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<includeonly>|- class='{{sourceToggle|{{{source}}}|{{{only}}}}}' style="background-color:{{{background|}}};" | style="border-top: 1px solid #{{Green 1b}}; padding-right:5px; text-align:left; |{{swh|noicon=|[[File:Specialty {{{specimage|{{{1}}}}}} {{{himage|}}} small.png|Specialty: {{{1}}}|link=Hero specialty]]|[[File:Specialty {{{specimage|{{{1}}}}}} small.png|Specialty: {{{1}}}|link=Hero specialty]]}} | style="border-top: 1px solid #{{Green 1b}}; padding-right:5px; text-align:left;" |'''{{{1}}}''' {{#switch: {{{only|}}}| hota={{wh}}|}} | style="border-top: 1px solid #{{Green 1b}}; padding-right:5px;" |{{{2}}} | style="border-top: 1px solid #{{Green 1b}}; padding-right:5px; text-align:left;" |{{{h}}} | style="border-top: 1px solid #{{Green 1b}}; padding-right:5px;" | <small>{{{effect|{{#switch: {{{2}}} | Spell = {{#switch: {{{3}}} | percent = Casts [[{{{1}}}]] with effect increased by 3% for every n hero levels, where n is the level of the targeted creature. | static = Casts [[{{{1}}}]] with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. | damage = Casts [[{{{1}}}]] with damage increased by 3% for every n hero levels, where n is the level of the targeted creature.}} | Creature = Increases Speed of any [[{{{cr1|{{{1}}}}}}]]{{{cr2|}}} or [[{{{4}}}]] by 1 and their Attack and Defense skills by 5% for every {{{3}}} levels (rounded up). | War machine = Increases the Attack and Defense skills of any [[{{{1}}}]] by 5% for every {{{3}}} levels (rounded up). | Upgrade = Can upgrade {{{3}}} to [[{{{1}}}]]. | Secondary Skill = Receives a 5% per level bonus to [[{{{1}}}]] skill. | Resource = Increases kingdom's [[{{{1}}}]] production by 1 per day. | Speed = All creatures receive +2 speed. | ERROR!!!}}}}}</small></includeonly><noinclude> === Hero specialties table row === # specialty # specialty class # (varies based on parameter 2) #* Spell -> "percent"/"static"/"damage" for the common specialty text. #* Creature/War machine -> Value for every X levels the specialty improves # (varies based on parameter 2) #* Creature -> Upgraded creature name * effect= * background= #bgcolor * specimage= * himage= (use a value of "(HotA)" to show the hota version of the image when the content switch is set) * h= (heroes - use hero templates split by <nowiki><br></nowiki>) * cr2= (used for adding an intermediate upgrade creature (e.g. Corsairs)) * cr1= (used for when the base creature name is different than the specialty (e.g. Golems)) <nowiki>{|... {{hs table row| Armadillos | Creature | 3 | Bellwether Armadillos | h={{H|Celestine|0=}}}} |}</nowiki> {{hs table header}} {{hs table row| Air Shield | Spell | percent | h={{H|Dargem|0=}} |only=hota}} {{hs table row| Animate Dead | Spell | percent | h={{H|Thant|0=}}}} {{hs table row| Archers | Creature | 2 | Marksmen | h={{H|Valeska|image=Valeska (HotA)|0=}}}} {{hs table row| Archery | Secondary Skill | Archery | h={{H|Orrin|0=}}<br>{{H|Murdoch|0=}}}} {{hs table row| Armadillos | Creature | 3 | Bellwether Armadillos | h={{H|Celestine|0=}}}} {{hs table row| Armorer | Secondary Skill | Armorer | h={{H|Tazar|image=Tazar (HotA)|0=}}<br>{{H|Neela|image=Neela (HotA)|0=}}<br>{{H|Mephala|0=}}<br>{{H|Dury|0=}}}} {{hs table row| Automatons | Creature | h={{H|Frederick|0=}} | effect=Increases damage dealt by explosion of [[Automaton]]s and [[Sentinel Automaton]]s by 5% for every level (rounded up).}} {{hs table row| Automatons | Creature | 4 | Sentinel Automatons | h={{H|Todd|0=}}}} {{hs table row| Ballista | War machine | 5 | | h={{H|Pyre|0=}}<br>{{H|Torosar|0=}}<br>{{H|Ranloo|0=}}<br>{{H|Morton|0=}}<br>{{H|Gurnisson|image=Gurnisson (HotA)|0=}}<br>{{H|Gerwulf|0=}}<br>{{H|Christian|0=}}<br>{{H|Arlach|0=}}}} {{hs table row| Basilisks | Creature | 4 | Greater Basilisks | h={{H|Bron|image=Bron (HotA)|0=}}}} {{hs table row| Behemoths | Creature | h={{H|Kilgor|0=}} | effect=[[Behemoth]]s or [[Ancient Behemoth]]s receive +5 Attack, +5 Defense, and +10 Damage.}} {{hs table row| Beholders | Creature | 3 | Evil Eyes | h={{H|Ajit|image=Ajit (HotA)|0=}}}} {{hs table row| Black Knights | Creature | h={{H|Haart Lich|0=}} | effect=[[Black Knight]]s or [[Dread Knight]]s receive +5 Attack, +5 Defense, and +10 Damage.}} {{hs table row| Black Knights | Creature | 6 | Dread Knights | h={{H|Tamika|0=}}}} {{hs table row| Bless | Spell | h={{H|Adela|0=}} | effect=Increases damage of units with [[Bless]] effect by 3% for every n hero levels, where n is the level of unit creature.}} {{hs table row| Bloodlust | Spell | static | h={{H|Inteus|image=Inteus (HotA)|0=}}<br>{{H|Ash|0=}}}} {{hs table row| Cannon | War machine | 6 | | h={{H|Jeremy|0=}}}} {{hs table row| Cavaliers | Creature | 6 | Champions | h={{H|Tyris|0=}}}} {{hs table row| Dragons | Creature | h={{H2|Mutare|Overlord|0=}}<br>{{H2|Mutare Drake|Overlord|0=}} | effect=All [[dragons]] receive +5 Attack, and +5 Defense. |himage=(HotA)}} {{hs table row| Golems | Creature | 3 | Iron Golems |cr1=Stone Golems| h={{H|Josephine|0=}}}} {{hs table row| Pirates | Creature | 3 | Sea Dogs| cr2=, [[Corsairs]]| h={{H|Anabel|0=}}}} {{hs table row| Sharpshooters | Upgrade | [[Archer]]s or [[Marksmen]] and [[Wood Elves]] or [[Grand Elves]] | h={{H|Gelu|0=}}}} |} [[Category:Table templates]] </noinclude>
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