Editing Talk:Giant and Titan
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== | == Discussion == | ||
Giants are very unimpressive 7th level creatures, and may not be worth the gold until your Cloud Temple sees an upgrade. Titans, on the other hand, stand strong as one of the most powerful creatures in the game. If your hero happens to be an expert in [[earth magic]] with [[slow]] you will be able to dismantle a majority of neutral creatures (with the help of [[mages]])) before they can land a blow. Additionally - with their mind spell immunity, Titans will not fall prey to the [[forgetfulness]] and [[berserk]] spell. Even in melee combat, your titans should lead you to victory in a wide range of combat match-ups. Also, a hero with [[Archery]] as a skill would be good too. | Giants are very unimpressive 7th level creatures, and may not be worth the gold until your Cloud Temple sees an upgrade. Titans, on the other hand, stand strong as one of the most powerful creatures in the game. If your hero happens to be an expert in [[earth magic]] with [[slow]] you will be able to dismantle a majority of neutral creatures (with the help of [[mages]])) before they can land a blow. Additionally - with their mind spell immunity, Titans will not fall prey to the [[forgetfulness]] and [[berserk]] spell. Even in melee combat, your titans should lead you to victory in a wide range of combat match-ups. Also, a hero with [[Archery]] as a skill would be good too. | ||
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Now keep in mind that if Poison procs, the whole stack is losing 10% health per turn at once so Behemoths die even faster. Unless I screwed the math up badly, man, the Haspids ARE broken as hell. Granted, this was kinda extreme case, but the Revenge formula means the rape train has no brakes, the more numerous they are, the harder it is to exterminate them because they get stronger as they take losses so decimated stack can still hit almost as hard as full stack. Looks like we got Behemoths v2.0, minus crappy ground speed, with actually decent Attack. Good thing they cannot fly. Because of that formula, it seems that nothing can stand up to them in big numbers unless it's faster than 12 and has no retal. So Arch Devils to the rescue as I don't think unbuffed Titans can compete with THAT levels of attack... --[[User:Fafner|Fafner]] ([[User talk:Fafner|talk]]) 17:21, 9 December 2020 (UTC) | Now keep in mind that if Poison procs, the whole stack is losing 10% health per turn at once so Behemoths die even faster. Unless I screwed the math up badly, man, the Haspids ARE broken as hell. Granted, this was kinda extreme case, but the Revenge formula means the rape train has no brakes, the more numerous they are, the harder it is to exterminate them because they get stronger as they take losses so decimated stack can still hit almost as hard as full stack. Looks like we got Behemoths v2.0, minus crappy ground speed, with actually decent Attack. Good thing they cannot fly. Because of that formula, it seems that nothing can stand up to them in big numbers unless it's faster than 12 and has no retal. So Arch Devils to the rescue as I don't think unbuffed Titans can compete with THAT levels of attack... --[[User:Fafner|Fafner]] ([[User talk:Fafner|talk]]) 17:21, 9 December 2020 (UTC) | ||