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* It is recommended to ensure that in each zone, there is a sufficient number of one-cell objects - that is, with a single trigger cell and without obstacle cells (for example, Resources, Artifacts, [[Pandora's Box]], [[Serpent Fly Hive]] and fit into treasure ranges. Otherwise, due to the amount of obstacles in the zone, RMG cannot place large objects properly, and may interrupt object generation, leaving some areas empty. | * It is recommended to ensure that in each zone, there is a sufficient number of one-cell objects - that is, with a single trigger cell and without obstacle cells (for example, Resources, Artifacts, [[Pandora's Box]], [[Serpent Fly Hive]] and fit into treasure ranges. Otherwise, due to the amount of obstacles in the zone, RMG cannot place large objects properly, and may interrupt object generation, leaving some areas empty. | ||
* For external dwellings, for [[Pandora's Box]] with creatures, and for [[Seer's Hut]] quest artifacts with creatures, value cannot be customized. It is calculated based on the number of zones with towns/castles of different factions. But you can adjust the treasure ranges of zones so they include required values. | * For external dwellings, for [[Pandora's Box]] with creatures, and for [[Seer's Hut]] quest artifacts with creatures, value cannot be customized. It is calculated based on the number of zones with towns/castles of different factions. But you can adjust the treasure ranges of zones so they include required values. | ||
* External dwellings, [[Pandora's Box]] with creatures and [[Seer's Hut]] quest artifacts with creatures can be generated only in zones where [[#zone_faction|zone faction]] is the same as creature faction. But it is possible to [[#force_neutral_creatures|force zone faction to be neutral]]. | * External dwellings, [[Pandora's Box]] with creatures and [[Seer's Hut]] quest artifacts with creatures can be generated only in zones where [[#zone_faction|zone faction]] is the same as creature faction. But it is possible to [[#force_neutral_creatures|force zone faction to be neutral]]. | ||
* Sometimes an object is rarely generated due to its low frequency. Increasing object frequency increases the probability of generation. | * Sometimes an object is rarely generated due to its low frequency. Increasing object frequency increases the probability of generation. |