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== Neutral dragons as 'bosses' == Greg Fulton: Why were full boss battles not implemented in HoMM3? Time. We simply didn’t have the time. Like the Troop Rally Ability, it was a new feature and would require new programming and more unique art. So, I quickly discarded the idea, and instead settled for battles where the Hero’s Army was ‘surrounded’ by the Enemy Army (versus the typical Left against Right arrangement). Later, with the Armageddon’s Blade expansion, we implemented the four neutral dragons (Faerie, Rust, Crystal, and Azure), which were arguably the game’s first boss creatures. While these dragons were more powerful, they were not what I ultimately wanted... [https://shoutout.wix.com/so/b9NXz-gtg/c?w=zLcb64989voIu7PRTwqHryMlr3iO1z_MVjzs1WSvltc.eyJ1IjoiaHR0cHM6Ly93d3cuZmFuc3RyYXRpY3MuY29tL2ZzdG5ld3NsZXR0ZXIwOCIsInIiOiI0Y2I5MTAyZS1iMmU0LTQ0ZDUtZDJiMy03MTc3YzYxYzc5MWMiLCJtIjoibWFpbCIsImMiOiI3MWY3NTM3ZS1iNjc3LTRiMDgtYjEzOC03ZTk2MjlkYmY5NWIifQ Greg Fulton's Fanstratics Newsletter #08 (April 2021)]
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