magician. It's a good idea to start with a hero whose [[specialty]] is Sorcery; for example, [[Malekith]] is possibly the best hero for [[Dragogeddon]] since he is basing in [[Dungeon]] and therefore [[Armageddon]] and [[Black Dragon]]s are both at his service. However, if a hero is more a warrior than a magician, and will probably never get superior spell power and [[knowledge]], possibly it's better to concentrate on something else, as e.g. [[Wisdom]] and [[Earth Magic]] are more universal. Sorcery is among mediocre secondary skills. The fact is that creatures cause significant part of the damage during combat, and enhancing spells like [[Bless]] can easily cause more damage than most of the spells causing damage. Perhaps the only exceptions are [[Armageddon]] and [[Implosion]]. In other words, it is more lucrative to spend the combat round's spell to enhance the troops than to cause damage to enemy creatures. The consequence is that [[Air Magic|Air]], [[Fire Magic|Fire]], [[Earth Magic|Earth]] and [[Water Magic]] secondary skills - that similarly enhance the effect of spells - become more preferable than Sorcery. }}{{end of user commentary}} {{secondary skill 'see also'}} [[Category: Secondary skills]] __NOTOC__
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