Editing Template:SorQrow

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<includeonly>|-
<includeonly>
| {{#if: {{{seer|{{{guard|{{{gate|}}}}}}}}} | rowspan={{{numQ|1}}} | style="display: none;"}} | {{#switch: {{{seer|}}} | 1|2|3 = [[File:Seer's_Hut_{{{seer|}}}.gif|x50px]] | 4|5 = [[File:Seer's_Hut_{{{seer|}}}_(HotA).gif|x50px]] | 6 = [[File:Seer's_Hut_{{{seer|}}}_(HotA).png|x50px]] | w = [[File:Seer's_Hut_(water).gif|x50px]] | }}{{#switch: {{{guard|}}} | 1 = [[File:Quest_Guard.gif|x50px]] | w = [[File:Quest_Guard_(water).gif|x50px]] | wight= [[File:Wight_(adventure_map).gif|30px]] | }}{{#switch: {{{gate|}}} | 1 = [[File:Quest_Gate.gif|x50px]] | w = [[File:Quest_Gate_(water).png|x50px]] | }}<br>{{{loc|}}}{{#switch: {{{rpt|}}} | 1|y|yes|t|true|on = <br>(repeatable) | }}
|-
| {{#if: {{{seer|{{{guard|{{{gate|}}}}}}}}} | rowspan={{{numQ|1}}} | style="display: none;"}} | {{#switch: {{{seer|}}} | 1|2|3 = [[File:Seer's_Hut_{{{seer|}}}.gif|x50px]] | 4|5 = [[File:Seer's_Hut_{{{seer|}}}_(HotA).gif|x50px]] | 6 = [[File:Seer's_Hut_{{{seer|}}}_(HotA).png|x50px]] | w = [[File:Seer's_Hut_(water).gif|x50px]] | }}{{#switch: {{{guard|}}} | 1 = [[File:Quest_Guard.gif|x50px]] | w = [[File:Quest_Guard_(water).gif|x50px]] | }}{{#switch: {{{gate|}}} | 1 = [[File:Quest_Gate.gif|x50px]] | w = [[File:Quest_Gate_(water).png|x50px]] | }}<br>{{{loc|}}}{{#switch: {{{rpt|}}} | 1|y|yes|t|true|on = <br>(repeatable) | }}
| {{{quest|(none)}}}
| {{{quest|(none)}}}
| {{{rew|{{#switch: {{{guard|}}} | 1|w = (remove) | {{#switch: {{{gate|}}} | 1|w = (pass) |(none)}}}}}}}
| {{{rew|{{#switch: {{{guard|}}} | 1|w = (remove) | {{#switch: {{{gate|}}} | 1|w = (pass) |(none)}}}}}}}
| style="text-align:left; max-width:1000px" | '''Proposal:''' {{{prop|(none)}}}<br>'''Progress:''' {{{prog|(none)}}}<br>'''Completion:''' {{{comp|(none)}}}</includeonly><noinclude>
| style="text-align:left;" | '''Proposal:''' {{{prop|(none)}}}<br>'''Progress:''' {{{prog|(none)}}}<br>'''Completion:''' {{{comp|(none)}}}</includeonly><noinclude>
Seer or Quest table row (for scenario pages).
Seer or Quest table row (for scenario pages).
== TODO ==
Work in progress at creating a more readable Seer's Hut table for campaign scenarios.
# <s>Get a decent layout</s>
# Change over to a nice templated format.
#* Make the quest/rewards less manual. Maybe use a template like [[Template: BonusCr]]?
#* <s>Make [[Template: SorQheader]]</s>
#* <s>Do something to show repeatable quests.</s>
#* <s>Handle multiple quests at one building.</s>
# <s>Make this work for Quest Gates/Guards as well</s>
#* <s>I think this is just having additional icons and removing the reward column. Maybe even just put the reward as "(pass)".</s>
#* <s>Change template name to be something more generic.</s>


== Syntax ==
== Syntax ==
* Building (choose 1) (NOTE: leave off these parameters if this row is a follow-on quest at this building):
* Building (choose 1) (NOTE: leave off these parameters if this row is a follow-on quest at this building):
** seer = which # seer hut to display (values: 1:[[File:Seer's_Hut_1.gif|x50px]], 2:[[File:Seer's_Hut_2.gif|x50px]], 3:[[File:Seer's_Hut_3.gif|x50px]], 4:[[File:Seer's_Hut_4_(HotA).gif|x50px]], 5:[[File:Seer's_Hut_5_(HotA).gif|x50px]], 6: [[File:Seer's_Hut_6_(HotA).png|x50px]], w:[[File:Seer's_Hut_(water).gif|x50px]])
** seer = which # seer hut to display (values: 1:[[File:Seer's_Hut_1.gif|x50px]], 2:[[File:Seer's_Hut_2.gif|x50px]], 3:[[File:Seer's_Hut_3.gif|x50px]], 4:[[File:Seer's_Hut_4_(HotA).gif|x50px]], 5:[[File:Seer's_Hut_5_(HotA).gif|x50px]], 6: [[File:Seer's_Hut_6_(HotA).png|x50px]], w:[[File:Seer's_Hut_(water).gif|x50px]])
** guard = which # quest guard to display (values: 1:[[File:Quest Guard.gif|x50px]], w:[[File:Quest Guard (water).gif|x50px]], wight:[[File:Wight_(adventure_map).gif|30px]])
** guard = which # quest guard to display (values: 1:[[File:Quest Guard.gif|x50px]], w:[[File:Quest Guard (water).gif|x50px]])
** gate = which # quest gate to display (values: 1:[[File:Quest Gate.gif|x50px]], w:[[File:Quest Gate (water).png|x50px]])
** gate = which # quest gate to display (values: 1:[[File:Quest Gate.gif|x50px]], w:[[File:Quest Gate (water).png|x50px]])
* loc = the location this hut is at on the map
* loc = the location this hut is at on the map
** NOTE: If there are multiple locations with the exact same setup, combine them onto one line.
* quest = what you have to do to complete the quest
* quest = what you have to do to complete the quest
** NOTE: Put the quest text in this format: <nowiki>"<quest_type>:<br><quest_text>"</nowiki>. Possible <quest_type>:
*** "Return with": Get an artifact, resources or creatures.
*** "Return after": Return after a certain date.
*** "Be": Be a certain hero, hero class or color.
*** "Defeat": Defeat a certain hero or monster.
**** NOTE: Provide a location of the monster if applicable.
*** "Achieve": Reach a certain level or primary skill amount.
* rew = the reward for completing the quest
* rew = the reward for completing the quest
* prop = proposal message
* prop = proposal message
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* rpt = whether the quest is repeatable. (values: 1|y|yes|t|true|on)
* rpt = whether the quest is repeatable. (values: 1|y|yes|t|true|on)
* numQ = number of quests at this building (i.e. how many rows to span)
* numQ = number of quests at this building (i.e. how many rows to span)
== Notes ==
* Leaving off parameters will put default text in the appropriate place.
* Prefer to use these templates where possible:
** <b>Creature</b>: <nowiki>"20 {{Cn|Gremlin}}s"</nowiki> - 20 {{Cn|Gremlin}}s
** <b>Hero</b>: <nowiki>"{{Hn|Gelu|Ranger}}"</nowiki> - {{Hn|Gelu|Ranger}}
** <b>Hero Class</b>: <nowiki>"{{HC|Artificer}}"</nowiki> - {{HC|Artificer}}
** <b>Spell</b>: <nowiki>"{{Sn|Bloodlust}}"</nowiki> - {{Sn|Bloodlust}}
** <b>Spell Scroll</b>: <nowiki>"{{Sp|Frost Ring}}"</nowiki> - {{Sp|Frost Ring}}
** <b>Player</b>: <nowiki>"{{red}} player"</nowiki> - {{red}} player
** <b>Artifact</b>: <nowiki>"{{An|Necklace of Swiftness}}"</nowiki> - {{An|Necklace of Swiftness}}
** <b>Level</b>: <nowiki>"{{exp2|0=}} Level 6"</nowiki> - {{exp2|0=}} Level 6
** <b>Experience</b>: <nowiki>"10000 {{exp2}}"</nowiki> - 10000 {{exp2}}
** <b>Primary Skill</b>: <nowiki>"6 {{Ps|Knowledge}}"</nowiki> - 6 {{Ps|Knowledge}}
** <b>Secondary Skill</b>: <nowiki>"{{ss3|Resistance|Expert}}"</nowiki> - {{ss3|Resistance|Expert}}
** <b>Luck</b>: <nowiki>"+3 {{Luck|+3}}"</nowiki> - +3 {{Luck|+3}}
** <b>Morale</b>: <nowiki>"-2 {{Morale|-2}}"</nowiki> - -2 {{Morale|-2}}
** <b>Resource</b>: <nowiki>"{{SmCost|vert=y|w=15|s=80|gem=15|g=5000}}" or "{{SmCost|vert=y|w=15|m=15|o=15|s=15|c=15|gem=15|g=15000}}"</nowiki> -
*** NOTE: Leave off any resources that don't apply.
{| class="wikitable" style="margin-left: 100px;"
|-
|{{SmCost|vert=y|w=15|s=80|gem=15|g=5000}}
|{{SmCost|vert=y|w=15|m=15|o=15|s=15|c=15|gem=15|g=15000}}
|}


== Example (using template) ==
== Example (using template) ==
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{{SorQrow|seer=2|loc=8, 11, 0}}
{{SorQrow|seer=2|loc=8, 11, 0}}
{{SorQrow|seer=2|loc=13, 23, 0|quest=Return with:<br>{{SmCost|vert=y|w=15|gem=15}}|rew=25 {{Cn|Halfling (Factory)|name=Halflings}}|prop=This family lives in the sticks and remains impenetrably calm—Henrietta even thinks that the solitude and monotony of their lives have made them quite dim. When they hear the latest news, they don't even bat an eye. The gray-haired father laments the lack of manpower, but agrees to let some of his laborers go with you, yet only for a hefty payment.|comp=The head of the family eyes up the bag of jewels greedily, and the laborers take their slings and are ready to follow you. Do you wish to hire them?}}
{{SorQrow|seer=2|loc=13, 23, 0|quest=Return with:<br>{{SmCost|vert=y|w=15|gem=15}}|rew=25 {{Cn|Halfling (Factory)|name=Halflings}}|prop=This family lives in the sticks and remains impenetrably calm—Henrietta even thinks that the solitude and monotony of their lives have made them quite dim. When they hear the latest news, they don't even bat an eye. The gray-haired father laments the lack of manpower, but agrees to let some of his laborers go with you, yet only for a hefty payment.|comp=The head of the family eyes up the bag of jewels greedily, and the laborers take their slings and are ready to follow you. Do you wish to hire them?}}
{{SorQrow|seer=1|quest=Defeat:<br>{{Cn|Water Elemental}}s at (1, 1, 1)|rew={{Sp|Frost Ring}}}}
{{SorQrow|seer=1}}
{{SorQrow|seer=2|quest=Be:<br>{{red}} player|rew={{An|Necklace of Swiftness}}}}
{{SorQrow|seer=2}}
{{SorQrow|seer=3|numQ=2|quest=Return with:<br>{{SmCost|vert=y|w=15|m=15|o=15|s=15|c=15|gem=15|g=15000}}}}
{{SorQrow|seer=3|numQ=2}}
{{SorQrow}}
{{SorQrow}}
{{SorQrow|seer=4|quest=Achieve:<br>{{exp2|0=}} Level 6|rew=10000 {{exp2}}}}
{{SorQrow|seer=4}}
{{SorQrow|seer=5|quest=Achieve:<br>6 {{Ps|Knowledge}}|rew={{ss3|Resistance|Expert}}}}
{{SorQrow|seer=5}}
{{SorQrow|seer=6|loc=1, 1, 1|rpt=1}}
{{SorQrow|seer=6|loc=1, 1, 1|rpt=1}}
{{SorQrow|seer=w|rew={{Sn|Bloodlust}}}}
{{SorQrow|seer=w}}
{{SorQrow|guard=1|loc=1, 1, 1<br>2, 2, 0<br>3, 3, 1|quest=Defeat:<br>{{Hn|Clavius|Death Knight}}}}
{{SorQrow|guard=1}}
{{SorQrow|guard=w|quest=Return after:<br>Month 7, Week 1, Day 2</br>}}
{{SorQrow|guard=w|quest=Return with:<br>{{SmCost|vert=y|w=15|m=15|o=15|s=15|c=15|gem=15|g=15000}}}}
{{SorQrow|gate=1|quest=Be:<br>{{HC|Artificer}}}}
{{SorQrow|gate=1}}
{{SorQrow|gate=w|quest=Be:<br>{{Hn|Gelu|Ranger}}}}
{{SorQrow|gate=w}}
 
|}
|}


[[Category:Table templates]]</noinclude>
[[Category:Table templates]]</noinclude>
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