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{{SingleScenario | scenario = Upper Kingdom | description = Fleeing from pursuing Nighon guards, you find a well hidden cave. Nix live here and while without much enthusiasm, they agreed to shelter you. They also hinted clearly that somewhere near here there is a way out. | num_play = 2/1 | size = S | source = hota | victory = Defeat All Enemies. | victory_c = def_all | loss = Lose All Your Towns and Heroes. | loss_c = all | allies = {{teal}} | enemies = {{blue}} | smap = hota tower }} ==Objects== ===Events=== {{LEheader}} {{LErow|26, 27, 1| Getting back to the boat is not as easy β the pursuing harpies are here already.<p>''Note: ONLY applies to HUMAN player.''}} |} ===Towns=== {{Town header}} {{Town row|4, 4, 0|blue|Tower}} {{Town row|15, 12, 1|teal|Cove}} |} ===Heroes=== {{hero header}} {{hero row|6, 4, 0|blue|Solmyr|Wizard}} {{hero row|25, 25, 1|teal|Random}} |} ===Seer's Huts=== {{SorQheader}} {{SorQrow|seer=3|loc=17, 2, 1|quest=Return with:<br>{{An|Pendant of Negativity}} |rew=8500 {{Exp2}}}} |} ===Signs=== {{encounter header}} {{Encounter row|14, 12, 1|{{Map object|Sign}}| Passage to the Upper Kingdom}} |} ====Other encounters==== {{encounter header}} {{encounter row|21, 5, 0|{{map object|Scholar|am}}|{{ps|Spell Power}}}} {{encounter row|23, 0, 0|{{map object|Shrine of Magic Gesture}}|{{spell name|Lightning Bolt}}}} {{encounter row|23, 24, 0|{{map object|Shrine of Magic Thought}}|{{spell name|Anti-Magic}}}} {{encounter row|26, 15, 0|{{map object|Shrine of Magic Incantation}}|{{spell name|Bloodlust}}}} {{encounter row|27, 27, 0|{{map object|Shrine of Magic Gesture}}|{{spell name|Weakness}}}} {{encounter row|5, 3, 1|{{map object|Shrine of Magic Gesture}}|{{spell name|Lightning Bolt}}}} {{encounter row|16, 26, 1|{{map object|Shrine of Magic Incantation}}|{{spell name|Bless}}}} {{encounter row|23, 6, 1|{{map object|Shrine of Magic Thought}}|{{spell name|Air Shield}}}} {{encounter row|25, 18, 1|{{map object|Scholar|am}}|{{ss|Pathfinding|Basic}}}} |} {{Maps 'see also'}}
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