Editing
Undead vs Unliving
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
'''Undead / once-living''' Mummies, skeletons, zombies, wights, vampires, liches, black knights, dread knights, bone dragons, and ghost dragons. * Undead * '''''Animated by unholy magic (necromancy/animate dead)''''' * '''''Unaffected by resurrection/sacrifice''''' * Unaffected by death cloud of liches * Unaffected by morale * Unaffected by mind spells * Unaffected by the elixir of life * Can't be drained by [[Vampires]] '''Unliving / non-living / never-living''' Elementals, golems, mechanicals and gargoyles. * Non-living/unliving * Non-undead * Animated by neutral magic or physically constructed from never-living materials/elements * '''''Unaffected by resurrection/sacrifice''''' * '''''Unaffected by unholy magic (necromancy/animate dead)''''' * '''''Affected by repairing (only physically constructed mechanicals)''''' * Unaffected by death cloud of liches * Unaffected by morale (except gargoyles) * Unaffected by mind spells (except gargoyles) * Unaffected by the elixir of life * Can't be drained by [[Vampires]] '''Living / only-ever-living-but-possibly-resurrected-or-brought-back-through-sacrificial-rites''' All creatures not listed above. * Non-undead * '''''Brought back to life by good/evil magic (resurrection/sacrifice)''''' * '''''Unaffected by unholy magic (necromancy/animate dead)''''' * Affected by death cloud of liches * Affected by morale * Affected by the elixir of life * '''Can''' be drained by vampires <br> = Notes = [[Death Knight|Death knights]], [[Necromancy|skeletons]], and [[Vampire and Vampire Lord|vampires]] are all described as being '''resurrected'''. This seems to be an oversight in the manual. It could have been written that they were animated through '''unholy magic''' or '''unholy resurrection''' or just necromancy. [[Stone Gargoyle and Obsidian Gargoyle|Gargoyles]], [[Stone Golem and Iron Golem|go]][[Gold Golem|le]][[Diamond Golem|ms]], [[Walking Dead and Zombie|zombies]], and [[Water Elemental and Ice Elemental|elementals]] are all described as being '''animated''' by magic. [[Crystal Dragon|Crystal dragons]] are described as being '''brought to life through magical means'''. The manual also states that they are often '''created''' by wizards for the crystal they shed. The quest objective of the dragon slayer campaign is defeating a "crystal golem dragon". In the video they state that they have succeeded in creating a dragon golem out of the finest crystal. Despite these references to the crystal dragons as golems, as far as the game mechanics are concerned they are considered to be living creatures. In all three manuals, the word '''non-undead''' is only used twice and only in the Restoration of Erathia manual. It is used to describe creatures that can be [[sacrifice|'''sacrificed''']] as well as creatures that are damaged by the death cloud of [[Lich and Power Lich|liches]]. The manual fails to mention that elementals, golems, and gargoyles are also immune to the death cloud. The word '''living''' is only used in the Restoration of Erathia manual and it is only used once. It is used to describe creatures that lose [[morale]] when in the same army as '''undead''' creatures. The manual fails to mention gargoyles, which also lose morale when in an army with '''undead''' creatures. The elixir of life plainly states that it does not affect '''non-living''' (or '''undead''') creatures. The elixir of life does not affect gargoyles other than the basic increase in health provided by the lesser artifacts in the set. The words '''unliving''', '''un-living''', '''nonliving''', and '''non-living''' are not referenced in either the Restoration of Erathia manual, or the Armageddon's Blade manual. The same is true in the Shadow of Death manual, except for a single reference to '''non-living''' when describing creatures '''unaffected by the {{l|Elixir of Life}}'''. It also implies that '''non-living''' refers to a creature group that is distinct from the '''undead'''. The in-game description for the elixir of life replaces the word '''non-living''' with '''unliving''', which is also the only place the word '''unliving''' is ever seen. = From the Restoration of Erathia manual = == Hero Types == === Alchemist === Alchemists are skilled in physical and chemical magic, particularly so in the building and '''animation''' of golems. Working their craft builds muscular strength, which makes Alchemists ready learners of military skills as well. Their armor is composed of rare metal alloys created through their skill in alchemy. === Death Knights === Death Knights are knights '''resurrected''' as liches. While they maintain their former martial learnings, their new forms open them more freely to the learning of magic. === Necromancer === Necromancers are magic users seduced by the easy power of death magic. The price of their art is its practice slowly drains life from its wielders—eventually '''transforming''' them into liches. == Skills == === Necromancy === When the hero wins in battle, a portion of the opposition killed is '''resurrected''' as skeletons and added to the hero’s army. Basic 10% of enemy creatures killed are '''resurrected'''. Advanced 20% of enemy creatures killed are '''resurrected'''. Expert 30% of enemy creatures killed are '''resurrected'''. === Morale === Each army has a morale rating which acts as a bonus to the individual morale of its troops. Troops in an army with positive morale have a chance for a second action during their action phase. Troops with negative morale have a chance of freezing each round. The morale rating for an army is normally zero but is affected thusly: : -1 if '''undead''' creatures are mixed with '''living''' creatures : +1 if all creatures are of the same town type (except Necropolis) : -1 for each town type mixed beyond two town types '''Undead''' creatures and elementals have a '''morale of zero''', independent of their army’s morale rating. Various creatures, spells, hero skills, town buildings, adventure sites, and artifacts can permanently, or temporarily affect morale. == Spells == === Destroy Undead === Basic Effect All '''undead''' creature troops receive ((Power x 10) +10) damage. Advanced Effect All '''undead''' creature troops receive ((Power x 10) +20) damage. Expert Effect All '''undead''' creature troops receive ((Power x 10) + 50) damage. === Death Ripple === Basic Effect All creatures (except '''undead''') troops take ((Power x 5) + 10) damage. Advanced Effect All creatures (except '''undead''') troops take ((Power x 5) + 20) damage. Expert Effect All creatures (except '''undead''') troops take ((Power x 5) + 30) damage. === Animate Dead === Basic Effect '''Reanimates''' ((Power x 50) + 30) health points worth of killed '''undead''' creatures in target, allied troop. Advanced Effect '''Reanimates''' ((Power x 50) + 60) health points worth of killed '''undead''' creatures in target, allied troop. Expert Effect '''Reanimates''' ((Power x 50) + 160) health points worth of killed '''undead''' creatures in target, allied troop. === Resurrection === Basic Effect Target, allied troop with dead creatures has ((Power x 50) + 40) health worth of creatures restored to life for the duration of the current battle. Advanced Effect Same as Basic Effect, except that ((Power x 50) +80) health worth of creatures are restored permanently. Expert Effect Same as Advanced Effect, except that ((Power x 50 + 160) health worth of creatures are restored. === Sacrifice === Basic Effect Target, '''non-undead''' troop is '''sacrificed''' (destroyed). Then another target dead troop has ((Power + Destroyed Troop’s Creature Base Health + 3) x # of Creatures '''Sacrificed''') in health total of creatures returned to life. Advanced Effect Same as Basic Effect, except that health total of creatures '''resurrected''' is ((Power + Destroyed Troop’s Creature Base Health + 6) x # of Creatures '''Sacrificed'''). Expert Effect Same as Basic Effect, except that health total of creatures '''resurrected''' is ((Power + Destroyed Troop’s Creature Base Health + 10) x # of Creatures '''Sacrificed'''). === Summon Air Elemental === Basic Effect A troop containing (Power x 2) air elementals appears on the side of the casting player. Only one type of elemental can be summoned. Advanced Effect Same as Basic Effect, except that (Power x 3) air elementals are summoned. Expert Effect Same as Basic Effect, except that (Power x 4) air elementals are summoned. === Summon Earth Elemental === Basic Effect A troop containing (Power x 2) Earth Elementals appears on the side of the casting player. Only one type of elemental can be summoned. Advanced Effect Same as Basic Effect, except that (Power x 3) earth elementals are summoned. Expert Effect Same as Basic Effect, except that (Power x 4) earth elementals are summoned. === Summon Fire Elemental === Basic Effect A troop containing (Power x 2) fire elementals appears on the side of the casting player. Only one type of elemental can be summoned. Advanced Effect Same as Basic Effect, except that (Power x 3) fire elementals are summoned. Expert Effect Same as Basic Effect, except that (Power x 4) fire elementals are summoned. === Summon Water Elemental === Basic Effect A troop containing (Power x 2) water elementals appears on the side of the casting player. Only one type of elemental can be summoned. Advanced Effect Same as Basic Effect, except that (Power x 3) water elementals are summoned. Expert Effect Same as Basic Effect, except that (Power x 4) water elementals are summoned. == Creatures == === Angels & Archangels === With their great offensive and defensive power and flying ability, angels and archangels are among the mightiest creatures in the game. Both do 150% damage when attacking devils. Additionally, the archangel is able to '''resurrect''' dead allied troops once per combat. === Pit Fiends & Pit Lords === Pit fiends and pit lords attack with tormenting whip blows. Once per combat, pit lords are able to '''resurrect''' dead allied troops as demons in place of another action. The number raised cannot be higher than the number of pit lords performing the '''resurrection'''. === Skeletons & Skeleton Warriors === While skeletons and skeleton warriors are average foot soldiers individually, it is possible to build massively populated troops of them. They are numerously produced, are the main creature produced by the Necromancy secondary skill, and other creature types can be '''converted''' into them at Necropolis skeleton transformers. === Walking Dead & Zombies === Walking Dead and Zombies are magically '''animated''' corpses. Zombies have a 20% chance to cause disease in creatures they attack. Diseased creatures have their attack and defense ratings reduced by two for a period of three rounds. === Wights & Wraiths === Wights and wraiths are life destroying spirits damaging their opponents by draining life. The first wight or wraith in each troop '''regenerates''' all lost damage at the beginning of each combat round. While wraiths appear on the battlefield, two spell points per turn are drained from an enemy spellcaster’s spell pool. === Vampires & Vampire Lords === The attacks of vampires and vampire lords cannot be retaliated against. Vampire Lords are able to '''resurrect''' members of their own troops by replenishing health equal to the amount of damage they inflict on others. === Liches & Power Liches === Liches attack at range with a death cloud, which always causes damage in the target hex and also attacks all '''non-undead''' creatures in adjacent hexes. At close range they defend themselves less efficiently with blows from their scepters. === Black Knights & Dread Knights === Knights have a 20% chance of cursing opponents they strike. Cursed creatures inflict only minimum damage in their own attacks. Dread knights’ attacks also have a 20% chance of inflicting double damage death blows. === Bone and Ghost Dragons === Bone and ghost dragons are raised from dragon corpses. Both of these creatures have a ferocious biting attack and lower the morale of enemy units by one when they appear on the battlefield. Ghost Dragon attacks have a 20% chance of aging their targets. Aged troops have the hit points of all their members halved. === Stone & Obsidian Gargoyles === Stone and obsidian gargoyles are demon-form statues '''animated''' for use as troops. They attack with raking claws. === Stone & Iron Golems === Stone and iron golems are built and '''animated''' through a process involving both precise craftsmanship and complex magic. Though slow, they are strong and durable combatants. Stone golems take half damage from spell attacks, while iron golems take only a quarter of such damage. == Neutral Creatures == These creatures are not associated with any particular town type but may be found wandering the lands of Erathia. All elementals and golems have neutral morale and immunity to poison. Some locations found on the Adventure Map may offer these creatures up for recruitment. === Gold & Diamond Golems === Like the stone and iron golems found in Tower towns, diamond and gold golems are highly crafted statues '''animated''' through magic. Spells have only a 15% chance of affecting gold golems and a mere 5% chance of affecting a diamond golem. === Elementals === Air elementals are powered by the same forces as Air Magic. They are immune to the Blind and Meteor Shower spells. They take double damage from Firestorm, Lightning Bolt, and Chain Lightning. Earth elementals are forces of Earth Magic. They take no damage from Lightning Bolt, Chain Lightning, and Firestorm spells. They take double damage from Meteor Storm attacks. Fire elementals are burning spirits of Fire Magic. They are immune to all Fire School spells, but they take double damage from Ice Ray and Frost Ring attacks. Water Magic '''animates''' the water elemental. These creatures are Immune to Ice Ray and Frost Ring spells, but take double damage from Firewall, Combustion, Fireblast, and Fireshield attacks. = From the Armageddon's Blade manual = == Conflux Towns == A Conflux is home to the Elementalist and Planeswalker. Composed primarily of elemental creatures, the Conflux also offers home to the Sprites and the elusive Phoenix. What makes Conflux towns unique is their emphasis on creatures of mid-range power. Generals continue to debate if this is the strategic strength or weakness of the town. Regardless, all agree it takes an astute commander to effectively lead a Conflux army. All elementals have neutral morale and immunity to poison. === Air Elementals === Air Elementals are powered by the same forces as Air Magic. They are immune to Mind and Meteor Shower spells. They take double damage from Firestorm, Lightning Bolt and Chain Lightning spells. Storm Elementals wield lightning as their primary attack. They also have the additional ability to cast the spell Protection from Air. === Water Elementals === Water Magic '''animates''' the Water Elemental. These creatures are immune to Mind, Ice Ray and Frost Ring spells, but take double damage from Fire Wall, Inferno, Fireball, and Fire Shield spells. Because their form is more solid, Ice Elementals have the ability to throw deadly ice tridents. Additionally, they have the ability to cast the spell Protection from Water. === Fire Elementals === Fire Elementals are burning spirits of Fire Magic. They are immune to all Mind and Fire School spells, but take double damage from Ice Ray and Frost Ring attacks. Energy Elementals gain the ability to fly and can also cast the spell Protection from Fire. === Earth Elementals === Earth Elementals are forces of Earth Magic. They take no damage from Mind, Lightning Bolt, Chain Lightning, and Firestorm spells. They take double damage from Meteor Storm attacks. From a source deep beneath the world's surface, roam the Magma Elementals. Slightly stronger than their earthen counterparts, Magma Elementals can also cast the spell Protection from Earth. === Psychic Elementals === Psychic Elementals are the physical evidence of what many consider the fifth element: thought. These creatures are immune to Mind spells. Their attacks overpower the minds of all those surrounding them, causing enough pain to kill. Enemies enduring such an attack rarely are capable of a retaliatory strike. Magic Elementals are a product of the sixth element: magic. Magic Elementals are also immune to all forms of magic. === Firebirds & Phoenixes === Firebirds are worldly manifestations of creatures from the elemental plane of fire. These magnificent beasts are as quick as fire itself and immune to spells of the same nature. Phoenixes, the more powerful incarnation of the Firebird, can '''resurrect''' some of its number from the ashes of its own demise. = From the Shadow of Death manual = == Creatures == === Storm Elementals === Storm Elementals are the more powerful cousins to the Air Elementals and fire lightning bolts as their primary attack. They are immune to Blind and Meteor Shower spells, take double damage from Fireball, Lightning Bolt and Chain Lightning spells, and can cast the spell Protection from Air. === Ice Elementals === Because their form is more solid than the Water Elemental, Ice Elementals have the ability to throw deadly ice tridents. These creatures are immune to Ice Ray and Frost Ring spells, but take double damage from Fire Wall , Inferno, Fireball and Fire shield. They can also cast the spell Protection from Water. === Energy Elementals === As the more powerful versions of the Fire Elementals they are immune to all Fire School spells, but take double damage from Ice Ray and Frost Ring. The Energy Elemental gains the ability to fly and can cast the spell Protection from Fire. === Magma Elementals === From a source deep beneath the world's surface, roam the Magma Elementals. Magma Elementals take no damage from Lightning Bolt, Chain Lightning, and Firestorm spells, but take double damage from Meteor Storm attacks. Slightly stronger than their earthen counterparts, Magma Elementals can also cast the spell Protection from Earth. === Psychic Elementals === Psychic Elementals are the physical creation and evidence of what many consider the fifth element: thought. These creatures are immune to mind spells, and their attacks overpower the minds of all those surrounding them, causing enough pain to kill. Enemies enduring such an attack rarely are capable of a retaliatory strike. === Magic Elementals === Magic Elementals are a product of the sixth element: magic. Though their attack is less mysterious than the Psychic Elemental, it is more powerful. Magic Elementals are also immune to all forms of magic. === Firebirds === Firebirds are worldly manifestations of creatures from the elemental plane of fire. These magnificent beasts are as quick as fire itself and immune to spells of the same nature. === Phoenixes === Phoenixes, the more powerful incarnation of the Firebird, can '''resurrect''' some of their numbers from the ashes of their own demise. === Crystal Dragons === Made entirely from red crystal and '''brought to life through''' '''magical means''', the Crystal Dragon is literally semitransparent, lit from the center by its magical heart. Used frequently as a training tool for young dragon slayers, many wizards also '''create''' these creatures for the crystal they shed. == Artifacts == === Cloak of the Undead King === 30% of battlefield dead are '''resurrected''' as Skeletons. If hero already has the Necromancy skill then the percentages are added to the skill and the level of skill determines what type is '''resurrected'''. Basic: Zombies. Advanced: Wights. Expert: Liches. ==== Elixir of Life ==== All creatures get a 25% health bonus and gain the regeneration ability. Does not work on '''Undead''' or '''non-living''' creatures. [[Category:Terms]]
Summary:
Please note that all contributions to Heroes 3 wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:L
(
edit
)
Module:Case
(
edit
)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information