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Talk:Frenzy
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== Dispel == <q>I wonder if this condition can be dispelled. Disrupting ray effects on D cannot, and this is a A/D stack modifier so could this be similar? :I moved this question to discussion page. β[[User:Kapteeni Ruoska|Kapteeni Ruoska]] ([[User talk:Kapteeni Ruoska|talk]]) 09:00, 14 September 2015 (CEST) == Frenzy vs. Behemoths == tested in SoD + HD mod {{cn|Wyvern Monarch}}s x20 (Att: 14, Def: 14, Dmg: 18-22, bas. [[Bless]]) vs. {{cn|Ancient Behemoth}}s (Def: 19) 28 att. hero = 42 attack = 946 damage<br /> exp. frenzy = 14(42) attack = 429 damage => real attack: 18<br /> 14 att. hero = 28 attack = 638 damage<br /> bas. frenzy = 14(28) attack = 407 damage => real attack: 16
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