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| {{Rampart creatures}}{{Creature | | {{creaturestats|Rampart|15|14|0|18-22|90|7|[[Blind]]s enemies + Units standing next to it gain +20% [[Magic Resistance]]|Creature_Unicorn.png|2|850 [[gold]]}} |
| | AI_Value = 1806
| | ==Dwelling== |
| | Name = Unicorn
| | Unicorns are recruited in the [[Unicorn Glade]]. |
| | Attack = 15
| | ==Upgrading== |
| | Defense = 14
| | Unicorns can be upgraded to [[War Unicorn]]s for 100 [[gold]] per Unicorn. |
| | Speed = 7
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| | Growth = 2
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| | Damage = 18–22
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| | Health = 90
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| | Size = 2
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| | Cost = 850
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| | Special = • [[Blind|Blinding]] 20%<br>• Aura of [[magic resistance]] 20%
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| | U_AI_Value= 2030
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| | U_name = War Unicorn
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| | U_speed = '''9'''
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| | U_health = '''110'''
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| | U_cost = 950
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| | No_shots =
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| | No_ushots =
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| }}
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| {{Cram|Unicorn Glade2|Unicorn|War Unicorn|Unicorn Glade|-={{---}}|link=Unicorn Glade|title=Unicorn Glade}}
| | ==Related Topic== |
| '''Unicorns and War Unicorns''' are the level 6 creatures of [[Rampart]]. They are recruited from the [[Unicorn Glade]].
| | [[Clancy]] the [[Ranger]] has a specialty in Unicorns, which increases the attack and defense skills of any Unicorn or War Unicorn he commands for each level he attains after the 6th level. |
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| ''"Unicorns and war unicorns have excellent mobility and deliver severe damage with their lancing horn attack. This attack has a 20% chance of [[blind|blinding]] an opponent. Both unicorn units project a [[magic resistance|magic resistant]] aura which gives adjacent units a 20% chance to ignore the effects of hostile spells."{{-}}<sup>[[Restoration of Erathia Manual Page 106|RoE manual]]''</sup>
| | [[Category: Units]] |
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| <i>Note that this aura of resistance also applies to the creature itself.</i>
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| == Heroes with a specialty ==
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| *{{H|Clancy|Ranger}} has unicorns as a [[Specialty#Creature_specialties|specialty]], which increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level and gives them a [[speed]] bonus of 1.
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| == Appearance ==
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| Unicorns appear at the beginning of [[The Grail (campaign scenario)|The Grail]] scenario from the [[Seeds of Discontent]] campaign in {{roe}}, and the [[Driving for the Boots]] scenario from the [[New Beginning]] campaign in {{sod}}.
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| {{video|RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-SECRETA-smk-SECRETA|550px}}
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| {{video|SoD CD-Heroes3-Data-Heroes3 vid-H3x2 NBd-smk-H3x2 NBd|550px}}
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| == Official Renders ==
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| <gallery mode="packed-hover">
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| Unicorn render.gif
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| War Unicorn render.gif
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| </gallery>
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| {{user commentary|
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| Unicorns and War Unicorns have adequate skills in comparison to other 6th level creatures. Basic Unicorns are moderately fast, while War Unicorns have speed 9, which is very high for a melee unit unable to fly. While they have mediocre damage capability, they are among the sturdiest and cheapest given their good overall features. Especially the [[blind|blinding]] ability makes them fierce opponents, and the [[Magic resistance|aura of magic resistance]] is helpful from time to time. For example, when a mass damage spell (e.g. [[Fireball]] or [[Meteor Shower]]) is cast on multiple Unicorn stacks which are adjacent to each other, there's an opportunity that at least one of them will resist the spell. A good tactic is to split them in smaller stacks and attack an enemy unit until the [[blind]] effect is applied. Also, you may use only War Unicorns in your secondary hero's army (it may be [[Clancy]], who will give them brilliant speed 10, or [[Gem]], who will heal them fast with [[First Aid Tent]]) so as to rush through the map.
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| }}{{end of user commentary}}
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| {{creature 'see also'}}
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| * [[Comparison of Level 6 Creatures]]
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| [[Category: Creatures]] | |
| __NOTOC__ | | __NOTOC__ |