Editing Tarred and Feathered

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| source        = hota
| source        = hota
| victory        = def_hero
| victory        = def_hero
| victory_hint  = <br>{{---}}{{Hn|Pactal|noname=}}
| loss          = hero
| loss          = hero
| loss_hint      = {{Hn|Henrietta|noname=}}
| allies        = {{green}}
| allies        = {{green}}
| enemies        = {{---}}{{---}}1:{{blue}}{{tan}}{{---}}2:{{pink}}
| enemies        = {{---}}{{---}}1:{{tan}}{{teal}}
| difficulty    = Expert
| difficulty    = Expert
| bonus          = {{BonusArt|Equestrian's Gloves}}{{BonusArt|Inexhaustible Cart of Lumber}}{{BonusPri|All|1|loc=Henrietta|link=Primary skill}}
| bonus          = {{BonusArt|Equestrian's Gloves}}{{BonusArt|Inexhaustible Cart of Lumber}}{{BonusPri|All|1|loc=Henrietta|link=Primary skill}}
Line 22: Line 20:
== Prologue ==
== Prologue ==
{{cvid|HotA 1.7.0-Data-HotA vid-Factory6A-bik-Factory6A|thumbtime=0:00|float=left}}
{{cvid|HotA 1.7.0-Data-HotA vid-Factory6A-bik-Factory6A|thumbtime=0:00|float=left}}
{{h|Wynona|0=}}: So many spots in [[Jadame]] where no naturalist has yet set foot, yet my hunger for discovery keeps taking me to places barely reachable on horseback, let alone in a hulking [[armadillo]]-driven cart. A foot trek through the [[Garrote Gorge]] was behind me. I was dreaming of the usual: new boots, or, better still, a pair of wings of my own, having not the slightest idea of what I was about to run into. The last time I had been in [[Burton]], even boots hadn’t yet been invented there; now, a huge, noisy, smelly city was bustling where greenskin huts used to stand, and there were honest-to-goodness [[airship]]s flying above it. Moreover, an expedition to the archipelago no wayfarer had yet described was about to leave there. Who inhabits those islands? I wasn’t keen on missing my chance to find out.
{{h|Wynona|0=}}: So many spots in Jadame where no naturalist has yet set foot, yet my hunger for discovery keeps taking me to places barely reachable on horseback, let alone in a hulking armadillo-driven cart. A foot trek through the Garrote Gorge was behind me. I was dreaming of the usual: new boots, or, better still, a pair of wings of my own, having not the slightest idea of what I was about to run into. The last time I had been in Burton, even boots hadn’t yet been invented there; now, a huge, noisy, smelly city was bustling where greenskin huts used to stand, and there were honest-to-goodness airships flying above it. Moreover, an expedition to the archipelago no wayfarer had yet described was about to leave there. Who inhabits those islands? I wasn’t keen on missing my chance to find out.


{{clear|both}}
{{clear|both}}
Line 29: Line 27:
=== Timed events ===
=== Timed events ===
{{TEheader}}
{{TEheader}}
{{TErow| 1 | AI - minus res | freq = 1 | loc=(AI)|effect=-500 {{Mercury}} [
{{TErow| 1 | AI - minus res | freq
|}
|}


Line 72: Line 51:
|-
|-
| style="text-align:center;" | 102, 42, 0
| style="text-align:center;" | 102, 42, 0
| style="padding-left:7px; padding-right:5px;" | Hello, guest. You remember me: I am [[Tlamac Hundred Thoughts]]. The one who was to become the next great shaman of the bellipotent [[Bloodied Feathers]], but ended up living a long, sad life without home, family, purpose, or caring for those he swore to serve. I have no descendants or apprentices—only a few helpers, those who feel the emptiness in their souls and sneak away from the tribe once in a while to be here and see our lost gods.<p>I don't want to die before passing on the sacred bond with the feathered serpents to one willing to accept their friendship and exchange a part of his soul with them, even if to him, they will not be living deities. The ritual that my ancestor performed to bond the souls of our tribe and the feathered serpents requires a great concentration of pain, sorrow, and hatred. I fear that not even the emanations let out by each and every victim of a great battle would suffice today, nor would you yourself want it at such a cost... But I know of an object that holds an endless sea of such feelings, accumulated over many and many great turns.<p>The leader of the hostile [[Nightcrawlers]] tribe, [[Pactal Child Eater]], is a descendant of [[Tepotl Hollow Eye]], the warlord who led all the tribes of the islands to battle against us and who witnessed the gods answer the call and save our tribe from ruin. Only one out in twenty warriors under [[Tepotl]] survived that carnage, and [[Tepotl|Hollow Eye]] absorbed the languor of each who died then into his soul. When on his deathbed himself, he poured that black ocean into his great battle bow and handed it to his son. Each of his descendants would do the same, but while still in the prime of his life, imbuing his weapon of choice with the destructive power, and personally finish off his wounded warriors to add to it. [[Pactal]] inherited the [[Great Woe of the Crawlers]] through the [[Fang of the Last Scream]], the battleclaw that belonged to his grandfather; he was loath to wait his turn to take the chief's seat for another few dozen turns, so he killed his father and uncles by siccing a herd of frenzied gorgons on them during a hunt. He poured the black power from the battleclaw into an amazing artifact—the [[Spyglass]]. He got it from a pirate captain for a whole barrel of priceless bile extracted from rare ruby snakes, and named it the [[Hollow Eye]] after his ancestor. They say he's been able to see the hidden and scry through the ground ever since; there is no other way to explain why his cutthroats have been able to find and ravage caves with clutches and young [[Bloodied Feathers|Blood Feathers]] time after time without fail. Every time that happens, [[Pactal]] appears there himself, sucks out the eggs and devours the young lizardfolk. I suppose you see how proud he is of his sobriquet.<p>I feel strength and sincerity in you; the [[Couatl]]s will surely be delighted to have new friends in you and your companions. Moreover, I will also be able to impart on you the most precious secret I've kept all my life. You will not only become equal to our feathered gods... you will also become able to create them yourself. I will teach you how to spawn the great [[Crimson Couatl]]. They have been absent from the world for far too long, and I want to worship the embodiment of my tribe's former greatness once again before I die. Step into my hut. I have much to show you and explain.</center></p>
| style="padding-left:7px; padding-right:5px;" | Hello, guest. You remember me: I am Tlamac Hundred Thoughts. The one who was to become the next great shaman of the bellipotent Bloodied Feathers, but ended up living a long, sad life without home, family, purpose, or caring for those he swore to serve. I have no descendants or apprentices—only a few helpers, those who feel the emptiness in their souls and sneak away from the tribe once in a while to be here and see our lost gods.<p>I don't want to die before passing on the sacred bond with the feathered serpents to one willing to accept their friendship and exchange a part of his soul with them, even if to him, they will not be living deities. The ritual that my ancestor performed to bond the souls of our tribe and the feathered serpents requires a great concentration of pain, sorrow, and hatred. I fear that not even the emanations let out by each and every victim of a great battle would suffice today, nor would you yourself want it at such a cost... But I know of an object that holds an endless sea of such feelings, accumulated over many and many great turns.<p>The leader of the hostile Nightcrawlers tribe, Pactal Child Eater, is a descendant of Tepotl Hollow Eye, the warlord who led all the tribes of the islands to battle against us and who witnessed the gods answer the call and save our tribe from ruin. Only one out in twenty warriors under Tepotl survived that carnage, and Hollow Eye absorbed the languor of each who died then into his soul. When on his deathbed himself, he poured that black ocean into his great battle bow and handed it to his son. Each of his descendants would do the same, but while still in the prime of his life, imbuing his weapon of choice with the destructive power, and personally finish off his wounded warriors to add to it. Pactal inherited the Great Woe of the Crawlers through the Fang of the Last Scream, the battleclaw that belonged to his grandfather; he was loath to wait his turn to take the chief's seat for another few dozen turns, so he killed his father and uncles by siccing a herd of frenzied gorgons on them during a hunt. He poured the black power from the battleclaw into an amazing artifact—the Spyglass. He got it from a pirate captain for a whole barrel of priceless bile extracted from rare ruby snakes, and named it the Hollow Eye after his ancestor. They say he's been able to see the hidden and scry through the ground ever since; there is no other way to explain why his cutthroats have been able to find and ravage caves with clutches and young Blood Feathers time after time without fail. Every time that happens, Pactal appears there himself, sucks out the eggs and devours the young lizardfolk. I suppose you see how proud he is of his sobriquet.<p>I feel strength and sincerity in you; the Couatls will surely be delighted to have new friends in you and your companions. Moreover, I will also be able to impart on you the most precious secret I've kept all my life. You will not only become equal to our feathered gods... you will also become able to create them yourself. I will teach you how to spawn the great Crimson Couatl. They have been absent from the world for far too long, and I want to worship the embodiment of my tribe's former greatness once again before I die. Step into my hut. I have much to show you and explain.</center></p>
|-
|-
| style="text-align:center;" | 3, 42, 1
| style="text-align:center;" | 3, 42, 1
Line 88: Line 67:


==== Towns ====
==== Towns ====
{{town header}}
{| class="sortable wikitable" cellpadding=5px
{{town row|4, 36, 0|blue|Fortress}}
! Location
{{town row|12, 5, 0|blue|Fortress}}
! Player
{{town row|29, 66, 0|blue|Fortress}}
! Type
{{town row|49, 21, 0|blue|Fortress}}
! Name
{{town row|25, 17, 1|blue|Fortress}}
|-
{{town row|107, 0, 1|blue|Necropolis}}
| style="text-align:center;" | 4, 36, 0
{{town row|104, 0, 1|tan|Fortress|nofort=y}}
| style="text-align:center;" | {{blue}}
{{town row|15, 101, 0|pink|Cove}}
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress}}
{{town row|77, 93, 0|pink|Cove}}
| style="padding-left:7px; padding-right:5px;" | -
{{town row|101, 0, 1|pink|Cove|nofort=y}}
|-
{{town row|73, 11, 1| |Fortress|nofort=y}}
| style="text-align:center;" | 12, 5, 0
{{town row|88, 51, 1| |Fortress|nofort=y}}
| style="text-align:center;" | {{blue}}
{{town row|103, 7, 1| |Fortress|nofort=y}}
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress}}
{{town row|55, 74, 1| |Fortress|nofort=y}}
| style="padding-left:7px; padding-right:5px;" | -
{{town row|101, 63, 1| |Fortress|nofort=y}}
|-
|}
| style="text-align:center;" | 29, 66, 0
 
| style="text-align:center;" | {{blue}}
===== Timed town events =====
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress}}
{{TEheader}}
| style="padding-left:7px; padding-right:5px;" | -
{{TErow| 15 | loc={{pink}} {{town|Cove}} (15, 101, 0)|Pink AI - Castle|effect=[[Fortifications|Castle]]}}
|-
{{TErow| 15 | loc={{pink}} {{town|Cove}} (15, 101, 0)|Pink AI - bonus | freq = 7 | effect=+25000 {{Gold}} [[Gold]], 2 {{Cn|Nix Warrior}}s, 4 {{Cn|Sorceress|name=Sorceresses}}, 9 {{Cn|Sea Dog}}s</center>}}
| style="text-align:center;" | 49, 21, 0
{{TErow| 72 | loc={{blue}} {{town|Fortress}} (49, 21, 0)|Blue AI - 332 - Shipyard|effect=[[Shipyard]]}}
| style="text-align:center;" | {{blue}}
{{TErow| 113 | loc={{blue}} {{town|Fortress}} (29, 66, 0)|Blue AI - 511 - Tavern|effect=[[Tavern]]}}
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress}}
| style="padding-left:7px; padding-right:5px;" | -
|-
| style="text-align:center;" | 25, 17, 1
| style="text-align:center;" | {{blue}}
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress}}
| style="padding-left:7px; padding-right:5px;" | -
|-
| style="text-align:center;" | 107, 0, 1
| style="text-align:center;" | {{blue}}
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}
| style="padding-left:7px; padding-right:5px;" | -
|-
| style="text-align:center;" | 104, 0, 1
| style="text-align:center;" | {{tan}}
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}}
| style="padding-left:7px; padding-right:5px;" | -
|-
| style="text-align:center;" | 15, 101, 0
| style="text-align:center;" | {{pink}}
| style="padding-left:7px; padding-right:5px;" | {{town|Cove}}
| style="padding-left:7px; padding-right:5px;" | -
|-
| style="text-align:center;" | 77, 93, 0
| style="text-align:center;" | {{pink}}
| style="padding-left:7px; padding-right:5px;" | {{town|Cove}}
| style="padding-left:7px; padding-right:5px;" | -
|-
| style="text-align:center;" | 73, 11, 0
| style="text-align:center;" | {{-}}
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}}
| style="padding-left:7px; padding-right:5px;" | -
|-
| style="text-align:center;" | 88, 51, 0
| style="text-align:center;" | {{-}}
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}}
| style="padding-left:7px; padding-right:5px;" | -
|-
| style="text-align:center;" | 103, 7, 0
| style="text-align:center;" | {{-}}
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}}
| style="padding-left:7px; padding-right:5px;" | -
|-
| style="text-align:center;" | 55, 74, 1
| style="text-align:center;" | {{-}}
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}}
| style="padding-left:7px; padding-right:5px;" | -
|-
| style="text-align:center;" | 101, 63, 1
| style="text-align:center;" | {{-}}
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}}
| style="padding-left:7px; padding-right:5px;" | -
|}
|}


==== Heroes ====
==== Heroes ====
{{hero header}}
{{hero row|79, 40, 0|green|Henrietta|Mercenary}}
{{hero row|82, 39, 0|green|Wynona|Mercenary}}
{{hero row|33, 6, 1|{{green}} {{encamped}}|Ha'Ora|Witch|image=Voy}}
{{hero row|4, 6, 0|blue|Shaabar|Beastmaster|image=Wystan}}
{{hero row|4, 36, 0|blue|Xolo|Witch|image=Merist (HotA)}}
{{hero row|6, 38, 0|blue|Tzolki|Beastmaster|image=Broghild (HotA)}}
{{hero row|30, 67, 0|blue|Ksharek|Beastmaster|image=Korbac}}
{{hero row|37, 4, 0|blue|Pactal|Beastmaster}}
{{hero row|38, 24, 0|blue|Areshrak|Beastmaster}}
{{hero row|107, 1, 1|blue|Rosic|Witch}}
{{hero row|29, 61, 0|tan|Kenatoth|Beastmaster|image=Bron (HotA)}}
{{hero row|47, 78, 0|tan|Mallerio|Wizard|image=Aine}}
{{hero row|2, 3, 1|tan|Wallen|Witch|image=Mirlanda}}
{{hero row|4, 44, 1|tan|Dekha|Witch|image=Verdish}}
{{hero row|14, 62, 1|tan|Wergna|Witch|image=Tiva (HotA)}}
{{hero row|56, 59, 1|tan|Gyrzan|Beastmaster|image=Drakon}}
{{hero row|83, 20, 1|tan|Chiqtli|Witch|image=Styg (HotA)}}
{{hero row|2, 106, 0|pink|Thelas|Captain|image=Elmore}}
{{hero row|15, 101, 0|pink|Steed|Knight|image=Christian}}
{{hero row|30, 104, 0|pink|Pholius|Navigator|image=Spint}}
{{hero row|87, 85, 0|pink|Darand|Navigator|image=Andal}}
{{hero row|104, 104, 0|pink|Renglie|Captain|image=Leena}}
{{hero row|47, 105, 1|pink|Dagdaro|Warlock|image=Alamar (HotA)}}
|}
==== Monsters ====
{| class="sortable wikitable" cellpadding=5px
{| class="sortable wikitable" cellpadding=5px
! Location
! Location
! Type
! Player
! Message
! Hero
|-
| style="text-align:center;" | 79, 40, 0
| style="text-align:center;" | {{green}}
| style="padding-left:7px; padding-right:5px;" | {{H|Henrietta|Mercenary}}
|-
| style="text-align:center;" | 82, 39, 0
| style="text-align:center;" | {{green}}
| style="padding-left:7px; padding-right:5px;" | {{H|Wynona|Mercenary}}
|-
| style="text-align:center;" | 3, 4, 0
| style="text-align:center;" | {{blue}}
| style="padding-left:7px; padding-right:5px;" | {{H|Shaabar|Beastmaster|image=Wystan}}
|-
| style="text-align:center;" | 4, 36, 1
| style="text-align:center;" | {{blue}}
| style="padding-left:7px; padding-right:5px;" | {{H|Xolo|Witch|image=Merist (HotA)}}
|-
| style="text-align:center;" | 6, 38, 0
| style="text-align:center;" | {{blue}}
| style="padding-left:7px; padding-right:5px;" | {{H|Tzolki|Beastmaster|image=Broghild (HotA)}}
|-
| style="text-align:center;" | 30, 67, 0
| style="text-align:center;" | {{blue}}
| style="padding-left:7px; padding-right:5px;" | {{H|Ksharek|Beastmaster|image=Korbac}}
|-
| style="text-align:center;" | 39, 4, 0
| style="text-align:center;" | {{blue}}
| style="padding-left:7px; padding-right:5px;" | {{H|Pactal|Beastmaster}}
|-
| style="text-align:center;" | 44, 24, 0
| style="text-align:center;" | {{blue}}
| style="padding-left:7px; padding-right:5px;" | {{H|Areshrak|Beastmaster}}
|-
| style="text-align:center;" | 107, 1, 1
| style="text-align:center;" | {{blue}}
| style="padding-left:7px; padding-right:5px;" | {{H|Rosic|Witch}}
|-
| style="text-align:center;" | 29, 61, 0
| style="text-align:center;" | {{tan}}
| style="padding-left:7px; padding-right:5px;" | {{H|Kenatoth|Beastmaster|image=Bron (HotA)}}
|-
| style="text-align:center;" | 47, 78, 0
| style="text-align:center;" | {{tan}}
| style="padding-left:7px; padding-right:5px;" | {{H|Mallerio|Wizard|image=Aine}}<br>''Note: Hero identity is [[Astral]].''</br>
|-
| style="text-align:center;" | 2, 3, 1
| style="text-align:center;" | {{tan}}
| style="padding-left:7px; padding-right:5px;" | {{H|Wallen|Witch|image=Mirlanda}}
|-
| style="text-align:center;" | 4, 44, 1
| style="text-align:center;" | {{tan}}
| style="padding-left:7px; padding-right:5px;" | {{H|Dekha|Witch|image=Verdish}}
|-
| style="text-align:center;" | 14, 62, 1
| style="text-align:center;" | {{tan}}
| style="padding-left:7px; padding-right:5px;" | {{H|Wergna|Witch|image=Tiva (HotA)}}
|-
| style="text-align:center;" | 56, 69, 1
| style="text-align:center;" | {{tan}}
| style="padding-left:7px; padding-right:5px;" | {{H|Gyrzan|Beastmaster|image=Drakon}}
|-
| style="text-align:center;" | 83, 20, 1
| style="text-align:center;" | {{tan}}
| style="padding-left:7px; padding-right:5px;" | {{H|Chiqtli|Witch|image=Styg (HotA)}}
|-
| style="text-align:center;" | 15, 101, 0
| style="text-align:center;" | {{pink}}
| style="padding-left:7px; padding-right:5px;" | {{H|Steed|Knight|image=Christian}}<br>''Note: Hero identity is [[Sorsha]].''</br>
|-
| style="text-align:center;" | 15, 103, 0
| style="text-align:center;" | {{pink}}
| style="padding-left:7px; padding-right:5px;" | {{H|Thelas|Captain|image=Elmore}}
|-
| style="text-align:center;" | 22, 106, 0
| style="text-align:center;" | {{pink}}
| style="padding-left:7px; padding-right:5px;" | {{H|Pholius|Navigator|image=Spint}}
|-
|-
| style="text-align:center;" | 41, 47, 0
| style="text-align:center;" | 78, 94, 0
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Lizard Warrior}}s
| style="text-align:center;" | {{pink}}
| style="padding-left:7px; padding-right:5px;" | "[[Pactal]] took us by surprise, but refused us our honorable death in battle. We were entangled in nets and sold like meat. Shame, what shame! There is no way to wipe it off; all we can do now is trade our lives for revenge on the one who disgraced us so. Will you give us that chance?"
| style="padding-left:7px; padding-right:5px;" | {{H|Renglie|Captain|image=Leena}}
|-
|-
| style="text-align:center;" | 50, 50, 0
| style="text-align:center;" | 80, 95, 0
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Couatl}}s
| style="text-align:center;" | {{pink}}
| style="padding-left:7px; padding-right:5px;" | These [[Couatls]] are bound with thick ropes so tightly that they resemble huge, motley-colored sausages. When they feel [[Tlamac Hundred Thoughts|Tlamac's]] spell, they raise their heads and squeak plaintively, as if begging you to set them free.
| style="padding-left:7px; padding-right:5px;" | {{H|Darand|Navigator|image=Andal}}
|-
|-
| style="text-align:center;" | 58, 34, 0
| style="text-align:center;" | 47, 105, 1
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Ayssid}}s
| style="text-align:center;" | {{pink}}
| style="padding-left:7px; padding-right:5px;" | Obeying the commands written on the parchment the slave trader gave you along with the bill of sale, the [[Ayssid]]s soar down from their high perches and land around you. Clearly well-trained, the creatures are awaiting your orders.
| style="padding-left:7px; padding-right:5px;" | {{H|Dagdaro|Warlock|image=Alamar (HotA)}}
|-
|-
| style="text-align:center;" | 60, 37, 0
| style="text-align:center;" | 33, 6, 1
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Halfling (Factory)|name=Halflings}}
| style="text-align:center;" | {{encamped}}
| style="padding-left:7px; padding-right:5px;" | "Now that’s some encounter! And here I thought the stories of anyone escaping from [[Eeofol]] during the [[Devil]] invasion were just tall tales."<p>"Us? We're from the coast. There's a mountain range between us and the land the red mugs took over, so they never made it to our parts. There are only two villages of us there… or should I say, there were. No one knew about us, and we were keeping a very low profile for years, but a moon ago, some crud of a wind dragged a pirate schooner into our cove. Those scumbags snatched us up and stuffed us in their hold; whoever didn't fit in, got killed. I know you don’t care for these stories—but wanna know an amazing thing? There was already a [[halfling]] sitting in the hold. Well, most of the time he was lying there, delirious from his wounds. We could only find out that his name was [[Kett]]; he was not from our parts, but had gotten snapped up somewhere in [[Eeofol]]. When the schooner called here and we got kicked out of the hold, the captain's paperwork didn't add up. They recounted us ten times, but each time one was missing."<p>"In the end, that fat pig who’s in charge here spat and agreed to take us “as is.” We later counted ourselves, and [[Kett]] was gone. Escaped? Fell off the gangplank and drowned? Don't know. Don’t care. Just want to make it out of here alive. Will you take us on?"</p>
| style="padding-left:7px; padding-right:5px;" | {{H|Ha'Ora|Witch|image=Voy}}
|}
|}


Line 167: Line 246:
{{SorQheader}}
{{SorQheader}}
{{SorQrow|seer=6|loc=1, 26, 0|quest=Be:<br>{{green}} player</br>|rew=16 {{Cn|Couatl}}s|prop=I have a prize for those who fly the green flag.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Ah, one who bears the green flag. Here is a prize for you. Do you accept?}}
{{SorQrow|seer=6|loc=1, 26, 0|quest=Be:<br>{{green}} player</br>|rew=16 {{Cn|Couatl}}s|prop=I have a prize for those who fly the green flag.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Ah, one who bears the green flag. Here is a prize for you. Do you accept?}}
{{SorQrow|seer=2|loc=1, 90, 0|quest=Return with:<br>{{An|Orb of Tempestuous Fire}}<br>{{An|Tome of Fire}}</br>|rew={{Sp|Armageddon}}|prop=You meet a bearded [[sorcerer]] in a reed hut on the riverbank. He looks like a [[pirate]], though.<br>“I have heard of you," says the [[sorcerer]]. — “I came here with my colleagues, but they refused to help me in my research, so I left them behind. You see, the [[Regna]]n [[mage]]s have accumulated a great deal of magical knowledge over the past centuries — but there are some spells we have never been able to perfect. One of them is [[Armageddon]]. The [[Kreegan]]s and [[Necromancer]]s know how to increase the power of this spell tenfold, but they don't share their secrets. I've heard that the [[Nighon]] [[warlock]]s visited these islands recently. I don't know what they wanted here, but a few of the [[warlock]]s had the misfortune of running into the local monsters. They lost two valuable artifacts, the [[Tome of Fire]] and the [[Orb of Tempestuous Fire]]. Find them and bring them to me, and I will share the Scroll of [[Armageddon]] with you.</p>|prog=Where are the artifacts? No artifacts, no scroll! |comp=The bearded man looks at the orb and the tome in surprise. “I can't believe it... This is exactly what it is!” — mutters the stunned pirate. — “Here is the scroll I was talking about.”  Would you like to exchange the orb and book for a scroll of the [[Armageddon]] spell?}}
{{SorQrow|seer=2|loc=1, 90, 0|quest=Return with:<br>{{An|Orb of Tempestuous Fire}}<br>{{An|Tome of Fire}}</br>|rew={{Sp|Armageddon}}|prop=You meet a bearded sorcerer in a reed hut on the riverbank. He looks like a pirate, though.
{{SorQrow|seer=1|loc=9, 57, 0|numQ=3|quest=Return with:<br>{{An|Elixir of Life}}<br>{{An|Bow of the Sharpshooter}}<br>{{An|Wizard's Well}}</br>|prop=See these ruins? They are all that’s left of a long-lost empire that once ruled the southern shores of [[Jadame]]. I came to these islands to study the artifacts created there in the olden days, but these islands are positively crawling with bloodthirsty savages, slave traders and pirates. Were I a stronger man, I could’ve gone exploring these parts, but I'm old. What can I do? The artifacts I'm interested in are the [[Elixir of Life]], the [[Bow of the Sharpshooter]], and the [[Wizard's Well]]. My students have been trying to track them down for a long time, but their only finding thus far is the fact that the artifacts have been broken up into several pieces over the centuries past. Unfortunately, I have never been able to locate most of these artifacts, but the [[Vial of Lifeblood]] lies in the hands of a seer who lives in the caves near the [[warlock]]’s lair.|prog=Unfortunately, it is the [[Elixir of Life]], the [[Bow of the Sharpshooter]], and the [[Wizard's Well]] that I need. No other artifacts can help in my research.|comp=These artifacts are exactly what I need! Would you be willing to give them to me?}}
“I have heard of you," says the sorcerer. — “I came here with my colleagues, but they refused to help me in my research, so I left them behind. You see, the Regnan mages have accumulated a great deal of magical knowledge over the past centuries — but there are some spells we have never been able to perfect. One of them is Armageddon. The Kreegans and Necromancers know how to increase the power of this spell tenfold, but they don't share their secrets. I've heard that the Nighon warlocks visited these islands recently. I don't know what they wanted here, but a few of the warlocks had the misfortune of running into the local monsters. They lost two valuable artifacts, the Tome of Fire and the Orb of Tempestuous Fire. Find them and bring them to me, and I will share the Scroll of Armageddon with you.</p>|prog=Where are the artifacts? No artifacts, no scroll! |comp=The bearded man looks at the orb and the tome in surprise. “I can't believe it... This is exactly what it is!” — mutters the stunned pirate. — “Here is the scroll I was talking about.”  Would you like to exchange the orb and book for a scroll of the Armageddon spell?}}
{{SorQrow|quest=Be:<br>{{H|Henrietta|Mercenary}}</br>|rew=4 {{Ps|Defense}}|prop=In the olden days, before I became interested in ancient ruins, I was an instructor at a military academy. You've been a great help, so I'm ready to teach [[Henrietta]] what I know.|prog=I thought I made it clear that I would only talk to [[Henrietta]].|comp=I can train your troops in defense techniques. Would you like them to take the training?}}
{{SorQrow|seer=1|loc=9, 57, 0|numQ=3|quest=Return with:<br>{{An|Elixir of Life}}<br>{{An|Bow of the Sharpshooter}}<br>{{An|Wizard's Well}}</br>|prop=See these ruins? They are all that’s left of a long-lost empire that once ruled the southern shores of Jadame. I came to these islands to study the artifacts created there in the olden days, but these islands are positively crawling with bloodthirsty savages, slave traders and pirates. Were I a stronger man, I could’ve gone exploring these parts, but I'm old. What can I do? The artifacts I'm interested in are the Elixir of Life, the Bow of the Sharpshooter, and the Wizard's Well. My students have been trying to track them down for a long time, but their only finding thus far is the fact that the artifacts have been broken up into several pieces over the centuries past. Unfortunately, I have never been able to locate most of these artifacts, but the Vial of Lifeblood lies in the hands of a seer who lives in the caves near the warlock’s lair.<p>|prog=Unfortunately, it is the Elixir of Life, the Bow of the Sharpshooter, and the Wizard's Well that I need. No other artifacts can help in my research.<p>|comp=These artifacts are exactly what I need! Would you be willing to give them to me?</p>}}
{{SorQrow|quest=Be:<br>{{H|Wynona|Mercenary}}</br>|rew=4 {{Ps|Defense}}|prop=In the olden days, before I became interested in ancient ruins, I was an instructor at a military academy. You've been a great help, so I'm ready to teach [[Wynona]] what I know.|prog=I thought I made it clear that I would only talk to [[Wynona]].|comp=I can train your troops in defense techniques. Would you like them to take the training?}}
{{SorQrow|quest=Be:<br>{{H|Henrietta|Mercenary}}</br>|rew=+4 {{Ps|Defense}}|prop=In the olden days, before I became interested in ancient ruins, I was an instructor at a military academy. You've been a great help, so I'm ready to teach Henrietta what I know.
{{SorQrow|seer=4|loc=11, 74, 0|numQ=2|quest=Return with:<br>{{An|Orb of Driving Rain}}</br>|prop=A few months ago, my [[mage]] friends and I came from the continent of to study these islands. Rumor has it that there are magical orbs here, capable of amplifying [[Water magic]] spells. These orbs were created by civilization that ruled over these islands before the [[lizardmen]] even settled here. Our search has been fruitless so far, but I'm sure they're here. Bring me one of these orbs and I will trade it for a scroll with the [[Clone]] spell. Be forewarned, however: I only trust [[dark elves]].|prog=I haven't located the orb yet. Perhaps you should look in the caves or in [[Couatl]] nests?|comp=This orb is just what I need!}}
|prog=I thought I made it clear that I would only talk to Henrietta.|comp=I can train your troops in defense techniques. Would you like them to take the training?}}
{{SorQrow|quest=Be:<br>{{H|Wynona|Mercenary}}</br>|rew={{Sp|Clone}}|prop=You kept your end of the bargain, and I'll keep mine.|prog=I don't trust you. You're not a [[dark elf]]!|comp=Would you like to trade the orb for a [[Clone]] spell scroll?}}
{{SorQrow|quest=Be:<br>{{H|Wynona|Mercenary}}</br>|rew=+4 {{Ps|Defense}}|prop=In the olden days, before I became interested in ancient ruins, I was an instructor at a military academy. You've been a great help, so I'm ready to teach Wynona what I know.|prog=I thought I made it clear that I would only talk to Wynona.|comp=I can train your troops in defense techniques. Would you like them to take the training?}}
{{SorQrow|seer=w|loc=38, 43, 0|quest=Defeat:<br>{{H|Areshrak|Beastmaster}}</br>|rew=12 {{Cn|Couatl}}s|prop=In a pile-stayed hut in the middle of the river, you are greeted by a [[gnoll]] clad in an unusual green hide. “I used to breed [[wyvern]]s, [[gorgon]]s and other creatures. I was the first to find common ground with the flight of [[Rust Dragon]]s that lives on these islands, but later on I was betrayed, and the traitorous [[lizardman]] [[Areshrak]] usurped my place. Help me take him down, and I'll help you.”|prog=[[Areshrak]] is still out there! I can feel his presence.|comp=Justice has been served! I'm afraid I my tribe is not going to take me back, so I'll have to leave these islands. As for the reward… Please accept these [[Couatl]]s. I found them recently in the caves where they were hiding from [[Pactal]]’s hunters.}}
{{SorQrow|seer=4|loc=11, 74, 0|numQ=2|quest=Return with:<br>{{An|Orb of Driving Rain}}</br>|prop=A few months ago, my mage friends and I came from the continent of to study these islands. Rumor has it that there are magical orbs here, capable of amplifying Water magic spells. These orbs were created by civilization that ruled over these islands before the lizardmen even settled here. Our search has been fruitless so far, but I'm sure they're here. Bring me one of these orbs and I will trade it for a scroll with the Clone spell. Be forewarned, however: I only trust dark elves.|prog=I haven't located the orb yet. Perhaps you should look in the caves or in Couatl nests?|comp=This orb is just what I need!}}
{{SorQrow|seer=5|loc=54, 43, 0|quest=Return with:<br>5000/7500/10000 {{Gold}} [[Gold]]<br>10/10/15 {{Gem}} [[Gems]]</br>|rew={{An|Stoic Watchman}}<br>(1 per quest; 3 total)</br>|prop=The slave traders disgust you. You'd love to tear down their base and hang them all from the trees, but you remember [[Tlamac]]'s words: the old shaman asked you to avoid bringing more trouble upon his tribe or dragging it into new strife while it was threatened by the ruthless [[Pactal]]. In a hut with a crooked inscription that reads "Manpowa for evry taste and poket" sits a fat, sly-faced man dressed in brocade and velvet—either a retired pirate or a scoundrelly merchant. “Ah, so good to see new faces in our humble trading post! I hope to see you back as regular customers, as our offerings are regularly replenished with the most choicest goods. Today I have for you three lots: [[Ayssid]]s, a direct delivery from [[Solendore]], who personally catches them on some sea cliffs; [[Couatl]]s, a local specialty, excellent for arena fights; [[Lizardmen]], a group of some local prince’s bodyguards, very skillful archers. Oh yes, I almost forgot: there are also a few [[halfling]]s—delivered just recently, a little skinny and ragged, but gods, do they know their slings! Any lot is only 5000/7500/10000 coins and 10/10/15 gems. Once you pay, I'll give you a bill of sale and a token to show to the guard at the pen.” |prog=The slave trader is still amiable but unwavering: “Charity is the remit of our board of directors. I am not authorized to. Coin and gems—I'm sorry, but I can't accept anything else.”|comp=The peddler, smiling cloyingly, extends a meaty palm: “Overjoyed to see our goods have attracted your attention. Here, I've prepared the paperwork and the token—are you ready to pay?”}}
{{SorQrow|quest=Be:<br>{{H|Wynona|Mercenary}}</br>|rew={{Sp|Clone}}|prop=You kept your end of the bargain, and I'll keep mine.|prog=I don't trust you. You're not a dark elf!|comp=Would you like to trade the orb for a Clone spell scroll?}}
{{SorQrow|seer=w|loc=38, 43, 0|quest=Defeat:<br>{{H|Areshrak|Beastmaster}}</br>|rew=12 {{Cn|Couatl}}s|prop=In a pile-stayed hut in the middle of the river, you are greeted by a gnoll clad in an unusual green hide. “I used to breed wyverns, gorgons and other creatures. I was the first to find common ground with the flight of Rust Dragons that lives on these islands, but later on I was betrayed, and the traitorous lizardman Areshrak usurped my place. Help me take him down, and I'll help you.”|prog=Areshrak is still out there! I can feel his presence.|comp=Justice has been served! I'm afraid I my tribe is not going to take me back, so I'll have to leave these islands. As for the reward… Please accept these Couatls. I found them recently in the caves where they were hiding from Pactal’s hunters.}}
{{SorQrow|seer=5|loc=54, 43, 0|quest=Return with:<br>5000/7500/10000 {{Gold}} [[Gold]]<br>10/10/15 {{Gem}} [[Gems]]</br>|rew={{An|Stoic Watchman}}<br>(1 per quest; 3 total)</br>|prop=The slave traders disgust you. You'd love to tear down their base and hang them all from the trees, but you remember Tlamac's words: the old shaman asked you to avoid bringing more trouble upon his tribe or dragging it into new strife while it was threatened by the ruthless Pactal. In a hut with a crooked inscription that reads "Manpowa for evry taste and poket" sits a fat, sly-faced man dressed in brocade and velvet—either a retired pirate or a scoundrelly merchant. “Ah, so good to see new faces in our humble trading post! I hope to see you back as regular customers, as our offerings are regularly replenished with the most choicest goods. Today I have for you three lots: Ayssids, a direct delivery from Solendore, who personally catches them on some sea cliffs; Couatls, a local specialty, excellent for arena fights; Lizardmen, a group of some local prince’s bodyguards, very skillful archers. Oh yes, I almost forgot: there are also a few halflings—delivered just recently, a little skinny and ragged, but gods, do they know their slings! Any lot is only 10000 coins and 15 gems. Once you pay, I'll give you a bill of sale and a token to show to the guard at the pen.” |prog=The slave trader is still amiable but unwavering: “Charity is the remit of our board of directors. I am not authorized to. Coin and gems—I'm sorry, but I can't accept anything else.”|comp=The peddler, smiling cloyingly, extends a meaty palm: “Overjoyed to see our goods have attracted your attention. Here, I've prepared the paperwork and the token—are you ready to pay?”}}
{{SorQrow|seer=5|loc=59, 67, 0|numQ=2|quest=Defeat:<br>{{H|Chiqtli|Witch|image=Styg (HotA)}}</br>|rew=16 {{Cn|Wyvern Monarch}}s|prop=I was once rich and famous, but Chiqtli the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|prog=Oh, I wish you brought better news. It aches my heart that Chiqtli still roams free.|comp=I thought the day would never come! Chiqtli is no more. Please, will you accept this reward?}}
{{SorQrow|seer=5|loc=59, 67, 0|numQ=2|quest=Defeat:<br>{{H|Chiqtli|Witch|image=Styg (HotA)}}</br>|rew=16 {{Cn|Wyvern Monarch}}s|prop=I was once rich and famous, but Chiqtli the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|prog=Oh, I wish you brought better news. It aches my heart that Chiqtli still roams free.|comp=I thought the day would never come! Chiqtli is no more. Please, will you accept this reward?}}
{{SorQrow|quest=Be:<br>{{green}} player</br>|rew={{An|Talisman of Mana}}|prop=I have a prize for those who fly the green flag.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Ah, one who bears the green flag. Here is a prize for you. Do you accept?}}
{{SorQrow|quest=Be:<br>{{green}} player</br>|rew={{An|Talisman of Mana}}|prop=I have a prize for those who fly the green flag.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Ah, one who bears the green flag. Here is a prize for you. Do you accept?}}
{{SorQrow|seer=5|loc=71, 74, 0|quest=Return with:<br>40 {{Gem}} [[Gems]]</br>|rew={{An|Necklace of Ocean Guidance}}|prop=I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 40 Gems, I would be most grateful.|prog=Oh my, that's simply not enough. I need 40 Gems. I'll never complete it with what you have.|comp=Finally! Here, give the 40 Gems to me, and I'll give you this in return.}}
{{SorQrow|seer=5|loc=71, 74, 0|quest=Return with:<br>40 {{Gem}} [[Gems]]</br>|rew={{An|Necklace of Ocean Guidance}}|prop=I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 40 Gems, I would be most grateful.|prog=Oh my, that's simply not enough. I need 40 Gems. I'll never complete it with what you have.|comp=Finally! Here, give the 40 Gems to me, and I'll give you this in return.}}
{{SorQrow|seer=1|loc=76, 19, 0|quest=Be:<br>{{H|Ha'Ora|Witch|image=Voy}}</br>|rew=70 {{Cn|Ayssid}}s|prop=What I have is for Voy alone. I shall give it to none other.|prog=You are not Voy. Begone!|comp=Finally! It is you, Voy. Here is what I have for you. Do you accept?}}
{{SorQrow|seer=1|loc=76, 19, 0|quest=Be:<br>{{H|Ha'Ora|Witch|image=Voy}}</br>|rew=70 {{Cn|Ayssid}}s|prop=What I have is for Voy alone. I shall give it to none other.|prog=You are not Voy. Begone!|comp=Finally! It is you, Voy. Here is what I have for you. Do you accept?}}
{{SorQrow|seer=w|loc=98, 91, 0|numQ=2|quest=Return with:<br>{{An|Orb of Driving Rain}}</br>|prop=A few months ago, my mage friends and I came from the continent of to study these islands. Rumor has it that there are magical orbs here, capable of amplifying [[Water magic]] spells. These orbs were created by civilization that ruled over these islands before the [[lizardmen]] even settled here. Our search has been fruitless so far, but I'm sure they're here. Bring me one of these orbs and I will trade it for a scroll with the [[Teleport]] spell. Be forewarned, however: I only trust [[dark elves]].|prog=I haven't located the orb yet. Perhaps you should look in the caves or in [[Couatl]] nests?|comp=This orb is just what I need!}}
{{SorQrow|seer=w|loc=98, 91, 0|numQ=2|quest=Return with:<br>{{An|Orb of Driving Rain}}</br>|prop=A few months ago, my mage friends and I came from the continent of to study these islands. Rumor has it that there are magical orbs here, capable of amplifying Water magic spells. These orbs were created by civilization that ruled over these islands before the lizardmen even settled here. Our search has been fruitless so far, but I'm sure they're here. Bring me one of these orbs and I will trade it for a scroll with the Teleport spell. Be forewarned, however: I only trust dark elves.|prog=I haven't located the orb yet. Perhaps you should look in the caves or in Couatl nests?|comp=This orb is just what I need!}}
{{SorQrow|quest=Be:<br>{{H|Wynona|Mercenary}}</br>|rew={{Sp|Teleport}}|prop=You kept your end of the bargain, and I'll keep mine.|prog=I don't trust you. You're not a [[dark elf]]!|comp=Would you like to trade the orb for a Teleport spell scroll?}}
{{SorQrow|quest=Be:<br>{{H|Wynona|Mercenary}}</br>|rew={{Sp|Teleport}}|prop=You kept your end of the bargain, and I'll keep mine.|prog=I don't trust you. You're not a dark elf!|comp=Would you like to trade the orb for a Teleport spell scroll?}}
{{SorQrow|seer=5|loc=105, 1, 0|numQ=4|quest=Return with:<br>{{Sp|Teleport}}</br>|rew={{Sn|Teleport}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Scroll of Teleport, you would be well rewarded.|prog=Nothing, eh? I'm sure you will find the Scroll of Teleport soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Scroll of Teleport, yes?}}
{{SorQrow|seer=5|loc=105, 1, 0|numQ=4|quest=Return with:<br>{{Sp|Teleport}}</br>|rew={{Sn|Teleport}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Scroll of Teleport, you would be well rewarded.|prog=Nothing, eh? I'm sure you will find the Scroll of Teleport soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Scroll of Teleport, yes?}}
{{SorQrow|quest=Return with:<br>{{Sp|Clone}}</br>|rew={{Sn|Clone}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Scroll of Clone, you would be well rewarded.|prog=Nothing, eh? I'm sure you will find the Scroll of Clone soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Scroll of Clone, yes?}}
{{SorQrow|quest=Return with:<br>{{Sp|Clone}}</br>|rew={{Sn|Clone}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Scroll of Clone, you would be well rewarded.|prog=Nothing, eh? I'm sure you will find the Scroll of Clone soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Scroll of Clone, yes?}}
{{SorQrow|quest=Return with:<br>{{Sp|Prayer}}</br>|rew={{Sn|Prayer}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Scroll of Prayer, you would be well rewarded.|prog=Nothing, eh? I'm sure you will find the Scroll of Prayer soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Scroll of Prayer, yes?}}
{{SorQrow|quest=Return with:<br>{{Sp|Prayer}}</br>|rew={{Sn|Prayer}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Scroll of Prayer, you would be well rewarded.|prog=Nothing, eh? I'm sure you will find the Scroll of Prayer soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Scroll of Prayer, yes?}}
{{SorQrow|quest=Return with:<br>{{Sp|Resurrection}}</br>|rew={{Sn|Resurrection}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Scroll of Resurrection, you would be well rewarded.|prog=Nothing, eh? I'm sure you will find the Scroll of Resurrection soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Scroll of Resurrection, yes?}}
{{SorQrow|quest=Return with:<br>{{Sp|Resurrection}}</br>|rew={{Sn|Resurrection}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Scroll of Resurrection, you would be well rewarded.|prog=Nothing, eh? I'm sure you will find the Scroll of Resurrection soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Scroll of Resurrection, yes?}}
{{SorQrow|seer=6|loc=105, 39, 0|quest=Be:<br>{{green}} player</br>|rew=2 {{Cn|Couatl}}s|prop=Come in. Now we will go to the cave beneath my dwelling, and I will introduce you to my friends. The soul-bonding ritual will be performed in our abandoned underground city, the [[Halls of Blood]], northwest of here. For now, though, I can teach you how to forge a temporary bond with the [[Couatl]]s. I will cast the minor enchantment on you, and you will need to show the great serpent a blood-colored crystal to help him sense a friend in you. I have two adult [[Couatl]]s in my care now who I've nursed back to health after a confrontation with [[Pactal]]’s hunters. They will be delighted to help you track him down. Once you've taken the [[Hollow Eye]] from him, head for the [[Halls of Blood]]. I will be waiting for you there, and we will do what we are destined to do.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Two huge, rainbow-colored feathered serpents emerge from the darkness of the cave and approach, attracted by the crystal's magical glow. They purr softly and stare at you with their golden eyes. Are you willing to accept their friendship?}}
{{SorQrow|seer=6|loc=105, 39, 0|quest=Be:<br>{{green}} player</br>|rew=2 {{Cn|Couatl}}s|prop=Come in. Now we will go to the cave beneath my dwelling, and I will introduce you to my friends. The soul-bonding ritual will be performed in our abandoned underground city, the Halls of Blood, northwest of here. For now, though, I can teach you how to forge a temporary bond with the Couatls. I will cast the minor enchantment on you, and you will need to show the great serpent a blood-colored crystal to help him sense a friend in you. I have two adult Couatls in my care now who I've nursed back to health after a confrontation with Pactal’s hunters. They will be delighted to help you track him down. Once you've taken the Hollow Eye from him, head for the Halls of Blood. I will be waiting for you there, and we will do what we are destined to do.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Two huge, rainbow-colored feathered serpents emerge from the darkness of the cave and approach, attracted by the crystal's magical glow. They purr softly and stare at you with their golden eyes. Are you willing to accept their friendship?}}
{{SorQrow|seer=6|loc=1, 48, 1|quest=Be:<br>{{H|Ha'Ora|Witch|image=Voy}}</br>|rew=7 {{Cn|Couatl}}s|prop=In the cave you find an inconspicuous hut, but it is sealed with magic. Perhaps this hut belongs to one of the local [[witch]]es. Maybe it doesn't. Either way, only the mage who created it can break the seal.|prog=In the cave you find an inconspicuous hut, but it is sealed with magic. Perhaps this hut belongs to one of the local [[witch]]es. Maybe it doesn't. Either way, only the mage who created it can break the seal.|comp=When you enter [[Ha'Ora]]'s hut, you find a passage to the caves. As you explore, you suddenly come across a small pack of [[Couatl]]s. Do you wish to take them with you?}}
{{SorQrow|seer=6|loc=1, 48, 1|quest=Be:<br>{{H|Ha'Ora|Witch|image=Voy}}</br>|rew=7 {{Cn|Couatl}}s|prop=In the cave you find an inconspicuous hut, but it is sealed with magic. Perhaps this hut belongs to one of the local witches. Maybe it doesn't. Either way, only the mage who created it can break the seal.|prog=In the cave you find an inconspicuous hut, but it is sealed with magic. Perhaps this hut belongs to one of the local witches. Maybe it doesn't. Either way, only the mage who created it can break the seal.|comp=When you enter Ha’Ora's hut, you find a passage to the caves. As you explore, you suddenly come across a small pack of Couatls. Do you wish to take them with you?}}
{{SorQrow|seer=4|loc=30, 85, 1|quest=Defeat:<br>{{H|Steed|Captain|image=Christian}}</br>|rew={{An|Sea Captain's Hat}}|prop=I was once rich and famous, but Steed the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|prog=Oh, I wish you brought better news. It aches my heart that Steed still roams free.|comp=I thought the day would never come! Steed is no more. Please, will you accept this reward?}}
{{SorQrow|seer=4|loc=30, 85, 1|quest=Defeat:<br>{{H|Steed|Captain|image=Christian}}</br>|rew={{An|Sea Captain's Hat}}|prop=I was once rich and famous, but Steed the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|prog=Oh, I wish you brought better news. It aches my heart that Steed still roams free.|comp=I thought the day would never come! Steed is no more. Please, will you accept this reward?}}
{{SorQrow|seer=1|loc=39, 52, 1|numQ=3|quest=Defeat:<br>{{Cn|Black Dragon}}s at 87, 66, 1</br>|prop=There is a camp of [[Lizardmen]] here. Their commander hollers out to you: “We set out to get rid of the [[Black Dragon]]s who had taken over the underground passage between our villages, but our efforts proved fruitless. They have made it way too dangerous to travel underground. If you help us handle those monsters, we will give you some insight that may come in handy when you come to blows with [[Pactal]].”|prog=We hear the [[Black Dragon]]s are still blocking the passage. Come back when they are done for.|comp=The passage is safe again! In return for your help, we can share our combat experience.}}
{{SorQrow|seer=1|loc=39, 52, 1|numQ=3|quest=Defeat:<br>{{Cn|Black Dragon}}s at 87, 66, 1</br>|prop=There is a camp of Lizardmen here. Their commander hollers out to you: “We set out to get rid of the Black Dragons who had taken over the underground passage between our villages, but our efforts proved fruitless. They have made it way too dangerous to travel underground. If you help us handle those monsters, we will give you some insight that may come in handy when you come to blows with Pactal.”|prog=We hear the Black Dragons are still blocking the passage. Come back when they are done for.|comp=The passage is safe again! In return for your help, we can share our combat experience.}}
{{SorQrow|quest=Be:<br>{{H|Henrietta|Mercenary}}</br>|rew=2 {{Ps|Defense}}|prop=The leader of the [[Lizardmen]] is willing to train [[Henrietta]] once she is here.|prog=The leader of the [[Lizardmen]] is willing to train [[Henrietta]] once she is here.|comp=In return for wiping out the [[dragon]]s, the [[lizardmen]] are willing to train you in defense. Would you agree?}}
{{SorQrow|quest=Be:<br>{{H|Henrietta|Mercenary}}</br>|rew=+2 {{Ps|Defense}}|prop=The leader of the Lizardmen is willing to train Henrietta once she is here.|prog=The leader of the Lizardmen is willing to train Henrietta once she is here.|comp=The leader of the Lizardmen is willing to train Henrietta once she is here.}}
{{SorQrow|quest=Be:<br>{{H|Wynona|Mercenary}}</br>|rew=2 {{Ps|Defense}}|prop=The leader of the [[Lizardmen]] is willing to train [[Wynona]] once she is here.|prog=The leader of the [[Lizardmen]] is willing to train [[Wynona]] once she is here.|comp=In return for wiping out the [[dragon]]s, the [[lizardmen]] are willing to train you in defense. Would you agree?}}
{{SorQrow|quest=Be:<br>{{H|Wynona|Mercenary}}</br>|rew=+2 {{Ps|Defense}}|prop=The leader of the Lizardmen is willing to train Wynona once she is here.|prog=The leader of the Lizardmen is willing to train Wynona once she is here.|comp=In return for wiping out the dragons, the lizardmen are willing to train you in defense. Would you agree?}}
{{SorQrow|seer=1|loc=56, 26, 1|quest=Be:<br>{{green}} player</br>|rew=1 {{Cn|Crimson Couatl}}|prop=[[Wynona]] and I entered the shaman's hall. [[Tlamac]] stood there by a huge stone dish in which a red, acrid-smelling, thick liquid was gurgling, and in the middle of it rested a large egg, appearing as if covered in thin stone tiles. The shaman recited incantations in a deep growl and poured blood over the egg from a skull bowl. As we came closer, he looked up. [[Lizardmen]] cannot smile, but I understood he was happy. “And I saw that coming, too. You are not only strong; you also value your companions. Had you been born among the [[lizardmen]], I would have been proud to call you my chieftess... And I knew you would want to transfer the right to do this great thing to your friend, the one who has lived longer than any of the lizardfolk and knows more about living things than anyone else in the world. This is bound to reward her boundless love for all that flutters, crawls, jumps, and crawls. For all that have lived, are living and will live. We will now let many souls go free; they yearn for peace and a return to the great swamp of life where they can be born again. Approach, [[Wynona]]. Take the bowl and repeat after me.”|prog=Your flag is not green. I have nothing for you. Begone!|comp=For a second I thought I had died. Moans, screams, coughs, wheezes, pleas—all of it rushed through my whole being in an instant. My heart skipped a beat... but then I felt a mighty wave of warmth and indomitable power flood me, along with the excited cries of the dozens of feathered serpents that were at that moment making their way through the entrances. [[Wynona]] froze with the egg in her hands, as if terrified to move, and I saw in her eyes the happiness of a woman who, having long abandoned hope for bearing a child, had suddenly learned that she would after all become a mother. The [[Couatl]]s surrounded us and fell silent. I heard a rustle and a soft, timid knocking, as if someone shy were asking to enter the house. [[Tlamac]] handed [[Wynona]] a chisel - a large, petrified fang of some ancient beast. “He had slumbered inside too long, and it is now hard for him to make his way into the light. Help him, will you?”}}
{{SorQrow|seer=1|loc=56, 26, 1|quest=Be:<br>{{green}} player</br>|rew=1 {{Cn|Crimson Couatl}}|prop=Wynona and I entered the shaman's hall. Tlamac stood there by a huge stone dish in which a red, acrid-smelling, thick liquid was gurgling, and in the middle of it rested a large egg, appearing as if covered in thin stone tiles. The shaman recited incantations in a deep growl and poured blood over the egg from a skull bowl. As we came closer, he looked up. Lizardmen cannot smile, but I understood he was happy. “And I saw that coming, too. You are not only strong; you also value your companions. Had you been born among the lizardmen, I would have been proud to call you my chieftess... And I knew you would want to transfer the right to do this great thing to your friend, the one who has lived longer than any of the lizardfolk and knows more about living things than anyone else in the world. This is bound to reward her boundless love for all that flutters, crawls, jumps, and crawls. For all that have lived, are living and will live. We will now let many souls go free; they yearn for peace and a return to the great swamp of life where they can be born again. Approach, Wynona. Take the bowl and repeat after me.”|prog=Your flag is not green. I have nothing for you. Begone!|comp=For a second I thought I had died. Moans, screams, coughs, wheezes, pleas—all of it rushed through my whole being in an instant. My heart skipped a beat... but then I felt a mighty wave of warmth and indomitable power flood me, along with the excited cries of the dozens of feathered serpents that were at that moment making their way through the entrances. Wynona froze with the egg in her hands, as if terrified to move, and I saw in her eyes the happiness of a woman who, having long abandoned hope for bearing a child, had suddenly learned that she would after all become a mother. The Couatls surrounded us and fell silent. I heard a rustle and a soft, timid knocking, as if someone shy were asking to enter the house. Tlamac handed Wynona a chisela large, petrified fang of some ancient beast. “He had slumbered inside too long, and it is now hard for him to make his way into the light. Help him, will you?”}}
{{SorQrow|seer=6|loc=60, 48, 1|quest=Return with:<br>20 {{Crystal}} [[Crystal]]</br>|rew=5 {{Cn|Couatl}}s|prop=The [[Couatl]]s appear to be in no hurry to get anywhere, and they pay precious little attention to you. You have heard that the [[Lizardmen]] of [[Tlamac]]’s tribe were able to tame these creatures with the help of magic crystals. Perhaps you could do it too?|prog=The [[Couatl]]s are still here. They don’t appear keen on attacking you, but have no intention of joining you either.|comp=The magic of the crystals has lured several [[Couatl]]s. Do you wish to take them with you?}}
{{SorQrow|seer=6|loc=60, 48, 1|quest=Return with:<br>20 {{Crystal}} [[Crystal]]</br>|rew=5 {{Cn|Couatl}}s|prop=The Couatls appear to be in no hurry to get anywhere, and they pay precious little attention to you. You have heard that the Lizardmen of Tlamac’s tribe were able to tame these creatures with the help of magic crystals. Perhaps you could do it too?|prog=The Couatls are still here. They don’t appear keen on attacking you, but have no intention of joining you either.|comp=The magic of the crystals has lured several Couatls. Do you wish to take them with you?}}
{{SorQrow|seer=1|loc=66, 42, 1|numQ=2|quest=Return with:<br>8 {{Cn|Mighty Gorgon}}s<br>12 {{Cn|Greater Basilisk}}s|prop=In a hut nestled in the corner of a damp cave, you meet an old [[lizardman]]. He appears to be gravely wounded. “Greetings! I have come here from the [[Dagger Wound Islands]]. Our chief sent me here as an ambassador to the local tribes. Unfortunately, neither I nor my brethren had any idea of the place I ended up at. [[Pactal]] and his tribe treated us as enemies! I barely managed to get off [[Pactal]]'s island before hiding in this cave. I'm afraid I'll never get out of here. I am old, and my wounds torment me. Bring me some [[basilisk]]s and [[gorgon]]s; with them by my side, I might yet reach my boat and return to my islands.”|prog=Where are the [[basilisk]]s and [[gorgon]]s I told you about? It is too dangerous to stay in this cave, but getting out of here on my own would hardly be easier.|comp=These [[basilisk]]s and [[gorgon]]s are just what I need!}}
{{SorQrow|seer=1|loc=66, 42, 1|numQ=2|quest=Return with:<br>8 {{Cn|Mighty Gorgon}}s<br>12 {{Cn|Greater Basilisk}}s|prop=In a hut nestled in the corner of a damp cave, you meet an old lizardman. He appears to be gravely wounded. “Greetings! I have come here from the Dagger Wound Islands. Our chief sent me here as an ambassador to the local tribes. Unfortunately, neither I nor my brethren had any idea of the place I ended up at. Pactal and his tribe treated us as enemies! I barely managed to get off Pactal's island before hiding in this cave. I'm afraid I'll never get out of here. I am old, and my wounds torment me. Bring me some basilisks and gorgons; with them by my side, I might yet reach my boat and return to my islands.”|prog=Where are the basilisks and gorgons I told you about? It is too dangerous to stay in this cave, but getting out of here on my own would hardly be easier.|comp=These basilisks and gorgons are just what I need!}}
{{SorQrow|quest=Be:<br>{{green}} player</br>|rew={{An|Crown of the Five Seas}}|prop=Staying in this cave is dangerous... But now I can try to get to my boat.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Now I would have you accept this crown as a gift. We were going to present it to [[Pactal]]’s tribe as a gesture of goodwill, but now that is out of the question. Do you wish to take the [[Crown of the Five Seas]]?}}
{{SorQrow|quest=Be:<br>{{green}} player</br>|rew={{An|Crown of the Five Seas}}|prop=Staying in this cave is dangerous... But now I can try to get to my boat.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Now I would have you accept this crown as a gift. We were going to present it to Pactal’s tribe as a gesture of goodwill, but now that is out of the question. Do you wish to take the Crown of the Five Seas?}}
{{SorQrow|seer=5|loc=76, 106, 1|quest=Defeat:<br>{{Cn|Gold Dragon}}s at 83, 106, 1|rew={{An|Vial of Lifeblood}}|prop=[[Gold Dragon]]s are menacing the southeastern underground region of this land. If you could be so bold as to defeat them, I would reward you richly.|prog=Don't lose heart. Defeating the [[Gold Dragon]]s is a difficult task, but you will surely succeed.|comp=At last, you defeated the [[Gold Dragon]]s, and the countryside is safe again! Are you ready to accept the reward?}}
{{SorQrow|seer=5|loc=76, 106, 1|quest=Defeat:<br>{{Cn|Gold Dragon}}s at 83, 106, 1|rew={{An|Vial of Lifeblood}}|prop=Gold Dragons are menacing the southeastern underground region of this land. If you could be so bold as to defeat them, I would reward you richly.|prog=Don't lose heart. Defeating the Gold Dragons is a difficult task, but you will surely succeed.|comp=At last, you defeated the Gold Dragons, and the countryside is safe again! Are you ready to accept the reward?}}
{{SorQrow|seer=3|loc=82, 6, 1|quest=Return with:<br>7 {{Cn|Energy Elemental}}s<br>7 {{Cn|Fire Elemental|image=Fire Elemental (HotA)}}s</br>|rew={{An|Orb of Tempestuous Fire}}|prop=I am an agent for an emperor of a distant land. Recently, his armies have fallen on hard times. If you could bring 7 Fire Elementals and 7 Energy Elementals to me, I could pay you handsomely.|prog=No luck in finding the 7 Fire Elementals and 7 Energy Elementals? Please hurry, the empire depends on you.|comp=At last, the 7 Fire Elementals and 7 Energy Elementals that will save our empire! Here is your payment. Are they ready to depart?}}
{{SorQrow|seer=3|loc=82, 6, 1|quest=Return with:<br>7 {{Cn|Energy Elemental}}s<br>7 {{Cn|Fire Elemental|image=Fire Elemental (HotA)}}s</br>|rew={{An|Orb of Tempestuous Fire}}|prop=I am an agent for an emperor of a distant land. Recently, his armies have fallen on hard times. If you could bring 7 Fire Elementals and 7 Energy Elementals to me, I could pay you handsomely.|prog=No luck in finding the 7 Fire Elementals and 7 Energy Elementals? Please hurry, the empire depends on you.|comp=At last, the 7 Fire Elementals and 7 Energy Elementals that will save our empire! Here is your payment. Are they ready to depart?}}
{{SorQrow|seer=4|loc=92, 93, 1|numQ=2|quest=Return with:<br>{{An|Orb of Driving Rain}}</br>|prop=A few months ago, my [[mage]] friends and I came from the continent of to study these islands. Rumor has it that there are magical orbs here, capable of amplifying [[Water magic]] spells. These orbs were created by civilization that ruled over these islands before the lizardmen even settled here. Our search has been fruitless so far, but I'm sure they're here. Bring me one of these orbs and I will trade it for a scroll with the [[Prayer]] spell. Be forewarned, however: I only trust [[dark elves]].|prog=A few months ago, my [[mage]] friends and I came from the continent of to study these islands. Rumor has it that there are magical orbs here, capable of amplifying [[Water magic]] spells. These orbs were created by civilization that ruled over these islands before the [[lizardmen]] even settled here. Our search has been fruitless so far, but I'm sure they're here. Bring me one of these orbs and I will trade it for a scroll with the [[Prayer]] spell. Be forewarned, however: I only trust [[dark elves]].|comp=This orb is just what I need!}}
{{SorQrow|seer=4|loc=92, 93, 1|numQ=2|quest=Return with:<br>{{An|Orb of Driving Rain}}</br>|prop=A few months ago, my mage friends and I came from the continent of to study these islands. Rumor has it that there are magical orbs here, capable of amplifying Water magic spells. These orbs were created by civilization that ruled over these islands before the lizardmen even settled here. Our search has been fruitless so far, but I'm sure they're here. Bring me one of these orbs and I will trade it for a scroll with the Prayer spell. Be forewarned, however: I only trust dark elves.|prog=A few months ago, my mage friends and I came from the continent of to study these islands. Rumor has it that there are magical orbs here, capable of amplifying Water magic spells. These orbs were created by civilization that ruled over these islands before the lizardmen even settled here. Our search has been fruitless so far, but I'm sure they're here. Bring me one of these orbs and I will trade it for a scroll with the Prayer spell. Be forewarned, however: I only trust dark elves.|comp=This orb is just what I need!}}
{{SorQrow|quest=Be:<br>{{H|Wynona|Mercenary}}</br>|rew={{Sp|Prayer}}|prop=You kept your end of the bargain, and I'll keep mine.|prog=I don't trust you. You're not a [[dark elf]]!|comp=Would you like to trade the orb for a [[Teleport]] spell scroll?}}
{{SorQrow|quest=Be:<br>{{H|Wynona|Mercenary}}</br>|rew={{Sp|Prayer}}|prop=You kept your end of the bargain, and I'll keep mine.|prog=I don't trust you. You're not a dark elf!|comp=Would you like to trade the orb for a Teleport spell scroll?}}
{{SorQrow|seer=1|loc=100, 71, 1|quest=Return with:<br>{{SmCost|vert=y|g=5200|m=16|c=16}}|rew=30 {{Cn|Greater Basilisk}}s|prop=I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 16 Mercury, 16 Crystal and 5200 Gold, I would be most grateful.|prog=Oh my, that's simply not enough. I need 16 Mercury, 16 Crystal and 5200 Gold. I'll never complete it with what you have.|comp=Finally! Here, give the 16 Mercury, 16 Crystal and 5200 Gold to me, and I'll give you this in return.}}
{{SorQrow|seer=1|loc=100, 71, 1|quest=Return with:<br>{{SmCost|vert=|g=5200|m=16|c=16}}|rew=30 {{Cn|Greater Basilisk}}s|prop=I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 16 Mercury, 16 Crystal and 5200 Gold, I would be most grateful.|prog=Oh my, that's simply not enough. I need 16 Mercury, 16 Crystal and 5200 Gold. I'll never complete it with what you have.|comp=Finally! Here, give the 16 Mercury, 16 Crystal and 5200 Gold to me, and I'll give you this in return.}}
{{SorQrow|seer=1|loc=106, 10, 1|quest=Be:<br>{{H|Wynona|Mercenary}}</br>|rew={{Sp|Resurrection}}|prop=What I have is for [[Wynona]] alone. I shall give it to none other.|prog=You are not [[Wynona]]. Begone!|comp=Finally! It is you, [[Wynona]]. Here is what I have for you. Do you accept?}}
{{SorQrow|seer=1|loc=106, 10, 1|quest=Be:<br>{{H|Wynona|Mercenary}}</br>|rew={{Sp|Resurrection}}|prop=What I have is for Wynona alone. I shall give it to none other.|prog=You are not Wynona. Begone!|comp=Finally! It is you, Wynona. Here is what I have for you. Do you accept?}}
|}
|}


==== Quest Guards ====
==== Quest Guards ====
{{SorQheader}}
{{SorQrow|guard=1|loc=1, 47, 0<br>3, 15, 0<br>54, 103, 0</br>|quest=Defeat:<br>{{H|Xolo|Witch|image=Merist (HotA)}}</br>|prop=The guards here protect the lands beyond from the depredations of Xolo. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Xolo, so you cannot pass.|comp=Now that you have vanquished Xolo, the threat is gone. Do you wish to pass?}}
{{SorQrow|guard=1|loc=3, 107, 0|quest=Defeat:<br>{{H|Steed|Knight|image=Christian}}</br>|prop=The guards here protect the lands beyond from the depredations of Steed. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Steed, so you cannot pass.|comp=Now that you have vanquished Steed, the threat is gone. Do you wish to pass?}}
{{SorQrow|guard=1|loc=4, 6, 0|quest=Return after:<br>Month 4, Week 2, Day 2</br>|prop=Closed till month 4, week 2, day 2.|prog=Closed till month 4, week 2, day 2.|comp=You are free to go through now. Do you wish to pass?}}
{{SorQrow|guard=1|loc=4, 37, 0<br>31, 62, 0<br>38, 61, 0<br>11, 63, 1<br>55, 75, 1<br>70, 81, 1<br>101, 64, 1</br>|quest=Be:<br>{{green}} player</br>|prop=The guards here will only let those who fly the green flag pass.|prog=The guards here will only let those who fly the green flag pass.|comp=Do you wish to pass?}}
{{SorQrow|guard=1|loc=4, 44, 0|quest=Return with:<br>{{SmCost|vert=y|g=15000|w=90|m=30|s=30}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 90 Wood, 30 Mercury, 30 Sulfur and 15000 Gold.|prog=Since you have not brought 90 Wood, 30 Mercury, 30 Sulfur and 15000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 90 Wood, 30 Mercury, 30 Sulfur and 15000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=7, 9, 0|quest=Be:<br>{{blue}} player</br>|prop=The guards here will only let those who fly the blue flag pass.|prog=The guards here will only let those who fly the blue flag pass.|comp=Do you wish to pass?}}
{{SorQrow|guard=1|loc=10, 37, 0|quest=Return with:<br>{{SmCost|vert=y|g=10000|w=50|o=50|gem=20}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 50 Ore, 20 Gems and 10000 Gold.|prog=Since you have not brought 50 Wood, 50 Ore, 20 Gems and 10000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 50 Ore, 20 Gems and 10000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=w|loc=11, 64, 0|quest=Return with:<br>10 {{Cn|Ice Elemental}}s</br>|prop=The King wants to see some 10 Ice Elementals. In order for him to do so we need to look outside the kingdom. Bring us them and we'll let you through.|prog=I am sorry, but the King wants to only see 10 Ice Elementals, nothing else will do.|comp=Excellent! You have found the 10 Ice Elementals the King is so anxious to see. Let them go with us and you may pass.}}
{{SorQrow|guard=1|loc=13, 47, 0|quest=Return after:<br>Month 2, Week 1, Day 2</br>|prop=Closed till month 2, week 1, day 2.|prog=Closed till month 2, week 1, day 2.|comp=You are free to go through now. Do you wish to pass?}}
{{SorQrow|guard=1|loc=15, 102, 0|quest=Defeat:<br>{{H|Dagdaro|Warlock|image=Alamar (HotA)}}</br>|prop=As you approach the pirate fortress, you realize you’re not likely to get any closer to it. There are sheer cliffs ahead and a nearly impenetrable jungle all around. Rumor has it that the [[Dagdaro]] the [[Warlock]], who has set up shop in the caves, had been seen frequenting this fortress for some sort of dealings with [[Steed]]. Perhaps the sorcerer knows how to get inside?|prog=The search for a safe route to the fortress failed, as did attempts to follow the pirates.|comp=After carefully examining the warlock's lair, you find a map and learn that there is an easy-to-miss passage through the jungle nearby that can take you closer to the fortress. Do you want to use it?}}
{{SorQrow|guard=1|loc=19, 99, 0|quest=Return after:<br>Month 2, Week 4, Day 4</br>|prop=Closed till month 2, week 4, day 4.|prog=Closed till month 2, week 4, day 4.|comp=You are free to go through now. Do you wish to pass?}}
{{SorQrow|guard=1|loc=24, 18, 0|quest=Return after:<br>Month 4, Week 2, Day 1</br>|prop=Closed till month 4, week 2, day 1.|prog=Closed till month 4, week 2, day 1.|comp=You are free to go through now. Do you wish to pass?}}
{{SorQrow|guard=1|loc=35, 66, 0|quest=Return with:<br>{{SmCost|vert=y|w=50|o=50|m=25}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 25 Mercury and 50 Ore.|prog=Since you have not brought 50 Wood, 25 Mercury and 50 Ore, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 25 Mercury and 50 Ore. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=35, 56, 0|quest=Return with:<br>{{SmCost|vert=y|g=15000|w=50|m=30|c=30}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 30 Mercury, 30 Crystal and 15000 Gold.|prog=Since you have not brought 50 Wood, 30 Mercury, 30 Crystal and 15000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 30 Mercury, 30 Crystal and 15000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=38, 23, 0|quest=Return with:<br>{{Sp|Water Walk}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Scroll of Water Walk.|prog=The wizard is adamant. Without the Scroll of Water Walk, none will pass.|comp=The wizard agrees to let you by in exchange for the Scroll of Water Walk. Do wish to pass at this time?}}
{{SorQrow|guard=1|loc=42, 47, 0<br>49, 49, 0<br>57, 35, 0<br>59, 38, 0</br>|quest=Return with:<br>{{An|Stoic Watchman}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Stoic Watchman.|prog=The wizard is adamant. Without the Stoic Watchman, none will pass.|comp=The wizard agrees to let you by in exchange for the Stoic Watchman. Do wish to pass at this time?}}
{{SorQrow|guard=1|loc=46, 78, 0|quest=Defeat:<br>{{H|Mallerio|Wizard|image=Aine}}<br>Before Month 11, Week 1, Day 1</br>|prop=The Genies are defeated and the road to the pyramid is open.|prog=The guards still fear Mallerio, so you cannot pass.|comp=Do you want to pass?}}
{{SorQrow|guard=1|loc=47, 41, 0|quest=Return with:<br>{{SmCost|vert=|g=10000|gem=25}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 25 Gems and 10000 Gold.|prog=Since you have not brought 25 Gems and 10000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 25 Gems and 10000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=w|loc=50, 26, 0|quest=Return after:<br>Month 3, Week 3, Day 2</br>|prop=Closed till month 3, week 3, day 2.|prog=Closed till month 3, week 3, day 2.|comp=You are free to go through now. Do you wish to pass?}}
{{SorQrow|guard=1|loc=57, 6, 0|quest=Return with:<br>{{SmCost|vert=y|g=20000|w=75|o=75|m=25|s=25}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 75 Wood, 25 Mercury, 75 Ore, 25 Sulfur and 20000 Gold.|prog=Since you have not brought 75 Wood, 25 Mercury, 75 Ore, 25 Sulfur and 20000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 75 Wood, 25 Mercury, 75 Ore, 25 Sulfur and 20000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=58, 1, 0<br>43, 106, 1<br>45, 102, 1<br>60, 89, 1<br>107, 12, 1</br>|quest=Defeat:<br>{{H|Dagdaro|Warlock|image=Alamar (HotA)}}</br>|prop=The guards here protect the lands beyond from the depredations of Dagdaro. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Dagdaro, so you cannot pass.|comp=Now that you have vanquished Dagdaro, the threat is gone. Do you wish to pass?}}
{{SorQrow|guard=1|loc=50, 12, 0|quest=Return with:<br>{{SmCost|vert=y|g=15000|w=40|o=40}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 40 Wood, 40 Ore and 15000 Gold.|prog=Since you have not brought 40 Wood, 40 Ore and 15000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 40 Wood, 40 Ore and 15000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=81, 38, 0|quest=Return with:<br>{{SmCost|vert=y|g=15000|w=15|o=15|m=7|s=7|c=7|gem=7}} Before Month 1, Week 1, Day 2</br>|prop={On difficulty level Difficult and below, you will receive additional artifacts and additional troops}|prog={On difficulty level Difficult and below, you will receive additional artifacts and additional troops}|comp={Receive?}}}
{{SorQrow|guard=1|loc=89, 21, 0<br>103, 92, 1<br>105, 31, 1</br>|quest=Return with:<br>{{SmCost|vert=|c=40/25/40}}|prop=You notice a few Couatls, but they pay precious little attention to you. You have heard that the Lizardmen of Tlamac’s tribe were able to tame these creatures with the help of magic crystals. Perhaps you could do it too?|prog=The Couatls are still here. They don’t appear keen on attacking you, but have no intention of joining you either.|comp=The magic of the crystals has lured several Couatls. Do you wish to take them with you?}}
{{SorQrow|guard=1|loc=90, 30, 0<br>93, 58, 0|quest=Return with:<br>{{SmCost|vert=|g=2000|w=8}}|prop=Looking for a boat? You can have mine for mere 2,000 gold. There's only one problem; the thing is leaky. You'll have to repair it yourself.|prog=Looking for a boat? You can have mine for mere 2,000 gold. There's only one problem; the thing is leaky. You'll have to repair it yourself.|comp=Buy a boat?}}
{{SorQrow|guard=1|loc=91, 15, 0<br>94, 0, 0</br>|quest=Be:<br>{{green}} player</br>|prop=Several outlines of bulky machines can be seen in the jungle near the shore. They appear to be [[dreadnought]]s that fell out of the [[airship]].|prog=The guards here will only let those who fly the green flag pass.|comp=Do you want to take them with you?}}
{{SorQrow|guard=1|loc=104, 27, 0<br>61, 84, 1<br>74, 46, 1</br>|quest=Return with:<br>{{SmCost|gem=15}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 15 Gems.|prog=Since you have not brought 15 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 15 Gems. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=12, 24, 1|quest=Return with:<br>{{SmCost|vert=y|g=20000|o=100|m=50|s=50}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Mercury, 100 Ore, 50 Sulfur and 20000 Gold.|prog=Since you have not brought 50 Mercury, 100 Ore, 50 Sulfur and 20000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Mercury, 100 Ore, 50 Sulfur and 20000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=15, 62, 1|quest=Defeat:<br>{{H|Wergna|Witch|image=Tiva (HotA)}}</br>|prop=The guards here protect the lands beyond from the depredations of Wergna. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Wergna, so you cannot pass.|comp=Now that you have vanquished Wergna, the threat is gone. Do you wish to pass?}}
{{SorQrow|guard=1|loc=19, 27, 1|quest=Return with:<br>{{SmCost|vert=y|g=20000|w=80|o=40|gem=30}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 80 Wood, 40 Ore, 30 Gems and 20000 Gold.|prog=Since you have not brought 80 Wood, 40 Ore, 30 Gems and 20000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 80 Wood, 40 Ore, 30 Gems and 20000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=33, 17, 1|quest=Return after:<br>Month 3, Week 4, Day 3</br>|prop=Closed till month 3, week 4, day 3.|prog=Closed till month 3, week 4, day 3.|comp=You are free to go through now. Do you wish to pass?}}
{{SorQrow|guard=1|loc=47, 40, 1|quest=Return with:<br>120 {{Cn|Gnoll}}s</br>|prop=The King wants to see some 120 Gnolls. In order for him to do so we need to look outside the kingdom. Bring us them and we'll let you through.|prog=I am sorry, but the King wants to only see 120 Gnolls, nothing else will do.|comp=Excellent! You have found the 120 Gnolls the King is so anxious to see. Let them go with us and you may pass.}}
{{SorQrow|guard=1|loc=48, 11, 1|quest=Defeat:<br>{{H|Areshrak|Beastmaster}}</br>|prop=The guards here protect the lands beyond from the depredations of Areshrak. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Areshrak, so you cannot pass.|comp=Now that you have vanquished Areshrak, the threat is gone. Do you wish to pass?}}
{{SorQrow|guard=1|loc=51, 76, 1|quest=Return with:<br>{{SmCost|vert=y|o=40|m=30|s=30}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 30 Mercury, 40 Ore and 30 Sulfur.|prog=Since you have not brought 30 Mercury, 40 Ore and 30 Sulfur, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 30 Mercury, 40 Ore and 30 Sulfur. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=57, 30, 1|quest=Return with:<br>{{An|Spyglass}}</br>|prop=Hello, guest. Perhaps it is time for me to stop calling you that, as soon we will perform the ritual, and you will become equal to the gods, the new mistress of these halls. Have you brought the [[Great Woe of the Crawlers]]? Is the [[Hollow Eye]] in your hands?|prog=The spirits tell me that [[Pactal Child Eater]] still emits a black aura of suffering, which means that the [[Hollow Eye]] is still in his possession. Bring it to me! I can't wait forever, and my soul has long tired of suffering within this withered shell.|comp=I can feel the [[Hollow Eye]]! Let me touch it, and we'll go to the ancient shaman's hall. I've prepared everything for the soul-bonding ritual. Are you ready?}}
{{SorQrow|guard=1|loc=59, 49, 1<br>81, 19, 1</br>|quest=Defeat:<br>{{H|Gyrzan|Beastmaster|image=Drakon}}<br>{{H|Chiqtli|Witch|image=Styg (HotA)}}</br>|prop=You notice several [[Couatl]]s in large cages. Most likely, the [[witch]] you've seen at the sacrificial altar has the key to the door.|prog=Your attempts to break into the cage are fruitless. You'll have to find the key.|comp=The key you found with the [[witch]] fits all the cages. Would you like to open them?}}
{{SorQrow|guard=1|loc=65, 92, 1|quest=Return with:<br>1 {{Cn|Arch Mage}}<br>40 {{Cn|Sprite}}s<br>1 {{Cn|Enchanter}}</br>|prop=The King wants to see some 1 Arch Mage, 40 Sprites and 1 Enchanter. In order for him to do so we need to look outside the kingdom. Bring us them and we'll let you through.|prog=I am sorry, but the King wants to only see 1 Arch Mage, 40 Sprites and 1 Enchanter, nothing else will do.|comp=Excellent! You have found the 1 Arch Mage, 40 Sprites and 1 Enchanter the King is so anxious to see. Let them go with us and you may pass.}}
{{SorQrow|guard=1|loc=84, 74, 1|quest=Return with:<br>{{SmCost|vert=|m=40|s=40}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 40 Mercury and 40 Sulfur.|prog=Since you have not brought 40 Mercury and 40 Sulfur, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 40 Mercury and 40 Sulfur. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=103, 105, 1|quest=Return after:<br>Month 2, Week 2, Day 7</br>|prop=Closed till month 2, week 2, day 7.|prog=Closed till month 2, week 2, day 7.|comp=You are free to go through now. Do you wish to pass?}}
{{SorQrow|guard=1|loc=104, 30, 1|quest=Return with:<br>1 {{Cn|Arch Mage}}</br>|prop=You have heard that this mysterious cave is home to the [[Couatl]]s. After some time trying to enter the cave, you find yourself walking in circles. It seems that the real entrance is hidden by some powerful magical illusion, and you can't break the spell. You have heard from the [[Lizardmen]] that a group of [[Arch mage|archmages]] have been seen on the islands recently, coming here from the [[Islands of Mist]]. Perhaps one of them could help you.|prog=Attempts to dispel the illusions have come to nothing. The only thing you can think of is to find someone who can help you.|comp=The [[Arch Mage|archmage]] agrees to help you without any particular eagerness. You watch the [[wizard]] remove the magical barrier for a while longer, and then a previously unseen entrance to the caves of the [[Couatl]]s opens up to your view. Would you like to go through?}}
{{SorQrow|guard=1|loc=106, 62, 1|quest=Return with:<br>{{SmCost|m=15}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 15 Mercury.|prog=Since you have not brought 15 Mercury, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 15 Mercury. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=106, 1, 1|quest=Return after:<br>Month 11, Week 1, Day 1<br>''Note: Only accessible to {{blue}} AI player''</br>|prop=Closed till month 11, week 1, day 1.|prog=Closed till month 11, week 1, day 1.|comp=You are free to go through now. Do you wish to pass?}}
|}


==== Quest Gates ====
==== Quest Gates ====
{{SorQheader}}
{{SorQheader}}
{{SorQrow|gate=1|loc=35, 8, 0|quest=Return with:<br>{{An|Trident of Dominion}}<br>{{An|Shield of Naval Glory}}<br>{{An|Royal Armor of Nix}}<br>{{An|Crown of the Five Seas}}</br>|prop=This gate can only be opened with a very special key. Bring back the Trident of Dominion, Shield of Naval Glory, Royal Armor of Nix and Crown of the Five Seas and you will be able to pass.|prog=You have not yet found the key, without the Trident of Dominion, Shield of Naval Glory, Royal Armor of Nix and Crown of the Five Seas you cannot pass.|comp=Using the Trident of Dominion, Shield of Naval Glory, Royal Armor of Nix and Crown of the Five Seas you may open the gate and pass through, but it will be spent. Do you wish to pass at this time?}}
{{SorQrow|gate=1|loc=35, 8, 0|quest=Return with:<br>{{An|Trident of Dominion}}<br>{{An|Shield of Naval Glory}}<br>{{An|Royal Armor of Nix}}<br>{{An|Crown of the Five Seas}}</br>|prop=This gate can only be opened with a very special key. Bring back the Trident of Dominion, Shield of Naval Glory, Royal Armor of Nix and Crown of the Five Seas and you will be able to pass.<p>|prog=You have not yet found the key, without the Trident of Dominion, Shield of Naval Glory, Royal Armor of Nix and Crown of the Five Seas you cannot pass.<p>|comp=Using the Trident of Dominion, Shield of Naval Glory, Royal Armor of Nix and Crown of the Five Seas you may open the gate and pass through, but it will be spent. Do you wish to pass at this time?</p>}}
{{SorQrow|gate=1|loc=48, 78, 0|quest=Be:<br>{{Hn|Wynona|Mercenary}}<br>Return by Month 11, Week 1, Day 1</br>|prop=The trees on this island appear very young. According to the locals, the island itself has only recently emerged from the sea. Not much is known about it, but there is an unusual [[pyramid]] there. Pirates have tried to get to it, hoping to find some treasure, but haven’t seen any success so far. As you approach the [[pyramid]], you see a host of [[Triton]]s blocking your way. When you try to get closer, they shout something in an unfamiliar language, preventing you from passing any further. [[Wynona]] has been all over [[Jadame]] and in quite a few places beyond. Perhaps she can find common ground with them?|prog=No other roads to the [[pyramid]] could be found, and the [[Triton]]s are still here.|comp=After a long conversation with [[Wynona]], the [[Triton]]s reluctantly agree to let you pass. One of them, however, warns you that the [[pyramid]] is guarded by [[elemental]]s and [[genie]]s, and they will fight to the death.}}
{{SorQrow|gate=1|loc=48, 78, 0|quest=Be:<br>{{Hn|Wynona|Mercenary}}<br><br>Return by Month 11, Week 1, Day 1</br>|prop=The trees on this island appear very young. According to the locals, the island itself has only recently emerged from the sea. Not much is known about it, but there is an unusual pyramid there. Pirates have tried to get to it, hoping to find some treasure, but haven’t seen any success so far. As you approach the pyramid, you see a host of Tritons blocking your way. When you try to get closer, they shout something in an unfamiliar language, preventing you from passing any further. Wynona has been all over Jadame and in quite a few places beyond. Perhaps she can find common ground with them?|prog=No other roads to the pyramid could be found, and the Tritons are still here.|comp=After a long conversation with Wynona, the Tritons reluctantly agree to let you pass. One of them, however, warns you that the pyramid is guarded by elementals and genies, and they will fight to the death.}}
{{SorQrow|gate=w|loc=80, 66, 0|quest=Return with:<br>5 {{Gem}} [[Gems]]</br>|prop=This sea gate has been taken over by [[Regna]]n pirates. Unfortunately, there are too many cannons, and it would be way too dangerous to try and attack the garrison from a ship. However, the [[pirate]]s are willing to let you through if you pay them 5 gems.|prog=You don't have enough gems, and there's no point in storming the gate.|comp=The [[pirate]]s have spotted the gems and are letting you sail through, but they won't keep the gate open for long. Do you want to go through?}}
{{SorQrow|gate=w|loc=80, 66, 0|quest=Return with:<br>5 {{Gem}} [[Gems]]</br>|prop=This sea gate has been taken over by Regnan pirates. Unfortunately, there are too many cannons, and it would be way too dangerous to try and attack the garrison from a ship. However, the pirates are willing to let you through if you pay them 5 gems.|prog=You don't have enough gems, and there's no point in storming the gate.|comp=The pirates have spotted the gems and are letting you sail through, but they won't keep the gate open for long. Do you want to go through?}}
{{SorQrow|gate=1|loc=107, 4, 0|quest=Be:<br>{{Hn|Wynona|Mercenary}}</br>|prop=The guards here say they have orders to only let Wynona pass.|prog=The guards here will only let Wynona pass.|comp=At last, it is Wynona. Do you wish to pass?}}
{{SorQrow|gate=1|loc=107, 4, 0|quest=Be:<br>{{Hn|Wynona|Mercenary}}</br>|prop=The guards here say they have orders to only let Wynona pass.|prog=The guards here will only let Wynona pass.|comp=At last, it is Wynona. Do you wish to pass?}}
{{SorQrow|gate=w|loc=4, 46, 1|quest=Be:<br>{{Hn|Wynona|Mercenary}}</br>|prop=The guards here say they have orders to only let Wynona pass.|prog=The guards here will only let Wynona pass.|comp=At last, it is Wynona. Do you wish to pass?}}
{{SorQrow|gate=w|loc=4, 46, 1|quest=Be:<br>{{Hn|Wynona|Mercenary}}</br>|prop=The guards here say they have orders to only let Wynona pass.|prog=The guards here will only let Wynona pass.|comp=At last, it is Wynona. Do you wish to pass?}}
{{SorQrow|gate=1|loc=5, 4, 1|quest=Defeat:<br>{{Hn|Pactal|Beastmaster}}<br>Return by Month 11, Week 1, Day 1</br>|prop=A crudely executed portrait is nailed to the gate, and there's also an announcement: "Present an ear of [[Pactal]] to pass."|prog=[[Pactal]] is still out there with both ears intact.|comp=The gate opens as you approach it. Finally, you can throw the ear of [[Pactal]] away - it hasn't exactly been a delight to carry this nasty thing around. Would you like to pass?}}
{{SorQrow|gate=1|loc=5, 4, 1|quest=Defeat:<br>{{Hn|Pactal|Beastmaster}}<br><br>Return by Month 11, Week 1, Day 1</br>|prop=A crudely executed portrait is nailed to the gate, and there's also an announcement: "Present an ear of Pactal to pass."<p>|prog=Pactal is still out there with both ears intact.<p>|comp=The gate opens as you approach it. Finally, you can throw the ear of Pactal away - it hasn't exactly been a delight to carry this nasty thing around. Would you like to pass?</p>}}
{{SorQrow|gate=1|loc=31, 32, 1|quest=Be:<br>{{green}} player</br>|prop=The guards here will only let those who fly the green flag pass.|prog=The guards here will only let those who fly the green flag pass.|comp=Do you wish to pass?}}
{{SorQrow|gate=1|loc=31, 32, 1|quest=Be:<br>{{green}} player</br>|prop=The guards here will only let those who fly the green flag pass.|prog=The guards here will only let those who fly the green flag pass.|comp=Do you wish to pass?}}
{{SorQrow|gate=w|loc=54, 14, 1|quest=Defeat:<br>{{H|Dekha|Witch|image=Verdish}}</br>|prop=Your guide, a [[lizardman]], informs you that ahead is a magical barrier that blocks the way through an underground lake. It is not known who created it, but the guide recalls that the [[witch]] [[Dekha]] was often seen in these caves in the past.|prog=Your guide, a [[lizardman]], informs you that ahead is a magical barrier that blocks the way through an underground lake. It is not known who created it, but the guide recalls that the [[witch]] [[Dekha]] was often seen in these caves in the past.|comp=Now that the [[witch]] is finished, the magical barrier gone. Would you like to sail through?}}
{{SorQrow|gate=w|loc=54, 14, 1|quest=Defeat:<br>{{H|Dekha|Witch|image=Verdish}}</br>|prop=Your guide, a lizardman, informs you that ahead is a magical barrier that blocks the way through an underground lake. It is not known who created it, but the guide recalls that the witch Dekha was often seen in these caves in the past.|prog=Your guide, a lizardman, informs you that ahead is a magical barrier that blocks the way through an underground lake. It is not known who created it, but the guide recalls that the witch Dekha was often seen in these caves in the past.|comp=Now that the witch is finished, the magical barrier gone. Would you like to sail through?}}
{{SorQrow|gate=1|loc=55, 96, 1|quest=Be:<br>{{green}} player</br>|prop=These caves are very hot, and few creatures dare to settle here. However, this place is rich in crystals, and pirates have been mining gems here and sending them to [[Regna]] for some time now. Also, a few months ago, an uninvited guest appeared in these caves; he is said to be a [[warlock]] from [[Nighon]].|prog=The guards here will only let those who fly the green flag pass.|comp=Do you wish to pass?}}
{{SorQrow|gate=1|loc=55, 96, 1|quest=Be:<br>{{green}} player</br>|prop=These caves are very hot, and few creatures dare to settle here. However, this place is rich in crystals, and pirates have been mining gems here and sending them to Regna for some time now. Also, a few months ago, an uninvited guest appeared in these caves; he is said to be a warlock from Nighon.|prog=The guards here will only let those who fly the green flag pass.|comp=Do you wish to pass?}}
{{SorQrow|gate=1|loc=58, 30, 1|quest=Be:<br>{{green}} player</br>|prop=Keeping watch at the gate are two warriors in ancient armor. They are almost as huge and decrepit as [[Tlamac]], and their eyes have a religious glow. “The great shaman awaits you. Come quickly! We long to see a god!”|prog=The guards here will only let those who fly the green flag pass.|comp=Are you ready to come through?}}
{{SorQrow|gate=1|loc=58, 30, 1|quest=Be:<br>{{green}} player</br>|prop=Keeping watch at the gate are two warriors in ancient armor. They are almost as huge and decrepit as Tlamac, and their eyes have a religious glow. “The great shaman awaits you. Come quickly! We long to see a god!”|prog=The guards here will only let those who fly the green flag pass.|comp=Are you ready to come through?}}
{{SorQrow|gate=1|loc=84, 4, 1|quest=Return with:<br>7 {{Gem}} [[Gems]]</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 7 Gems.|prog=Since you have not brought 7 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 7 Gems. Do you wish to pay the toll?}}
{{SorQrow|gate=1|loc=84, 4, 1|quest=Return with:<br>7 {{Gem}} [[Gems]]</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 7 Gems.|prog=Since you have not brought 7 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 7 Gems. Do you wish to pay the toll?}}
{{SorQrow|gate=1|loc=102, 102, 1|quest=Be:<br>{{green}} player</br>|prop=No one knows the origin of these caves. According to the [[gnoll]] guide, they lay deserted for many years, but about two decades ago, elves and sea creatures began appearing here.|prog=The guards here will only let those who fly the green flag pass.|comp=Do you wish to pass?}}
{{SorQrow|gate=1|loc=102, 102, 1|quest=Be:<br>{{green}} player</br>|prop=No one knows the origin of these caves. According to the gnoll guide, they lay deserted for many years, but about two decades ago, elves and sea creatures began appearing here.|prog=The guards here will only let those who fly the green flag pass.|comp=Do you wish to pass?}}
|}
|}


==== Pandora's Boxes ====
==== Pandora's Boxes ====
{{encounter header}}
{| class="sortable wikitable" cellpadding=5px
{{encounter row|10, 65, 0|{{map object|Pandora's Box|water}}|<center> '''Guardians:''' 640 {{Cn|Ice Elemental}}s 320 {{Cn|Water Elemental}}s<p>'''Contents:''' 200 [[Spell Points]], 20 {{Gem}} [[Gems]], {{An|Orb of Driving Rain}}</center></p>}}
! Location
{{encounter row|24, 66, 0|{{map object|Pandora's Box}}| <center> '''Contents:''' {{Sp|Town Portal}}, {{Sp|Town Portal}}</center></p>}}
! Type
{{encounter row|45, 78, 0|{{map object|Pandora's Box}}| <center> '''Contents:''' +3 {{Ps|Power}}</center></p>}}
! Message
{{encounter row|61, 64, 0|{{map object|Pandora's Box|water}}| <center> '''Guardians:''' 12 {{Cn|Wyvern Monarch}}s 18 {{Cn|Wyvern}}s 140 {{Cn|Oceanid}}s<p>'''Contents:''' 50 [[Spell Points]], 15 {{Mercury}} [[Mercury]], 12 {{Sulfur}} [[Sulfur]], 24 {{Cn|Stormbird}}s</center></p>}}
|-
{{encounter row|80, 37, 0|{{map object|Pandora's Box}}| <center> '''Contents:''' 25000 {{Gold}} [[Gold]], 50 {{Wood}} [[Wood]], 30 {{Ore}} [[Ore]], 20 {{Mercury}} [[Mercury]], 20 {{Sulfur}} [[Sulfur]], 20 {{Crystal}} [[Crystal]], 20 {{Gem}} [[Gems]]<p>+4 {{Ps|Attack}}, +4 {{Ps|Defense}}, +4 {{Ps|Power}}, +4 {{Ps|Knowledge}}<p>{{An|Boots of Speed}}, {{An|Equestrian's Gloves}}, {{An|Necklace of Swiftness}}, {{An|Endless Sack of Gold}}, {{Sp|Town Portal}}<p>6 {{Cn|Dreadnought}}s, 12 {{Cn|Bounty Hunter}}s, 18 {{Cn|Olgoi-Khorkhoi}}, 24 {{Cn|Sentinel Automaton}}s, 48 {{Cn|Engineer}}s, 92 {{Cn|Halfling Grenadier}}s</center></p>}}
| style="text-align:center;" | 10, 65, 0
{{encounter row|12, 34, 1|{{map object|Pandora's Box|water}}| <center> '''Contents:''' +2 {{Ps|Defense}}, +2 {{Ps|Power}}</center></p>}}
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box_(water).gif|link=Pandora's Box]] [[Pandora's Box]]
{{encounter row|51, 16, 1|{{map object|Pandora's Box|water}}| <center> '''Contents:''' {{An|Ring of Vitality}}</center></p>}}
| style="padding-left:7px; padding-right:5px;" | <center> '''Guardians:''' 640 {{Cn|Ice Elemental}}s 320 {{Cn|Water Elemental}}s<p>'''Contents:''' 200 [[Spell Points]], 20 {{Gem}} [[Gems]], {{An|Orb of Driving Rain}}</center></p>
{{encounter row|55, 107, 1|{{map object|Pandora's Box}}| <center> '''Contents:''' +1 {{Ps|Attack}}, +1 {{Ps|Defense}}</center></p>}}
|-
| style="text-align:center;" | 24, 66, 0
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' {{Sp|Town Portal}}, {{Sp|Town Portal}}</center></p>
|-
| style="text-align:center;" | 45, 78, 0
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' +3 {{Ps|Power}}</center></p>
|-
| style="text-align:center;" | 61, 64, 0
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box_(water).gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Guardians:''' 12 {{Cn|Wyvern Monarch}}s 18 {{Cn|Wyvern}}s 140 {{Cn|Oceanid}}s<p>'''Contents:''' 50 [[Spell Points]], 15 {{Mercury}} [[Mercury]], 12 {{Sulfur}} [[Sulfur]], 24 {{Cn|Stormbird}}s</center></p>
|-
| style="text-align:center;" | 80, 37, 0
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' 25000 {{Gold}} [[Gold]], 50 {{Wood}} [[Wood]], 30 {{Ore}} [[Ore]], 20 {{Mercury}} [[Mercury]], 20 {{Sulfur}} [[Sulfur]], 20 {{Crystal}} [[Crystal]], 20 {{Gem}} [[Gems]]<p>+4 {{Ps|Attack}}, +4 {{Ps|Defense}}, +4 {{Ps|Power}}, +4 {{Ps|Knowledge}}<p>{{An|Boots of Speed}}, {{An|Equestrian's Gloves}}, {{An|Necklace of Swiftness}}, {{An|Endless Sack of Gold}}, {{Sp|Town Portal}}<p>6 {{Cn|Dreadnought}}s, 12 {{Cn|Bounty Hunter}}s, 18 {{Cn|Olgoi-Khorkhoi}}, 24 {{Cn|Sentinel Automaton}}s, 48 {{Cn|Engineer}}s, 92 {{Cn|Halfling Grenadier}}s</center></p>
|-
| style="text-align:center;" | 12, 34, 1
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box_(water).gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' +2 {{Ps|Defense}}, +2 {{Ps|Power}}</center></p>
|-
| style="text-align:center;" | 51, 16, 1
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box_(water).gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' {{An|Ring of Vitality}}</center></p>
|-
| style="text-align:center;" | 55, 107, 1
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' +1 {{Ps|Attack}}, +1 {{Ps|Defense}}</center></p>
|}
|}


== Epilogue ==
== Epilogue ==
{{cvid|HotA 1.7.0-Data-HotA vid-Factory6B-bik-Factory6B|thumbtime=0:00|float=left}}
{{cvid|HotA 1.7.0-Data-HotA vid-Factory6B-bik-Factory6B|thumbtime=0:00|float=left}}
{{h|Wynona|0=}}: Who could imagine that these islands held discoveries worthy of the [[Amberlian Empire]]’s greatest wayfarers? Dozens of yet unseen birds, beasts and reptiles, a whole people lost in the fog of centuries, and, well, the amazing [[couatl]]s! They alone would have been enough. No one ever imagined that the process of intraoval development could be controlled, so that a beautiful, grand creature would hatch instead of a tiny snake. Even an elf’s long life wouldn’t do it, if one were to describe all of that–and, when it comes to exploring, I still have most of [[Jadame]]. My sworn sister I found here only had a small piece of the faraway [[Antagarich]], and even it is now taken by [[demon]]s. Now my place is by her side, but one day, I will surely be back.  
{{h|Wynona|0=}}: Who could imagine that these islands held discoveries worthy of the Amberlian Empire’s greatest wayfarers? Dozens of yet unseen birds, beasts and reptiles, a whole people lost in the fog of centuries, and, well, the amazing couatls! They alone would have been enough. No one ever imagined that the process of intraoval development could be controlled, so that a beautiful, grand creature would hatch instead of a tiny snake. Even an elf’s long life wouldn’t do it, if one were to describe all of that–and, when it comes to exploring, I still have most of Jadame. My sworn sister I found here only had a small piece of the faraway Antagarich, and even it is now taken by demons. Now my place is by her side, but one day, I will surely be back.  
 
<br clear=all>
{{clear|both}}
{{user commentary|
* Get heroes onto the water as fast as possible! There are a lot of resources and the many shipwrecks can provide a huge amount of gold. Especially useful on Impossible difficulty.
* Get {{Hn|Gem|0=}} as soon as possible. She starts with {{Sn|Summon Boat}}, which can save you money and get you onto different areas of the water faster/easier.
* Especially on Impossible difficulty, hire every hero with a gold specialty for more income. There are many available.
* {{Sn|Scuttle Boat}} is your best friend. Strong enemy heroes that land on the small islands can be safely ignored after destroying their boat!
}}
[[Category: Campaign scenarios]]
[[Category: Campaign scenarios]]
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