Editing Swordsman and Crusader
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| U_damage = '''7–10''' '''(x2)''' | | U_damage = '''7–10''' '''(x2)''' | ||
| U_cost = 400 | | U_cost = 400 | ||
| U_special = • | | U_special = • [[Double attack]] | ||
| No_shots = | | No_shots = | ||
| No_ushots = | | No_ushots = | ||
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{{Cram|Barracks|Swordsman|Crusader|no_dwelling=|pad=5px 10px 3px 0px}} | {{Cram|Barracks|Swordsman|Crusader|no_dwelling=|pad=5px 10px 3px 0px}} | ||
'''Swordsmen''' and '''Crusaders''' are | '''Swordsmen''' and '''Crusaders''' are level 4 creatures of [[Castle]]. They can be recruited from [[Castle creature dwellings|Barracks]]. | ||
''"Well armed and armored, swordsmen and crusaders are better all-around foot soldiers than their pikemen companions. Crusaders deliver two blows per attack."{{-}}<sup>[[Restoration of Erathia Manual Page 86|RoE manual]]''</sup> | ''"Well armed and armored, swordsmen and crusaders are better all-around foot soldiers than their pikemen companions. Crusaders deliver two blows per attack."{{-}}<sup>[[Restoration of Erathia Manual Page 86|RoE manual]]''</sup> | ||
<div style="clear:left;"></div> | <div style="clear:left;"></div> | ||
== Heroes with a specialty == | == Heroes with a specialty == | ||
*{{H|Catherine|Knight}} and | |||
*{{H|Sorsha|Knight}} have swordsmen as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any swordsmen or crusaders for each level attained after 4th level and gives them a [[speed]] bonus of 1. | *{{H|Sorsha|Knight}} have swordsmen as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any swordsmen or crusaders for each level attained after 4th level and gives them a [[speed]] bonus of 1. | ||
*{{H|Roland|Knight}}'s specialty is bugged so it affects crusaders only. ''(Fixed in {{hota}})''{{-wh}} | |||
*{{H|Roland|Knight}}'s | |||
{{Fanopinion| | {{Fanopinion| | ||
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[[Bloodlust]] and [[Weakness]] affect their attack power. [[Slayer]] might be useful, if you can exploit Crusaders' double attack and somehow not get them wiped out by opposing level 7 troop, as they only have 35 health. [[Frenzy]] leads to incredibly high damage output, but also makes the troops very vulnerable due to 0 Defense, and thus not recommended if an attacked stack has an opportunity to retaliate. | [[Bloodlust]] and [[Weakness]] affect their attack power. [[Slayer]] might be useful, if you can exploit Crusaders' double attack and somehow not get them wiped out by opposing level 7 troop, as they only have 35 health. [[Frenzy]] leads to incredibly high damage output, but also makes the troops very vulnerable due to 0 Defense, and thus not recommended if an attacked stack has an opportunity to retaliate. | ||
Because their attack usually comes in two parts, [[luck]] is | Because their attack usually comes in two parts, [[luck]] is even more random, as Crusaders can benefit from double damage on each attack, both, or none. [[Morale]] works better, as more actions means more double attacks. | ||
Like any strong melee unit, [[Counterstrike]] is decent buff for them, even if their retaliations don't benefit from double attack special ability. | Like any strong melee unit, [[Counterstrike]] is decent buff for them, even if their retaliations don't benefit from double attack special ability. | ||
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{{creature 'see also'}} | {{creature 'see also'}} | ||
[[Category: Creatures]] | [[Category: Creatures]] | ||
__NOTOC__ | __NOTOC__ |