Editing Stone Golem and Iron Golem
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| Health = 30 | | Health = 30 | ||
| Cost = 150 | | Cost = 150 | ||
| Special = • [[Spell damage | | Special = • [[Spell damage resistance]] 50%<br>• [[Non-living]] | ||
| U_AI_Value= 412 | | U_AI_Value= 412 | ||
| U_name = Iron Golem | | U_name = Iron Golem | ||
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| U_health = '''35''' | | U_health = '''35''' | ||
| U_cost = 200 | | U_cost = 200 | ||
| U_special = • [[Spell damage | | U_special = • [[Spell damage resistance]] '''75%'''<br>• [[Non-living]] | ||
| No_shots = | | No_shots = | ||
| No_ushots = | | No_ushots = | ||
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{{Cram|Golem Factory|Stone Golem|Iron Golem|no_dwelling=}} | {{Cram|Golem Factory|Stone Golem|Iron Golem|no_dwelling=}} | ||
'''Stone Golems and Iron Golems''' are | '''Stone Golems and Iron Golems''' are level 3 creatures of [[Tower]]. They are recruited from [[Golem Factory]]. | ||
''"Stone and iron golems are built and animated through a process involving both precise craftsmanship and complex magic. Though slow, they are strong and durable combatants. Stone golems take half damage from spell attacks, while iron golems take only a quarter of such damage."{{-}}<sup>[[Restoration of Erathia Manual Page 113|RoE manual]]''</sup> | ''"Stone and iron golems are built and animated through a process involving both precise craftsmanship and complex magic. Though slow, they are strong and durable combatants. Stone golems take half damage from spell attacks, while iron golems take only a quarter of such damage."{{-}}<sup>[[Restoration of Erathia Manual Page 113|RoE manual]]''</sup> | ||
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*{{H|Josephine|Alchemist}} has golems as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any stone or iron golems for each level attained after 3rd level, and gives them a [[speed]] bonus of 1. | *{{H|Josephine|Alchemist}} has golems as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any stone or iron golems for each level attained after 3rd level, and gives them a [[speed]] bonus of 1. | ||
== | ==HotA changes== | ||
In [[Horn of the Abyss]], [[Tower]] heroes spawn with additional Stone Golems, and these stacks (as all level 3 creatures in the mod) have | In the unofficial [[Horn of the Abyss]] mod expansion, [[Tower]] heroes spawn with additional Stone Golems, and these stacks (as all level 3 creatures in the mod) have 100% chances of appearing. | ||
{{user commentary| | {{user commentary| | ||
Their only problem is their low speed. In early game | Their only problem is their low speed. In early game they can be okay, also serving as protectors for your [[Master Gremlin]]s, but later on it's recommended to leave them in the castle, as to not slow down your hero. However, they are good castle defenders, boasting low cost and natural magic resistance, and can still be used for final battles, as any slow unit, since it doesn't matter that much whether you're slowed down or not at the end of the game. | ||
Their 7-9 [[Attack]] and solid 10 [[Defense]] are top-tier. 30-35 [[Health]] is the highest of all level 3 troops. 4-5 [[Damage]] is slightly lacking, but they make up for it in their great resilience. Low [[Speed]] combined with their toughness makes Golems natural defenders for ranged stacks or town garrison, especialy if town is [[Fortifications|upgraded]] with [[Arrow tower|towers]] as they deal good ranged damage that Golems themselves lack. | Their 7-9 [[Attack]] and solid 10 [[Defense]] are top-tier. 30-35 [[Health]] is the highest of all level 3 troops. 4-5 [[Damage]] is slightly lacking, but they make up for it in their great resilience. Low [[Speed]] combined with their toughness makes Golems natural defenders for ranged stacks or town garrison, especialy if town is [[Fortifications|upgraded]] with [[Arrow tower|towers]] as they deal good ranged damage that Golems themselves lack. | ||
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Against melee stacks, [[Shield]], [[Stone Skin]] and [[Fire Shield]] should have higher priority than damage buffs, as Golems are more suited to keep opponents from hitting your own ranged stacks than to cross the battlefield because of their low [[Speed]]. | Against melee stacks, [[Shield]], [[Stone Skin]] and [[Fire Shield]] should have higher priority than damage buffs, as Golems are more suited to keep opponents from hitting your own ranged stacks than to cross the battlefield because of their low [[Speed]]. | ||
Depending on situation | Depending on situation casting [[Counterstrike]] can be surprisingly good, because while Golems aren't hard hitters by any means, they are very resilient, so when fighting multiple enemy stacks in melee these additional [[retaliation]]s can take high toll on opposing army. | ||
Against ranged stacks, [[Haste]] and [[Air Shield]] should be used, as their low Speed means they will be shot at more often before they can reach melee range. | Against ranged stacks, [[Haste]] and [[Air Shield]] should be used, as their low Speed means they will be shot at more often before they can reach melee range. | ||
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{{creature 'see also'}} | {{creature 'see also'}} | ||
[[Category: Creatures]] | [[Category: Creatures]]{{keywords}} |